Fingerschmaus
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Gameplaywise Star Fox Adventures brought with it an eerie feeling of familiarity.
Dragon Rock doesn’t start of all to bad. You had to shoot at some turrets using the Fire Blaster, which might be the wort controlling thing conceivable, but it isn’t too bad.
After a bit you get told to save a HIghTop and this is where it all falls apart and I started to embark on a journey. This funny little guy is trapped by four fire-blaster-targets, two in the back, two more to the front, symmetrical to the HighTop in the middle. It is your task to shoot all of these 4 points within around 10 seconds. When I got to this part of the game my in-game timer showed ~15 hours.
This task doesn’t sound too bad after all, but let’s talk a bit more about the Fire Blaster.
First of the Y-Axis is inverted, which at least for me didn’t mesh well with quick thinking, the controls are already overresponsive, which only got worse with my controller, the targets are far away enough to make it really hard to exactly line up your shots and if you miss the HighTop will start stomping and shake the screen, making you miss more and making him stomp more. He is also a big moving hitbox, sometimes blocking the targets.
Now the worst aspects of the Fire Blaster. When you stop moving the cursor it will snap back to the middle of the screen and when you want to turn forget it. Fox will accelerate in a way I don’t yet fully understand and then snaps back to some position like 3 screens away. The only way to kind of understand where your camera ends up is to look at the map, which has its own problems.
Not too long after I found positions on both the right and the left, where I can hit two targets by only looking further up. The one on the left is more finnicky as the target on the back-left is more towards the middle than its right counterpart.
I tried it using this knowledge for 2 more hours and went to bed after, thinking about giving up, or spending a lot of money to buy a more or less new first party controller, which was when I had an idea.
Why didn’t I try creating consistent set ups using visual cues to hit the targets, so I would only have to turn to said point, aim up and shoot.
On the next day I found out, that the soot-detailing could be used for such a set-up and the ledge get-up can be used to always shoot from the same position.
Using my amateur picture-editing skills I created my first consistent set up tutorial. After printing it out I noticed that I forgot one crucial point, the turning. As I said I was kind of able to look at the map, but this wasn’t by any means optimal. This set-up was also way to slow. This whole process took me another 3 hours.
Then I had another idea, the position on the right. I had written it off, as I couldn’t make it possible to always stand on the same position, but then I had another idea after looking at my stack of transparent paper. I think you know where this is going.
Unfortunately, I wasn’t ever able to draw out a 1:1 copy of the map, and I now could only use it to know where I had to shoot to hit the other two targets, but it was better than nothing. I tried this method for around 2 and a half hours, it was still to slow and hell to set up after using all your energy and having to run out of the building to replenish.
I luckily did it first try and saved a dozen times.
What follows is another (uncapped) auto-scroller and what many say is the actual hardest part of the game, even without a non-assuming third party Wave-Bird-Controller making you struggle even more.
This time I bit the bullet and got myself a controller with turbo-functionality as my fingers started to hurt after not too long.
I should also mention that my game crashed at the final boss, setting me back half an hour, as the game apparently ceased to auto-safe after big, ingame events.
Play it on an emulator with some kind of Fire Blaster fix, if that exists.
But when this game got announced at the end of last year and I saw the trailers, the art style and the very interesting looking gameplay, it instantly clicked with me.
This is an extremely scuffed comparison, but it's the best I have got, as it is really original.
Originality for the sake of originality and nothing else is a pitfall for a lot of games or pieces of media in general and make them anything but fun to experience, but believe me when I say that Bayonetta Origins clears that.
Now I should mention, that for you have to control 2 characters at the same time for most of the game, but the controls are easy enough that I had them down in under an hour (it probably didn't hurt that I have played this 1p2c), they are also mapped, so both characters can be played using one Joy-Con each.
During my "item-clean-up" were multiple moments where I unlocked a short-cut, that made me go "wait you can go from here to there?" and this wasn't a one time occurrence.
When talking about the overworld-design I have to mention the map which at best is confusing. It's this games biggest flaw and did sour my experience a bit during said "clean-up" (shout out to Wrapper the wisp), but I think I can say that I kind of understand how it works now and it didn't occur to me as a problem during most of it and definitely not during the (for the lack of a better term) normal playtime of me going through the story.
I would also like to mention that when saying that I have 100%ed this game, I mean that I did everything in the main game and not the new game+.
The story, such as the game is obviously more tailored towards children than the mainline games (which isn't a bad thing, for the record) and that also shows in its difficulty.
I have read another review, in which the author said they had problems with the final boss, which might be because they didn't collect the Vitality Petals and/or upgraded their inventory, which probably made the fight easier for me.
As someone who's first real exposure to this franchise was this game and already loved playing it as a standalone, I really implore you to give this one a chance if you are on the verge of buying it.
Get it! It's good.
But when I say this game is obscure I don't only mean that it isn't popular, but also its content.
This is the first Sorbian game, it is entirely voice acted in said language tells a story about/is based around Krabat, an old Sorbian tale, which I was vaguely familiar with (more so with Otfried Preußlers adaptation)).