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Favorite Games

Final Fantasy VII
Final Fantasy VII
Silent Hill 2
Silent Hill 2
Xenogears
Xenogears
Persona 3
Persona 3
BioShock
BioShock

1763

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039

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095

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The Legend of Heroes: Trails in the Sky
The Legend of Heroes: Trails in the Sky

Apr 18

The Terminator: Future Shock
The Terminator: Future Shock

Apr 15

The Legend of Zelda: Tears of the Kingdom
The Legend of Zelda: Tears of the Kingdom

Apr 14

Secret of Mana
Secret of Mana

Apr 12

Kart Fighter
Kart Fighter

Apr 12

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--Memento Mori--
When I was young, I became aware of death pretty quickly. Growing up in various poor parts of Los Angeles, I was exposed to a lot of the harshest aspects of life. Many people I knew fell in with the wrong crowds—were at the wrong place at the wrong time—weren’t given a chance to live. Up until I was about 19, nearly all of my dreams at night were about my own end. Death was all around me. But being aware of death and understanding it are two very different things. Persona 3 acknowledges this and does its best to teach you the difference.

“The Arcana is the means by which all is revealed… The moment man devoured the fruit of knowledge, he sealed his fate... Entrusting his future to the cards, he clings to a dim hope. Attaining one's dream requires a stern will and unfailing determination."

Originally released back in 2006, Persona 3 was the game to create and cement the modern Persona formula made more popular by Persona 4 and exploding into the mainstream with overnight acclaim in Persona 5. As an architect of its own genre, Persona 3 lacked many elements that later fans would come to love and expect from the series. Far from as alienating as the three games preceding it, Persona 3 still found itself in this space of “outdated” design by many people. While I strongly disagree with that mentality, it is ultimately what lead to Persona 3 Reload—released only a month prior to this review.

"The Arcana is the means by which all is revealed... The silent voice within one's heart whispers the most profound wisdom."

My journey into the realm of Persona, and by extension, the greater Megami Tensei franchise is a bit odd. Rather than starting with one of the more popular RPG titles, I was exposed to what would later become my favorite series through Persona 4 Arena—a 2D fighting game spin-off of Persona 3’s successor. After struggling to find a character I truly resonated with, I researched the series a bit and found Persona 3. I was immediately enticed by its protagonist’s design, the blue color scheme, and most notably—Thanatos.

"The Arcana is the means by which all is revealed... Celebrate life's grandeur...It's brilliance...It's magnificence..."

I immediately found a way to… acquire the game and played it start to finish in a matter of days. I was hooked. The core gameplay, the music, the presentation was all right up my alley. But more than that, its theme and its characters resonated with me immensely. Persona 3 came to me at the perfect time. In 2012, I was in my final year of high school about to enter the real world at 17 with no sense of direction and no vision of the future. Completely aimless—lost, even.

"The Arcana is the means by which all is revealed... Only courage in the face of doubt can lead one to the answer..."

Each of P Studios’ titles follow a theme based on a major arcana tarot card starting with Persona 3: Arcana XIII—Death. While each title under their belt carries their themes with conviction, Persona 3’s commitment to death stands out even amongst its brethren. Everyone will and must confront mortality in their life. Death will befall our friends, our family, our pets, and ourselves. There is no exception. Persona 3 highlights this with each core character (and most of its side cast) having experienced a major death in their life, leading them onto the path they currently walk. As a necessary hard stop in our lives, death changes us in different ways. Some lash out in anger, others may retreat into themselves, and some may sever all ties as a means to prevent that familiar pain from returning. But eventually, you will have to face it, one way or another.

"The Arcana is the means by which all is revealed... It is indeed a precious gift to understand the forces that guide oneself..."

I was an apathetic teenager. I had no sense of self-worth, and I often found myself drifting off into daydreams about the end and how it would come. What the world would be like afterward. What would change. I wasn’t suicidal—far from it, really. I was simply carrying on each day without direction or meaning. I had friends, and I was relatively popular with most people… but I felt empty. People came and went from my life, and it was just something to be expected. Nothing to be mourned or understood—it simply was.

