FGC_Connoisseur
BACKER
Bio
FIGHTING GAMES ONLY
Playing as many Fighting games as I possibly can.
Playing as many Fighting games as I possibly can.
5.0 - Pinnacle of fighting game history
4.5 - Absolutely amazing from start to finish
4.0 - Lab material
3.5 - Memorable in certain aspects
3.0 - Actually good
2.5 - FGC fodder only
2.0 - Falls short, but has some redeeming qualities
1.5 - No enjoyment. Miserable in every way
1.0 - CBT
0.5 - Street Fighter: The Movie
4.5 - Absolutely amazing from start to finish
4.0 - Lab material
3.5 - Memorable in certain aspects
3.0 - Actually good
2.5 - FGC fodder only
2.0 - Falls short, but has some redeeming qualities
1.5 - No enjoyment. Miserable in every way
1.0 - CBT
0.5 - Street Fighter: The Movie
Completion = One full arcade run from start to finish and completion of story modes in games applicable. Some will be more played than others, primarily due to game age and how little some have to offer like arcade versions.
Badges
Roadtrip
Voted for at least 3 features on the roadmap
Best Friends
Become mutual friends with at least 3 others
N00b
Played 100+ games
Liked
Gained 10+ total review likes
Noticed
Gained 3+ followers
Favorite Games
111
Total Games Played
017
Played in 2023
097
Games Backloggd
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Gameplay - ★★★
Roster - ★★
Graphics - ★★★★
Sound - ★★★
Roster - ★★
Graphics - ★★★★
Sound - ★★★
So, Virtua Fighter 3 was an absolute nightmare to get my hands on, considering MAME doesn't work for it, and instead I had to get a Sega Model 3 emulator, which in case you haven't heard of that, I wouldn't blame you as to be honest, I hadn't heard of it either up until I went to emulate the game.
Aside from that, when it was running, my lord was it a treat. Lets start with the gameplay. So problems aside from it being a little bit clunky with the dodge buttons, the layout was clean and generally had no problems whatsoever in terms of actually playing the game, and actually found myself wanting to learn how to play it more as I went along, something which isn't really something I tend to do. There are no command lists, as this is an arcade release, but the fact that it makes you want to put more money in to complete a full run is something else, and isn't too difficult either, which is both a blessing and a curse, as although it is relatively easy to complete, it would be nicer if the AI had half a brain, though at this point, I'm not sure whether that's just me adjusting to the jank that is old fighting games.
The stages are my favourite part of the game by far. They're unique, with different levels of height, with my personal favourite being the desert stage purely because of how aesthetically amazing it actually looks. the ring out is also super satisfying with characters essentially ragdolling off the side. General graphics look great for the time as well, with 3D models that although primitive definitely have some charm to them.
There isn't a whole lot bad to say about this game to be completely honest. I think that there is definitely room for improvement, but even the sound is great. Not overly-amazing, and not quite as iconic as say Street Fighter or Tekken, but strong nonetheless - hell even the new stage sound sticks out in my mind during transitions.
Aside from that, unfortunately the game is marked down for the hitboxes/Iframes being inconsistent at best, as well as a lack of variety in the move department. There isn't a whole lot of commands per character, each character plays somewhat the same and each arcade run can be complete relatively easy. I think that with some time it would be easier to work out what character is good at what, and there is clearly some balance issues I can see within the small roster of 16, with some characters having access to much quicker moves off the mark, and some moves just outright having terrible hitboxes. The game is fun at face value, but with enough time, you could definitely find a way to abuse the systems in place, and there aren't many to be honest.
I think that's another issue I had with the game, and that's how bland everything actually is. There isn't a whole lot of variety to be had in the game, and that's through no fault of the game itself as I truly do believe that the game pushed itself to a technical limit with the stage height mechanic and sound design. Almost as if the height itself acts as a fighting game mechanic not too dissimilar to Tekken 4.
I could go back to this game and enjoy a run of it any time, but wouldn't spend longer than half an hour doing so.
Gameplay - ★
Roster - ★★
Graphics - ★★
Sound - ★★
Roster - ★★
Graphics - ★★
Sound - ★★
Honestly, there is nothing great to say about EITHER versions of this game. I played both the super Famicom and Sega Genesis versions through and yet still I cannot fathom how absolutely abhorrent this game truly is.
I can give a few things a pass on this - graphics is probably the high point of this game on both versions, but better on the genesis. The controls are, weird to say the least on the SNES, with light and heavy punches and kicks respectively. No command list, but it seems they have taken a leaf out of street fighter's book for this one.
The SNES version of the game plays weirdly. Almost as if every special outside of projectiles are very Bison esque, with ways to travel across the screen, and even less ways to punish it, with Raphael's AI continually doing his version of a Psycho crusher, leaving you open to a grab, something which isn't too dissimilar to SF2 Bison, where there is no way to tech grabs in this. Annoying, but not completely out of options.
The roster is a bit of a strange one, with War swapping out for Ray, and Casey replacing Shredder, as well as some random other character being swapped with April.
Overall, the aesthetic, roster, and feel go to the Genesis version, but neither perform well, and both feel painful to play. No way of training or labbing without going against an AI that can read your inputs as was common for the day, no way of knowing what characters have charge inputs and what ones follow Shoto rules, and no real feedback when attacking either. The only thing that the game had going for it was that if you closed your eyes, you could sort of imagine that you were playing street fighter. Well, that would be if the god awful sound design didn't destroy your immersion.
The sound on this game is terrible. The game in general is terrible. There are very few redeeming factors to this game, and I spent way too long trying to come up with arguments for it. The only thing I can possibly let it off for was sprite work and stages as honestly, the gritty look of the Genesis version really does look decent for the time. Other than that, I don't think I'll be picking this one up again any time soon. I think one or two arcade runs are good enough for this to leave it well alone.
Gameplay - ★★
Roster - ★★
Graphics - ★★★
Sound - ★★
Roster - ★★
Graphics - ★★★
Sound - ★★
Injustice really does just fall short of everything that I want out of a fighting game. The games feel clunky to play - there's a weird weight to everything you do - the roster is sub-par, with characters that honestly I could care less about. The graphics are a redeeming feature, as is probably the single player. Mechanics are the same as the first with small tweaks.
Sure the combo system is okay, but overall it's just forgettable. I'm certain that people with more of an affinity to DC would enjoy it more than myself but from my point of view, I can't stand it in a world where NRS make solid games but manage to fumble the bag so heavily when it comes to Injustice