This review contains spoilers

The game’s rating is a 2.4 out of 5 as of 2/2/24.

I make this note because unfortunately this game is being criticized unfairly for its attempt to tell a story with sensitive subject matter. However, over time, as is always with misunderstood and under appreciated games, people will look back at Silent Hill: The Short Message and think “wow, this game really was not that bad.” I’ll gladly be the first to admit it is not above criticism, but holistically this game is NOWHERE near as bad as these current reviewers are making it out to be.

It’s dishonest to consider this game bad. It’s mediocre at worst, beautiful at best, but never bad. This game is a celebration of the franchise taking the bits from each installment that made the games stand out and making something new and refreshing for both new and old fans. This is as much a return to form as it is an exploration for something new.

So let’s get to the issue I see people have with the game. The subject matter and the subject.

Silent Hill: The Short Message stars a mentally ill high school teenage girl, Anita, processing various forms of trauma. Just like our beloved 17 year old Heather Mason of Silent Hill 3 fame, she has behaviors and monologues/dialogues that can come off kinda cringe and irrational to the unknowing eye, but it’s honest behavior coming from a teenage girl still figuring out her emotions and place in the world. Keep in mind she is alone through all of this as well, so the constant self-talking while jarring is merely a coping mechanism when dealing with stressful situations alone. She’s definitely not the first person to behave the way she does or think the thoughts she has as dealing with mental illness as a teenager leads to irrational and anti-social behaviors.

Our impaired judgments are caused by the anxiety and depression we experience. This game isn’t about what you, the player, would do or how you would react. It’s a story about a teenage girl facing her demons as she spirals.

It’s pragmatic for a developer using adolescence to explore topics of mental health and bullying. We all tend to experience intense, complex emotions and trauma during these ages. Womanhood also has the unfortunate inheritance of violence, so under that same guise it is also accessible to relate to and understand a teenage girl starring in a game about psychological horrors. Nothing is more nightmarishly relatable than being a teenage girl; especially, whose anxieties and depressions are amplified through the “Silent Hill Phenomenon.” Such horrors are shown throughout the game:

Through context clues spread around a certain room in a game, we find out a girl kills herself out of defense against facing incestual rape from her own brother after finding out her parents cannot afford her college education, something she relied on to escape her brother’s abuse.

Anita, dealing with dysmorphia (a phenomenon very common with teenagers), was coerced online into posting a selfie of her smiling after her followers complained she never smiles in her photos. Shortly after they proceed to sexualize her despite the photo just being a modest, 100% SFW photo. An issue almost every girl online has experienced at least once.

Even in death there is also a need to appear beautiful and elegant as one of Anita’s friends obsesses over “becoming like a cherry blossom, elegant even when rotting off the tree, falling to the ground.” Alluding to her eventual suicide.

My point being, just like how horror through the experiences of women was explored in Silent Hill 3, Short Message does the same. That is why I believe people who strongly dislike the game are not approaching it honestly, or at the very least appropriately. I could think of no better set up for mental health and its nightmarish conditions being manifested from the “Silent Hill phenomenon” than using the perspective of a high school teenage girl with the addition of social media and a world damaged from a pandemic thrown in.

I know people have complained about the world building lacking severely, but I have to ask. What use is world building for a game that lasts 3 hours and is intended to be a demo to something bigger? Sometimes the world building doesn’t need to be an epic about a god casting a curse on humanity. Sometimes it's just a world affected by a pandemic and a German town faced with a curse for killing a witch. To demand intricate world building from a game like Short Message is just unnecessary.

Which brings me to my next point. The bullying aspect of the story while plausible does come off weak, but allow me to give context. Anita is a victim of parental abuse formed by generational trauma. Her mom, an abuse victim by her own mother, felt insecure of never finding a husband to help her take care of her and her children. She felt like her children ruined her life because men didn’t want to bear the responsibility of being a father when dating the mom, so she slowly started believing it was because of Anita and her brother that she struggled to remarry instead of just a lack of community not being there to help her and her children. After coming to this conclusion she starts to blame them and make it their problem. She abused and neglected her children from forcing them to starve to locking them in closets/the apartment to the destroying of their self esteem with words like “you should have never been born.” It went on till her brother died from the abuse, leading to the mother getting arrested for the murder.

