2 can be considered an overall improvement to 1, bringing in some changes that become common in the series later, such as there being 8 robot masters this time and its style of doing a boss rush for the final stage.

The game is fairly solid with its levels and there's plenty of visuals I found quite pretty. Levels are definitely more interesting compared to 1 and as such are more memorable. The game also introduces E Tanks which really help out in case you're low on health and perhaps have low lives. There also now items such as a jet that are primarily used to help with platforming.

Unfortunately, I'd have to admit that I enjoyed 2 less than 1. There's a lot of strange decisions and wily fortress in general really soured my opinion on the game:

Bosses are rather strange, as they're invulnerable to most weapons. However they're quick to be beaten by their weapon weakness. Speaking of which, weapon weaknesses for bosses have also been strangely decided upon. About three bosses for example are weak to the same weapon meanwhile another weapon is strong to basically no one. As a result, bosses are generally easy.

Wily Fortress is particularly frustrating: often or not you require the use of the items you have but if they run low on energy you're basically stuck. The worst offender about the fortress is probably the final two bosses: The Boobeam Trap and the Alien. The former can only be defeated using the Crash Bomber, and you can effectively get stuck if you don't use it wisely (as the room the boss is in also has walls that can only be broken with the bombs). The Alien can also only be defeated by the bubble weapon for some reason. If you hadn't saved uses of the bubble up to that point, consider never being able to beat the game.

Overall, Mega Man 2 is what could have been a general improvement to megaman 1 had it not enforced some rather strange decisions and were its final stages not so frustrating.

Reviewed on Jan 31, 2022


3 Comments


2 years ago

I guess they made the alien bubble only because it's actually kind of a challenge to drop it on him while dodging his bullets (relatively easy in comparison to some other Willy fortress stuff but still). With other weapons the way the boss does it's pattern makes it way to easy to cheese. Feels like they designed the boss with just that weapon in mind. The boobeam trap just feels designed like they didn't really playtest it enough. You need to be completely perfect with every shot you have to not lose a life. The walls actually stay destroyed if you die, so just destroying the walls and going again felt like the best option.

2 years ago

@Rensie I actually did not know that the walls stay destroyed if you die, that's interesting.

2 years ago

@Rensie Yeah that's a good point. While I'm still not fond of the idea of making it invulnerable to the Mega Buster, the boss does feel designed around the bubble weapon and as a result I do think it presents an actual challenge, I should have mentioned that.