"The Arcana is the means by which all is revealed... There is both joy and wonder in coming to understand the hearts of others..."

This all changed when I met the love of my life. As cliché as it may sound, she breathed life into me. And not in some quirky, fantasy woman way. Over time, on my own accord, I found myself wanting to do things. Wanting to be with people. Wanting to create memories and cherish them. Treating people with kindness over dismissive nonchalance. Opening up to people, and creating meaningful bonds. Understanding death means understanding life, and while I met her a few months prior… this was also 2012.

"The Arcana is the means by which all is revealed... One of the greatest blessings attained from the gift of life is the freedom to pursue one's personal goals..."

What is there new to say about the Persona formula known the world over through Persona 5? Not much, I imagine, so I’ll keep it brief. As Makoto Yuki, you return to Tatsumi Port Island ten years after a world-changing incident that brought about the Dark Hour—a hidden 25th hour in each day unbeknownst to those without Potential—the ability to manifest your inner psyche as a weapon known as Persona. Together with your comrades, you battle Shadows—amalgamations of the darkness within people given form—in an attempt to return the world to a state of normalcy. The game follows a hybrid formula of dungeon-crawling with turn-based JRPG battles and life simulation visual novel-type character moments. The two aspects support one another brilliantly and flow together in a cocktail of satisfying gameplay and memorable writing.

"The Arcana is the means by which all is revealed... To find the one true path, one must seek guidance amidst uncertainty..."

So, what’s different in Reload? Besides the visual updates, many quality of life changes have been made for modern audiences to get into and not get so filtered. Tartarus by nature will continue to do that to some degree, but the pain newcomers will feel has been heavily subdued. Battles are lightning quick now and every minor aspect has a neat little flourish to it not present in the original. The game’s balancing has had tweaks to make boss fights less of a pushover as well.

"The Arcana is the means by which all is revealed... It requires great courage to look within oneself, and forge one's own path..."

While that’s all well and good, the real meat of Reload for me are the story additions and full voice acting for all Social Links. In the original Persona 3, Makoto could not spend time with male party members outside of combat. They did not have Social Links in any form, and as such, did not get fleshed out to the same degree as the female cast members. This has been rectified with the addition of new Link Episodes—optional events with each character that provide just as much if not more memorable scenes for these characters than Social Links ever have. Without exaggeration, these are my favorite moments of Persona 3 Reload outside of its main story.

"The Arcana is the means by which all is revealed... Ever-present alongside time is fortune, cruel and unflinching."

In addition to the party member Link Episodes are new scenes involving Strega that make them feel more like people inhabiting the same world and less like laughable obstacles to trounce with a single auto-attack. Ryoji Mochizuki—a prominent character in the late game—also receives this treatment and the game shines brilliantly when these moments arise.

"The Arcana is the means by which all is revealed... One needs strength to endure, and rise above suffering and torment."

The voice acting in Reload is superb nearly all around. While I have some issues with Yukari’s new voice actress, she’s far from detrimental. The rest of the cast really crush it the whole way through with extra shout outs to Zeno Robinson as Junpei Iori and Alejandro Saab as Akihiko Sanada. The former was perfect in every moment, happy and sad, and the latter proved me wrong after my first impressions. That said, the music is unfortunately a mixed bag. Many of the remixes fall short compared to the original (“Burn My Dread -Final Battle-“) but all of the original tracks made for this title are incredible. Special mentions to “Color Your Night” and “It’s Going Down” for two of my new favorites in the series.

"The Arcana is the means by which all is revealed... In the face of unavoidable disaster lies the opportunity to search for redemption."

Persona 3 Reload is by no means a perfect game. Hell, if you asked me, it doesn’t need to exist in the first place. But even through all my doubts, I am glad it does. While at the time of writing this review, it does not have The Answer in any capacity, there have been rumors and leaks aplenty pointing to that inevitability. Even without that, however, I feel confident in saying that Reload is the best way to experience The Journey, and I highly recommend it to anyone that enjoys this series, JRPGs, or memorable storytelling.

