The only flaws of RE7 are its short length and lack of enemy variety.

This isn't just a 1:1 remake of the original game. Motive literally changed the level design of the Ishimura and added new gameplay mechanics like the kinesis spearing and gravity thrusters from DS2 and DS3. So even if you've played the original, the remake is completely fresh experience.

For PC players, make sure to get a good CPU because this game is very CPU intensive. I literally had to fight the final boss at around 15-20 fps.

Using a melee build makes this game boring as quickly as the katana's time to kill.

Campaign only:

What makes MWII's campaign shine is its non-linear missions (i.e., ghillie suit mission). I've never seen a COD campaign focus so much on player choice since BO2 and that's commendable. The only bad thing about the campaign is that there are far too many missions that are super short even by COD standards. That Amsterdam mission is literally 5 minutes long -- come on.

Replaying this game feels exactly the same as my first playthrough back in 2019. Most of the reasons on why I can't give RDR2 the full 5 stars is explained in NakeyJakey's video "Rockstar Games' Game Design is Outdated". To simply put, RDR2 is one of the best video games of the last decade but undeniably suffers from an inconsistent application of its realistic mechanics.

Reclaimed Earth and Immora are masterpieces

Base game: Hard but fun
Ancient Gods Part 1: Hard but NOT FUN

fuck this game

This is all I've ever wanted in a first-person shooter.

This review contains spoilers

I'm sorry but I don't see how this is can be considered one of the best superhero games.

- The story is average to below average at best using cheap twists to make it a bit intriguing. In the Hugo Strange plot, Ras al ghul just appeared out of nowhere to reveal himself as the true mastermind and then the writers just conveniently killed him off. I'm convinced that they legitimately forgot about him and just added him to the ending last minute. The Joker plot was the most interesting but the twist came in too late. The story should've extended further after the twist instead of just ending it afterwards. What a waste.
- PLEASE DO NOT BLOCK THE SCREEN TO SHOW TEXT TUTORIALS ESPECIALLY DURING COMBAT SCENES.
- Most mechanics are poorly explained. Again the game relies too much on text tutorials which are ineffective ways of teaching the player.
- Stealth is ok but don't force the player to do it all the time. Most levels in this game are designed for stealth only which takes away a lot of player agency. If the movies taught us one thing, Batman also likes to face enemies head-on.
- Combat is undoubtedly the strongest feature of this game. It's simple but effective and I'll give Rocksteady credit for that. This is pretty much the only reason why I'll give this game a 2 1/2 stars.

Verdict: playing this game is enough to put me into Arkham Asylum

This review contains spoilers

The real phantom pain is forcing players to repeat certain missions from Chapter 1 on higher difficulty to unlock the unique missions of Chapter 2 (there's only less than 10 of them).

I still don't know how Ada managed to get a boat and jetski

Awkward controls (by modern standards), characters that just came and went, atrocious quick-time events, numerous plot holes, silly dialogue and voice acting, an underwhelming final boss fight

And for some goddamn reason, it's one of the best games I've ever played. There's a certain magic to RE4 that makes it so fun to play even when its flaws do not hesitate to show themselves.

I wish Days Gone released before this so that Techland would learn that it is possible to make an open-world map without adding barricades and other annoying obstacles for every 20m of the road.

The game succeeds in making zombie-killing fun to play with the weapon crafting and parkour systems and that's already a big W. But damn, the map design (slums), story, and shooting mechanics are mediocre.