I remember reading a review once many years ago - I think it was for the original Infamous on the PlayStation 3 - that spoke about how open world games should be judged on their traversal. Whilst I don't think that strictly true the basic premise of that sentence stuck with me. These are huge games in which a lot of time is spent going from point A to point B is important, like tremendously so. To that end Insomniac's Spider-Man games have excelled perhaps beyond all others.

There is an absolute joy to swinging through New York, the rush of diving down toward the road to last minute swing through traffic and crowd before jumping into the sky and bouncing off rooftops. It's an endless thrill and the instant I started Miles Morales it brought that experience rushing back. These are the only open world games where using the fast travel feels like a waste, because it means I wouldn't be swinging through the city feeling that rush. I would go so far as to say the mechanics of Spider-Man as a character are the ultimate open world traversal, not for efficiency, that would probably be flying, but simply for the joy of the actions and great animations.

I suppose I should talk about the rest of the game at some point though, honestly it's excellent. I see it labeled here as an expansion and I can certainly see that with the story being maybe 5 hours and doing everything with side missions, challenges in about 20. This feels more like an intermission though (an interquel?) allowing Miles to catch up for Spider-Man 2. And catch up he does as the game introduces his bio-electric and stealth abilities not to mention his suit. This is set about a year after the first game with Miles still coming to terms with being Spider-Man. When Peter goes on a work vacation Miles is left on his own to look after the city so inevitably he uncovers a conspiracy in his neighborhood of Harlem. The story is actually very good and quite personal to Miles about family, where he lives and the people there. I really enjoyed the touching moments, more in the side quests than anything partially thanks to the great voice acting. Nadji Jeter especially does a fantastic as Miles coming across as an unconfident but caring teenager.

Voice acting isn't the only way this is shown though, even when swinging through New York Miles will sometimes flail his arms or swing awkwardly to show he doesn't quite have the experience that his mentor Peter does. The visuals are generally gorgeous despite being a cross gen title. I played on the PlayStation 5 but I've never cared for ray tracing much which is an option but I love performance and playing this at 60fps was a joy with the smoothness of how it plays and the detail and draw distance now available. Lastly on the subject of presentation, not normally the sort of music I like but the soundtrack absolutely kills at times.

Though short this is still a great game put together with passion in a time in which the BLM movement was starting to grow and I couldn't help but think about aspects of that as I played. In my nearly 1000 games played maybe four have had a POC as the pre-designed lead? It's still sad that is the case and I hope games like Miles Morales can help push to companies that there is a demand for diversity.

Be Greater, Be Yourself.

+ Traversal through the city is an absolute blast.
+ Great story and voice acting.
+ Gorgeous visuals and art design.
+ Great music.

Reviewed on Jul 03, 2022


3 Comments


1 year ago

The traversal in these games is so automated that I find it difficult to say that they're exceptional in this regard. I think it could become that if they'd let loose a little and either require quicker movement (like what you have to do in those cool timed challenges) or encourage more player expression (as in the game could reward the player with points used to unlock new moves for the more difficult combat encounters after the player performs a cool trick or takes an unconventional route to the next objective). This directly conflicts with the super duper flashy, realistic animations but I think it's possible. I get the appeal of these games and all, I just wish they were a teensy bit more ambitious in terms of the things that I care about. Granted, I've only played the first one and the sequel could very well have expanded upon it in that aspect.

1 year ago

I wouldn't want the traversal more complicated personally. It gives just the right amount of decision in diving, swinging, wall running and zipping to be thrilling but without feeling like an obstacle to traveling. I don't feel they are automated, just very smooth.

Miles Morales is pretty much the same here as the original with some new animations in regards to traversal so I doubt you will like this more.
Played on PS4 myself, and I can say it’s gorgeous there as well. Maybe the best looking game on the console.