"The moment man devoured the fruit of knowledge, he sealed his fate... Entrusting his future to the cards, man clings to a dim hope. Yet, the Arcana is the means by which all is revealed... Beyond the journey you have taken lies the absolute end. It matters not who you are... One thing is always certain: Death awaits all."

FINAL FANTASY VII is my childhood game—the one that shaped who I would become through my adolescence. Similarly, Persona 3 was the game that began my adulthood. It was a game that came to me at just the right time and showed me why life is important and why we should get out there and live it. Persona 3 Reload is a fantastic, faithful remake that I now cherish alongside the original. Playing Reload was like revisiting an old friend that you’ve longed to see again after all these years. As soon as I picked it up, and even know after clearing it 100% through two playthroughs, I still feel sad to let it go. This game—whether it’s the original release, FES, or Reload—will forever have a place with me.

"No one can escape time; it delivers us all to the same end. You can't plug your ears and cover your eyes."

“When I turn into a hideous beast… Even then—in that form… do you still love me?”

The final of the three Operation Rainfall games for me to play, and it's the best of the bunch. This game is an emotional journey through a world shrouded in mysteries and heartbreak, and I recommend it to anyone that has the ability to purchase or emulate it. Parallels can be drawn to Shadow of the Colossus fused with some Legend of Zelda, but Pandora's Tower succeeds in finding its own footing and cementing itself as one of—if not the best—game on the Wii.

In the center of a massive crevice between two warring nations are thirteen towers—bound to the edges of the cliffs by massive chains. After having been mysteriously cursed during her country's Harvest Festival, Elena is taken by Aeron and a suspicious old merchant by the name of Mavda to an observatory right outside the Scar. The curse turns her into a malicious beast, and time is running out. Aeron is tasked with scaling the thirteen towers and slaying the Master Beasts atop them, bringing their flesh back for Elena to reluctantly devour. According to Mavda, this will end the curse ailing poor Elena.

Presented with a mix of in-engine cutscenes, higher quality FMVs, and some picture book flashbacks, Pandora's Tower is engaging from start to finish. Immediately, the player is made aware of the deep bonds Aeron and Elena share, and his overwhelming desire to help her. Aeron rarely speaks aloud, but says volumes with his facial expressions and body language. Dialogs with Elena reveal her innocent and caring nature as she tries desperately to be of some help to Aeron as he braves the dangers of the towers. Both of the lead characters are handled magnificently, weaving a believable relationship and developing a desire within the player to see them both happy together. Mavda maintains an air of enigmatic suspiciousness as you learn more about her people's history and the origin of the towers. Additional characters are introduced via flashback scenes and documents that each have their own arcs and events that manage to humanize even the smallest of players in the grander story.

Gameplay consists of two major elements—scaling the thirteen towers and taking care of Elena. With a time limit placed on her by the curse, it is imperative that you always put Elena first and make sure she is fed beast flesh to prevent her from succumbing to her grim fate. Combat is fast but simple. A mix of melee attacks with weapons such as a sword, knives, and scythe and the magical Oraclos Chain given to Aeron by Mavda. Boss fights are the highlight, as each is fought in a unique manner with the Oroclos Chain, rarely calling for Aeron to brandish his sword. I played using a Pro Controller, so the chain's aiming was relegated to the right analog stick. Occasionally, aiming the chain can be a bit jank, targeting items or enemies that get in the way of what you want. It's serviceable, but I imagine the pointer controls on the Wiimote + Nunchuck combo are much quicker and easier to use. Puzzles are simple and exploration is illustrated well with the chains leading the player to the necessary rooms to unlock the boss gate. Pandora's Tower excels in its use of the Oraclos Chain. Even in repeated elemental themes (two for each element), the ways in which the dungeons innovate on familiar functions of the chain keep things fresh and exciting. It helps that you do not need to spend more than an hour in any given dungeon to complete the game.

Visually, Pandora's Tower is one of the best looking titles on the Wii. Characters are detailed, expressive, and engaging. Environments vary within the towers, using elemental themes to dress the dungeons in different guises to mask the sometimes repetitive layouts. You will see the same staircase a couple times, but it never feels cheap or rehashed. Each tower feels unique and worth exploring.

