Late 90's Squaresoft really were at the top of their game, on the PlayStation especially they were a juggernaut. Games like Vagrant Story, Chrono Cross, Xenogears still have huge fanbases. Slightly less known though is Einhander, a Squaresoft made shoot 'em up that came out the same year as Final Fantasy VII and Final Fantasy Tactics in Japan. Seriously Squaresoft were on fire back then.

Einhander is just that era of Squaresoft in it's aesthetic in one crazy 3D spectacle. The robot's and backgrounds feel like Ghost in the Shell and Front Mission merged. To be honest this game is 25 years old at this point yet it's designs are so stylish it could easily pass as a more modern game. The music equally has this great electronic otherworldly feel to it reminiscent of Parasite Eve in places.

The actual gameplay is basic but quite interesting. You get multiple pods you can switch between each carrying weapons you collect off of certain enemies. You get a choice of three craft which will vary how many of these weapons you have and how they are used. The Einhander I chose had three pods with each weapon having two directional modes you can flip between depending on the weapon type. The Vulcan can fire either straight ahead or at a an angle down in front. The weapons themselves can take hits with their own mini life bar and get destroyed. Other craft can use two weapons at once or only have one pod but double machine guns for the basic starting weapon.

The levels all have this chunky industrial sci-fi feel to them with big buildings, maintenance tunnels, ships and robots. As the Einhander travels it often changes from a 2.5D plane to a more 3D view before switching back as you travel both horizontally. To be honest it's a neat little trick that just highlights the presentation value Squaresoft put into this. The fact this runs at 60fps on the PlayStation to boot is really impressive to me.

I've been praising this game a lot but unfortunately aspects aren't quite to the level of Squaresoft's other titles of the era. Some of the levels have down time and pacing issues and the latter half of the game was insanely hard. An issue as a fairly casual player of shoot 'em ups I often have that my enjoyment starts to get outweighed by frustration towards the end and that is true here though the final boss fight was an epic spectacle visually that almost made up for it. To be honest though they are pretty small nitpicks and all in all this was surprisingly great, especially coming from Squaresoft who had no experience making this and never tried again.

Reviewed on Jan 23, 2023


4 Comments


1 year ago

Great soundtrack rec, gonna have to give the whole thing a listen soon. I'm really behind on my Squaresoft PS1 backlog, so thanks for reminding me again!

1 year ago

@Drax - Definitely do. It's a great OST!

1 year ago

Tired and my eyes have been blurring over all day, and for a moment that thing on the cover looked like one of Crayman's ships to me. I've been playing a lot of Panzer Dragoon...

1 year ago

I can see that, if you really squint maybe. Get some sleep XD