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Hey, I'm Logan and I play stuff.
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Favorite Games

The Elder Scrolls V: Skyrim
The Elder Scrolls V: Skyrim
Red Dead Redemption 2
Red Dead Redemption 2
Doki Doki Literature Club Plus!
Doki Doki Literature Club Plus!
Portal
Portal
Donkey Kong Country
Donkey Kong Country

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Recently Reviewed See More

If we are talking base DOOM games and not any additional content like Plutonia in Final DOOM, this is probably my favorite game to date from the franchise. I really, really love how they handled this game from a sound design and artistic perspective. It changed the normal DOOM formula to something I think it fares better as, a pseudo-horror experience. The cacophony of droning you are met with immediately after loading into the first level sets the scene for the rest of the game in that this is not your average DOOM game, the re-textures on all the enemies were an extremely welcome touch. I actually prefer some of the designs here to the original ones, specifically this games version of the cacodemon.

However a double-edged sword of this installment is about the puzzles of this game, they are a lot less forgiving especially when it comes to secret items. There are mistakes you can make that irreversibly destroy any chance to actually get to a secret, there are also extremely methodical and obtuse steps you have to take just to get certain secrets. I myself really enjoy this feature, but I understand why a casual player would dislike this. As you actually have a very slim chance of finding these without going out of your way for a walkthrough. The game is also a lot more puzzle heavy than its predecessors outside of secrets. If you are looking for a more horror oriented experience I would heavily recommend this version of DOOM, but if you prefer the run and gun ass kicking, the original and newer DOOM's might suit you better.

The art in this game is second to none. I don't recall exactly what methods they used but it worked phenomenally. I absolutely adore some of the character designs in this game.
The boss fights are a tad difficult, yet still fun even through that! The story is also a bit charming, the inkwell style era makes things a lot more fun and there is a bunch of great music that comes from this game

However I have a hard time going back to it after completion as I cannot find any reason to ever really go back, once I've beaten a boss it feels like I have little reason to ever fight it again, I already know what to do and I can usually just do the same thing, nothing new or unique tends to happen as most of the fights are extremely predictable due to it being a bullet hell style game. Even by switching ammo types rather than having a unique experience it just feels like i'm making the game harder on myself for no reason. The actual levels felt a bit shallow compared to the grandiose bosses you would end up fighting either directly before or after, it's strange going from traditional side scroller levels into those.

I really enjoy seeing games take more headlong approaches on issues like this, it's like when your favorite TV Sitcom tackles real life issues. Sometimes games are good to escape the problems from day to day life but other times it's nice to gather insight on something you yourself might not personally deal with. I'd say this a good gateway for that.

The gameplay is very smooth, I am a big fan of the pixelated graphics and the music choice is very nice! The main game is decently challenging to where it is still fun yet difficult, but I also really enjoy the concept of B-side versions of stages that you have already played. Making further challenging parts of your games optional for hardcore fans is a major bonus for me. There's a lot of replayability in the Berry system and B-sides.