Regrettably, the one aspect that did not do much for me was the soundtrack, which I imagine is contrary to popular opinion. I did not dislike any of the music, but only two or so songs really stuck with me after the credits. Each track services the setting well and helps immerse the player in its world, but I will more than likely not listen to any of the soundtrack outside of playing the game. The voice acting, however, is quite good. On par with Xenoblade Chronicles and The Last Story (which makes sense, considering the localization was handled by the same people), the vocal performances of each character are believable and filled with emotion. While the lip syncing in the dialog scenes don't match, the performances of the voice actors drew my attention plenty. Small note: the sound effects related to the Oraclos Chain are punch and satisfying, as are many of the combat and exploratory SFX.

Unfortunately, as is the case with most rare games I fall in love with, there is one big catch to Pandora's Tower. If you play the NTSC-U version of the game like I did, you will encounter a game-breaking bug during the final two towers that crash the title. There are workarounds, which are mostly effective, but I did hit this crash four times in a row. Nothing was guaranteed. If you can make it past that, this game is absolutely worth your time. If you are emulating, simply grab the PAL ROM and you'll never need to worry about it.

Pandora's Tower is a game I am very glad to have experienced. It has all of the heart of the strongest JRPGs out there, and a solid gameplay loop that does not overstay its welcome. Clocking in at ~15 hours, my time felt very respected... outside of the Blazing Citadel. I only wish that Pandora's Tower had found the same level of success as Xenoblade Chronicles, as I think it's an even better title from an unknown developer that deserves more chances to break away from their licensed work and create more memorable works of art.

“When I turn into a hideous beast… Even then—in that form… do you still love me?”

"Never doubt that."

Special thanks to @CarnageKRool for giving me this game for Christmas in 2022.

NOTE: This is a review of Henry's story mode. For a full review of Castlevania 64 or a review of Cornell's story, use these links:
https://www.backloggd.com/u/ExSOLDIER/review/135872/
https://www.backloggd.com/u/ExSOLDIER/review/449468/

As I stated in my earlier review of Legacy of Darkness, I promised I would return in October to cover the last playable character of the game—Henry Oldrey.

Henry's campaign is significantly different from the other three characters, acting more like a time trial than anything else. Henry is given seven days to save six children scattered somewhere throughout Castlevania and its surrounding lands. Armed with a pistol and a sword, Henry is an absolute powerhouse. With time being the biggest enemy, knowledge of Castlevania 64's world is essential in finding all of the children under the time limit. That said, I had little trouble locating all of the children with a couple days to spare. Anyone who has played the game previously (which will be everyone considering players must complete Cornell's story to unlock Henry's) should be more than familiar enough with the maps to find the children. Each child is in a less-than-obvious location, but with a little exploration, they can be reached with relative ease.

Henry's campaign being so different from the other three characters helps breathe some life into the game for what was my third full playthrough. The power of his pistol allows players to breeze through combat scenarios and get on with the search. It feels very much like a post-game scenario with its layout akin to Sonic Adventure 2's lost Chao missions.

That said, the final stretch of the game is divided between three locations that are accessible via a coffin teleport. The coffin warps Henry to different locations based on the in-game clock, and as such, traversing these areas can be a little tedious. Forcing the player to sit around and wait or expend a Sun/Moon card and eat up precious time makes the decision to make the teleport function this way less than desirable. Nonetheless, I still had lots of fun and completed the entire campaign in under two hours without a guide.

As the finale to Castlevania 64: Legacy of Darkness, Henry's campaign is a short but sweet bonus to a game I already enjoyed. I know that this game and its earlier incarnation are panned by many, but I found myself having a great time through each of the different story modes. Each character brings something different and fun to the table, the atmosphere is fantastic, and the visuals charming. I am emulating this, so controls are admittedly much better as I am not using a traditional N64 controller, but I do not think for a minute that playing on original hardware would significantly affect my opinion of the game. To any Castlevania fans or fans of retro 3D games in general still on the fence about this one, I say give it a try. Worst case you end up not liking it and move on. But, if you're like me, you may discover a new game you can have hours of fun with and replay several times over.