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GOTY '23

Participated in the 2023 Game of the Year Event

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Gained 15+ followers

Shreked

Found the secret ogre page

GOTY '22

Participated in the 2022 Game of the Year Event

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Played 1000+ games

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Gained 10+ likes on a single review

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Journaled games at least 15 days a month over a year

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GOTY '21

Participated in the 2021 Game of the Year Event

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Journaled games once a day for a week straight

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Played 500+ games

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Played 250+ games

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Favorite Games

Wario Land II
Wario Land II
Sonic Mania Plus
Sonic Mania Plus
Donkey Kong Country: Tropical Freeze
Donkey Kong Country: Tropical Freeze
Punch-Out!!
Punch-Out!!
Mega Man 3 Revamped
Mega Man 3 Revamped

1369

Total Games Played

041

Played in 2024

543

Games Backloggd


Recently Played See More

Super Kirby Clash
Super Kirby Clash

Mar 27

Super Mario Run
Super Mario Run

Mar 27

Animal Crossing: Pocket Camp
Animal Crossing: Pocket Camp

Mar 27

Sonic the Hedgehog Chaos
Sonic the Hedgehog Chaos

Mar 24

Sonic CD
Sonic CD

Mar 23

Recently Reviewed See More

I've known about some Mega Man 3 improvement hacks for quite a while now, but never got around to trying any of them. To celebrate Mega Man dropping on January 7th though, I tried this on a whim to spice things up as opposed to just another replay of regular MM3. Mega Man 3's always been my personal favorite of the series. The slide does a lot to make approaching enemies more dynamic and fun and in a series full of fantastic soundtracks, 3's is among the best. On more sentimental notes it was the first game in the series I remember beating. It also introduced Proto Man, not just one of my favorite video game characters, but one of my favorite characters period (His theme is also one of my favorite pieces of music, go figure) That being said, I've never been oblivious to its myriad of flaws. Thanks to a troubled development, 3 launched with horrendous slowdown even by NES standards, broken and useless weapons, bugs, an uneven difficulty curve, and an overall lack of polish.

All of this is to say that Mega Man 3 Revamped fixes all of this and then some. All of the slowdown is gone. The Top Spin now has a hitbox that doesn't mean you'll take damage yourself using it, nor does it randomly have a chance of using up all its energy in one go (Spark Shock still seems to be a bit useless unfortunately). Hitboxes and damage values across the board have been tweaked for the better, making the Doc Robot fights in particular much more reasonable. The controls now feel more like the latter NES games, it might just be placebo but the original 3's controls always felt a bit light and prone to eating inputs to me. There's plenty of visual additions ranging from small details to new background elements to visual revamps for the Doc Robot revisits. The addition of an opening cutscene (with great spritework to boot!) helps make the whole package feel more cohesive. Assets that went unused in the original game have been restored, such as the extended versions of two music tracks. I could rattle on all the changes for hours, but the point is that anything that made 3 feel unpolished or even incomplete in comparison to say, Mega Man 4, has been fixed here.

Revamped's greatest triumph lies in its reworking of the original game's level design. Revamped is still Mega Man 3 at heart, almost all the setpieces you remember from the original are still here. However, many sections have seen tweaks to be more forgiving to the player or to make greater use of level specific gimmicks. There are also plenty of new screens that also serve to use level specific gimmicks more, as well as to introduce them in safer environments before the real test later on. Top Man's stage is a great example. Remember the spinning top platforms that only showed up at the end of the stage in the original? Here, they're on 3 different parts of the level. The first in a safe environment, the second soon after where you now need to use them to cross a spiked floor, and the third is mostly the same as the original, just with an added challenge just before the boss door. Stuff like this is all over Revamped. Sure, there are a couple parts that have been removed, like the screens with the Mets in Top Man's stage or the Hammer Joes in Hard Man's, but they're in service of what I consider to be genuinely better level design.

All of these level design improvements also apply to the Doc Robot stages, which are the most contentious part of the original Mega Man 3. The Doc Robot stages reuse assets from four of the standard Robot Master levels with revamped, much more difficult level designs. In addition, they feature two Doc Robot fights which are rematches against the Mega Man 2 bosses, now in a one-size-fits-all Doc Robot model and a new set of weaknesses to figure out. These were my least favorite part in the original, but they're much improved here. Just like before, the level designs have been tweaked to be more fair and to use stage elements in ways that surpass the original. The Doc Robot fights themselves are much more manageable largely thanks to their decreased hitboxes, as they felt nigh impossible to jump over in the original.

The Wily stages are where Revamped's level design shines the most. In vanilla MM3, the Doc Robot stages are where the difficulty peaked. In comparison, the Wily stages were a complete joke. They were way too short, and were more likely to throw energy refills and extra lives at you than any actual challenge. Here in Revamped though, they're completely in line with the Wily levels in the rest of the series. Now the Wily levels are the "final exam" that test you on all your skills and knowledge of previous enemies and stage hazards, mixing and matching them in ways that still feel fresh. Elements from the original stages are still here, like the water segments in Wily 1, but they're used in way more challenging and engaging ways than before. To anyone that might be afraid that Revamped softens Mega Man 3's difficulty, the Wily stages are here to disprove that. Ultimately, 3 is still a challenge, only now that challenge is more evenly distributed throughout the game.

I absolutely adored my time with Mega Man 3 Revamped. It took a game that I had conceded for a while wasn't the true best in the series, and put it right back in the running for that title. This is a must play for anyone that's ever tried Mega Man 3, from its diehards to those who couldn't stand it. I guarantee you'll come out of it with a renewed or newly found appreciation for it. I can't give enough props to the developer, TheSkipper1995, as well as the developer of Mega Man 3 Improvement, KujaKiller. I hadn't mentioned it until now, but Revamped is a hack of a hack, building on top of Mega Man 3 Improvement. I haven't played Improvement, but to my understanding it's the hack that focused on QoL improvements such as the opening cutscene and fixes for bugs and slowdown, while Revamped focused on the level design reworks as well as further QoL additions.

One more thing, shoutouts to Jay Eazy. If it weren't for January 7th becoming what I'm assuming will now be a Mega Man fan holiday I wouldn't have discovered this as soon as I did.

I've come to like (or at least tolerate) Marble and Labyrinth over time, but there's something appealing about a version of Sonic 1 that cuts them out completely.

Thanks Epic for the XP glitch for the one season I cared about grinding the battle pass for.