FBracht
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3 Years of Service
Being part of the Backloggd community for 3 years
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Gained 15+ followers
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Gained 10+ total review likes
GOTY '20
Participated in the 2020 Game of the Year Event
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Played 100+ games
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138
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000
Played in 2024
013
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Marvel Snap is a bit like Destiny 2, Apex Legends, and many others in the “game as a service” category: a great game you probably shouldn’t play.
There is no denying that Marvel Snap is astoundingly great at being a quick and flashy 2-player card battler: card effects are superbly designed, so that almost every cards feels powerful and great to play; decks are exactly 12 cards, so it’s easy to deckbuild, experiment, and try many different strategies; and, at exactly 6 turns, each game is snappy I got used to firing up the matchmaking every time I have to go downstairs to grab a food delivery — and I live in the second story on my building. Win or lose, you’ll play your cards, watch their flashy effects, and have your dopamine hit. It really does feel great.
Not to mention one of the best parts of the design, the titular snapping mechanic: with one tap, you can stake your progression with a “double or nothing” gamble. No matter if you’re really confident or just bluffing, the other player either needs to call it or concede defeat. This creates tension like a motherfucker.
So let me get this straight, you’re thinking. Snap looks stunning, is polished to a shine, and feels genuinely great to play. What’s the problem?
The price.
By 2023, it’s basically a cliché to say free-to-play games are the most expensive in the market. Everyone knows that. Snap is no different. You will download the game for free, sure, but you will pay — if not with money, than with the bad feeling of playing a lesser game than everyone else, and having to grind more to be less competitive. You’ll always be behind on the new cards, and every game you lose will remind you this problema can be solved with your credit card.
Just get it, you’ll think. It’s just the price of an indie game per month to keep on top of the Season Passes, you’ll think. It won’t bankrupt me, you’ll think. I don’t even have time to play a new indie game every month to completion. This game brings me fun consistently. I like Marvel heroes! Pretend it’s a subscription! You’ll think all of these things and others to justify continuously spending time on intangible items that would have been unlockable through gameplay if this was a good old regular paid game as god intended.
And then one day you’ll write a review on Marvel Snap on Letterboxd and, as you write, you’ll realize what an idiot you’ve been to think this was okay. And you will decide, right then and there, while writing the penultimate paragraph, to just uninstall Snap and get a new indie game instead.
I think I’ll start with Pizza Tower. Yeah. :) I hear great things, and it’s even cheaper than a Snap season pass.
Now that feels great.
…
I once heard that the act of writing is in itself the act of thinking, just a bit slower and more methodical. I can now state with confidence: that tracks.
There is no denying that Marvel Snap is astoundingly great at being a quick and flashy 2-player card battler: card effects are superbly designed, so that almost every cards feels powerful and great to play; decks are exactly 12 cards, so it’s easy to deckbuild, experiment, and try many different strategies; and, at exactly 6 turns, each game is snappy I got used to firing up the matchmaking every time I have to go downstairs to grab a food delivery — and I live in the second story on my building. Win or lose, you’ll play your cards, watch their flashy effects, and have your dopamine hit. It really does feel great.
Not to mention one of the best parts of the design, the titular snapping mechanic: with one tap, you can stake your progression with a “double or nothing” gamble. No matter if you’re really confident or just bluffing, the other player either needs to call it or concede defeat. This creates tension like a motherfucker.
So let me get this straight, you’re thinking. Snap looks stunning, is polished to a shine, and feels genuinely great to play. What’s the problem?
The price.
By 2023, it’s basically a cliché to say free-to-play games are the most expensive in the market. Everyone knows that. Snap is no different. You will download the game for free, sure, but you will pay — if not with money, than with the bad feeling of playing a lesser game than everyone else, and having to grind more to be less competitive. You’ll always be behind on the new cards, and every game you lose will remind you this problema can be solved with your credit card.
Just get it, you’ll think. It’s just the price of an indie game per month to keep on top of the Season Passes, you’ll think. It won’t bankrupt me, you’ll think. I don’t even have time to play a new indie game every month to completion. This game brings me fun consistently. I like Marvel heroes! Pretend it’s a subscription! You’ll think all of these things and others to justify continuously spending time on intangible items that would have been unlockable through gameplay if this was a good old regular paid game as god intended.
And then one day you’ll write a review on Marvel Snap on Letterboxd and, as you write, you’ll realize what an idiot you’ve been to think this was okay. And you will decide, right then and there, while writing the penultimate paragraph, to just uninstall Snap and get a new indie game instead.
I think I’ll start with Pizza Tower. Yeah. :) I hear great things, and it’s even cheaper than a Snap season pass.
Now that feels great.
…
I once heard that the act of writing is in itself the act of thinking, just a bit slower and more methodical. I can now state with confidence: that tracks.
This sequel to Grow Home gains a few helpful gameplay elements, but loses the novelty and charm of its predecessor.
Tunic looks like a modern take on older Zelda titles and plays like a Souls game, but it also channels some of the best parts of games like Outer Wilds and The Witness. Curiously, in doing so, it only strengthens its own identity — which is superb. I love this game, and it’s probably in my Top 5.