With this context in mind, once Anita’s own insecurities and diminished self esteem got to the best of her we eventually discover that Anita bullied her own friend Maya, and is what drove Maya to suicide. In Anita’s eyes Maya was a far better artist than Anita. She not only looked up to Maya as a female role model that she lacked in her life, but she also compared herself to Maya. She also felt like she didn’t get the attention she wanted from Maya (very allusive to how social media affects our desire of attention from others as well as how her mother neglected her often) as someone else shows up in their relationship and makes Anita feel more nervous of the idea of losing Maya to someone else. This paranoia led to Anita weirdly enough bullying her friend to the point of suicide.

This is part of the story where it starts to fall apart a bit. While this kind of scenario is not impossible, it is a weird conclusion for someone to resort to bullying when insecure about possibly losing a friend to someone else. However, as I previously mention, mental illnesses can and will cause irrational behaviors and thought process out of all of us. At Anita’s age I have seen friends act self-destructive over ridiculous reasons, so it is not far-fetched for Anita to act this way, but definitely unusual. This part of the story could have used more work than what was received, but it still fits the overall message the game is trying to convey.

Short Message has a lot of subtext that definitely could have been done better as well as subject matter that could've been approached better too, I have no problem admitting that; however, the criticisms about Anita, the subject of mental health, suicide, and bullying feel more cynical than honest. Especially, considering the topics explored in Short Message, they are nothing new to Silent Hill. There is the horror we witness in our very eyes and then there is the horror in subtext if we take the time to process what we experience holistically. Alessa isn’t some ghost haunting Silent Hill, she’s a victim of abuse from a cult. James Sunderland isn’t some dude caught in the wrong place, at the wrong time. His guilt of murdering his ill wife has manifested in Silent Hill forcing him to literally face his demons. Heather Mason isn’t some 17 year old girl caught in some nightmarish cult, she is the metaphor of the horrors that women face in their everyday life. Silent Hill: The Short Message is not the exception or some kind of weird mistake, it is revisit of what has been done before, that was loved by fans of previous games but for modern audiences. It is a celebration of how far and beloved the franchise is and is an exciting first step in what will hopefully be a welcome revival after being dominant for nearly a decade.

For god's sake, it is a free high quality Silent Hill game made by some of the original Team Silent members!!!!! And there's no gacha/in-game purchases required to play the game!!!! Can nothing please you all??????

Another Code: Two Memories ran so A Journey into Lost Memories can take a nice brisk walk on a cool sunny day.

I love A Journey into Lost Memories. I love its world and art style, how it's brimming with personality. I love the interactive environment and its attention to detail. I love being able to play Ashley once again, she has essentially become my video game equivalent of a daughter. I love the loads of subtext this game has with its story and themes of memory, grief, and family. I just cannot emphasize enough how much I love this game.

I could talk so much about this game, but I have love bombed enough as it is. I am just very happy Lost Memories has been made accessible to the general public. The story it tells is really unique and honest with its aforementioned themes that I find to be beautiful and have some special meaning to me. I will be remembering this game for time eternal.

Anyways, here's hoping we see Hotel Dusk come to the switch next <3

Words cannot emphasize how happy I am to see one of my all top favorite video games get a remake. I was fairly certain this game would never get a remake or remaster, and if it did, not as soon as it did!

Another Code is a must have for your Nintendo game library. Not just so a Cing title can get huge support to release more remasters/remakes from the now defunct developer Cing, but also because the story and art style of this game is absolutely wonderful. The near water paint aesthetic of the world combined with the modest 6th gen looking graphics reminds me of a simpler time; which is funny because the original game reminded me a lot of 5th gen graphics like the PS1 but smoother.

The story itself still has the same short but satisfactory pacing and original plot. No unnecessary modifications to the story which Im glad to see; also the game is treated to cinematic cutscenes that are voiced out and very well blocked out! I'd like to note that the voice actor for Ashley does an incredible job voicing her. You get the bits of angst and existentialism from a teenager from her voice acting. Im just really happy to see Ashley come to life as I think she's an excellent example of good writing for a teenage girl. Multifaceted and honest.

I will admit however, as with any remake, this game is not 1:1. As this is a remake of a DS game, some gameplay mechanics do not translate all that well to the switch, but the story and design is still genuine and authentic to the game. It's just disappointing how uninspired some of the puzzles are. The whole appeal of the original game was the intuitive and literal outside of the box thinking the game required out of the player, so to not see much of that with the switch was a bummer. Still though, I'll take a near perfect remake of a perfect video game than a perfect video game fading to obscurity.

