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Tokyo Necro is a vn which feels like it's going through the motions; shambling towards the finish line.

It wears the appearance of a VN from the company's glory days -- but its not.
The person who came up with the world, the characters, the general outline, wasn't the one who wrote most of it. That task was left to Vio Shimokura of Totono fame. While I'm going to critique this VN a lot in this review, I still think that Vio did a pretty good job given the way the vn was setup and the fact that he ultimately had to fill in the details for someone else's story. Unfortunately this here is the VN's ultimate weakness. That the person writing the story was incompattible and lacking the excitement to tell the story with justice.

Tokyo Necro is a post-apocalyptic, cyberpunk themed story about a group of zombie killing mercenaries hired to discover the past of a bubbly, amnesiac girl named Hogyo Iria while shadowy organizations threaten to upend and destroy everything our heroes old dear.

This setup doesn't sound awfully original, but it sounds like it should at least be entertaining, maybe action-packed; the trailer certainly promises a spectacle with the amount of 3d animated action sequences shown off. The reality is the story is more interested in exploring the way characters deal with death when living in
a world capable of temporarily returning those once dead to how they once were -- emotions and all. The emotions that gave these people their humanity rapidly decay -- only after 2 weeks, most are just a husk, at risk of harming those around them. Conceptually, the game is well-thought out. The characters all have their purpose in the story.

My problem with the game is the execuation of its main elements. Outside of the major characters, most don't grow outside of their basic setup. If the story was more plot-driven, shorter, I would be willing to overlook the other failings the game has. I also think the game not having much different narration with a certain plot critical moment where the route split is a big missed opportunity with how much the game tells you the characters are different.

The most obvious shortcoming was the game aiming to be spectacle driven. Scale-wise, the game has a large amount of backgrounds, cgs, sprites and animations. If you look closer though, outside of the more important story sections, the assets on average look generic, lacking in detail, and in the case of the backgrounds, blurry. In general I think the quality of the assets are mixed.

Finally, I think the prose of the story is lacking. As the story simplifies a lot of elements that would normally be explained through text using the animations, there isn't a lot the story really can work with to make the fight scenes interesting. They're caught in the awkward middle ground as I don't think the animation work is impressive enough to fill the void the flavorless prose leaves.

I think the best way to summarize the game is that its a lot like a seasonal anime that'll be forgotten over time. It doesn't help that the one who conceptualized the story is an anime writer.

Sad we'll never get to play a fighting game where Alex YIIK is playable.

This review contains spoilers

Flawed but entertaining story. It's one of those which moves at a fast pace but the connective tissue for all the events or the in universe logic for all the characters is so poor and artificial that almost all conflict in a story boils down to characters not acting like they would normally act or a character just getting flustered and running out of the room to keeping the conflict going longer.

If you just appreciate the story on a superficial level there's a lot to like. The conflict is fun to watch. It features stylish third person narration that reminiscent of a traditional novel, great presentation, lovely setting, and has plenty of well written fight scenes. Though the best of all these traits is the slice of life sections. Vio has a knack for being quite funny and writing good dialogue. I just wish it had more detail to it. It's a shame that certain charcater dynamics, particularly Noel and Romeo didn't have more screentime.

If I were to place the best routes in order, they would be Anna, Lunaria, Noel, Rebecca.

It also reccomend that you read it in this order too. The information introduced in the routes do build off of each other.

Route thoughts.

Anna 's Route

The reason Anna's is the best is that the characters act for the most part consistent with what they're established as being like. That and she has some of the best fight scenes. It makes the rest of the routes feel like an afterthought or at least rushed.

Lunaria's Route
Even though Lunaria's route has the problem mentioned previously, the story is at least less tedious and artificial then others with a pretty compelling conflict. Plus, it has an epic conclusion featuring my favorite fight in the whole vn.

Noel's Route
Noel's route was the most disapointing, so disapointing that I dropped the vn for a good time out of frustration. This is because she has my favorite dynamic in the game with Romeo. Sad thing is you barely have any screentime with them together. Most of the route is just her angry at Romeo for killing her parents. This doesn't lead to anything interesting occuring, at the end she gets back with Romeo and we're never given any reason for her change of heart.

Rebecca's Route
Rebecca route is by far the worst of all of them as it builds off of the same problems with Noel's route. Its unique issue is just about everything with this route is boring, the conflict, the fight scenes, her character. All unremakable.



Gekkou no Carnevale is one of those vns that is all the more tragic for how mixed the story is. In better hands or just in better direction, I feel that a lot of the issues with the routes could have been less bad then they are now.