I cannot thank Nintendo and Arc System Works for giving this title life again. Its truly a great privilege seeing some form of preservation made to an important game like Another Code.

They really stepped up the production value of this game, but the endgame boss cannot prevent me from rating this game poorly because holy fuck is the boss insufferable. I HATE having to grind for a few days just for my team to still not beat the boss. It's a frustrating game design and ruins the entire experience of this game. It would've been in my top three for the classic Final Fantasy games had this not been an issue, but now it's gonna be at the very bottom for me.

I will return to this game again when Im not fuming mad at the game, but until then I'm content shelving this game before I waste any more of my time.

the only game that would let me play as a communist Columbo

perfectly paced, engaging story and world building, and innovative gameplay without the over reliance on violence as gameplay

Overall, 10/10 experience

Without a doubt, one of the harder Final Fantasies to play. I did do a lot of grinder in order to compensate for the hard hitting enemies, but honestly Final Fantasy has always been an easy to play franchise for me, so this challenge was gladly accepted that the grind didn't feel so tedious.

You also start to see the whimsical nature of Final Fantasy appear in this game. The first two Final Fantasys were serious which fit their respective stories, so seeing the playful storytelling, variety of character personalities, and hell even the whimsical yet high fantasy, baroque-esque music was a great tone change to keep the franchise going strong. I think it's essential in having lightheartedness when telling dark story elements.

Overall, not a bad Final Fantasy. I can see myself playing this game again more than once in my lifetime!

Not to be a contrarian, but I think P4 was better paced than this. The additional content was a bit of a slog, but at the same time if you are a big fan of P4 and it's cast then this is a good thing. unfortunately for me, I'm more of a P3 girlie.

This being said, I still had a good enough time to see this game to the end and that's really all that matters <3

controversial, but for a first playthrough I found this game to be a mix of underwhelming/disappointing. it's definitely not a bad game whatsoever, but I found my experience with the game to be subpar compared to other people's experiences.

however

I can see myself enjoying this game more when I do more playthroughs. I know one of the trademarks that the Resident Evil series has is it's profound replayability where each playthrough incentivizes you with new unlockables once it's requirements are met, as well as its bonus side missions/stories. So I will be giving this game another playthrough some day in the distant future. Even with all that in mind, I do think the hype created by this game ruined my initial experience, but knowing what I know now I can go in next time with a different perspective in mind.

I can agree though that Resi4 definitely had an impact on the gaming industry cuz I see a lot of the late 2009 to 2010's action heavy gameplay draw influence from this game. Also seeing obvious left overs of Devil May Cry in this game as well definitely made the game a lot more charming to play.

Killer7 is the superior weapon btw (Suda51 ftw)

An absolutely frustrating and annoying Resident Evil game, but I doubt it's the worst of the series. I just feel like there were far too many bullshit moments in the game that ruined replaying the game for me.

That being said, I love the cinematic expression this game has and the style it oozes. Jill Valentine is also a greatly written "final girl' archetype <333

Definitely in my top 3 list of niche horror games where a young woman experiences manmade horrors beyond comprehension.

in other words, Heather is just like me <3

I really want to like this game, but it's so frustrating and boring to play I can't stand to waste another minute of my life on it. I love the art style and dark themes of this game, but it's not enough to redeem its mediocre game play and platforming.

Also, a really weird audio glitch happened after skipping a cutscene that made the audio sound deep fried. Unfortunately, I saved my game merely seconds before the audio glitch kicked in and it will not go away every time I reload the game. I took that as a sign to just shelve the game.

I love id Tech 3 and is one of my fave game engines, but why do developers insist on using it for platforming, like it's so not made for platforming.

Insane to think people considered this game the inferior Quake. I very much prefer this one over the original Quake with all due respect (Before you start typing, I still very much enjoyed the original Quake. You can find my review of it on my profile).

Nightdive studios is quite literally doing the lord's work bringing these games back to modern consoles. I can't get enough of this series, I need a Quake 3 and 4 remaster and a new Quake installment YESTERDAY.

With all honesty, this game was not worth buying a PS5 for.

It's by no means a bad game nor a bad Final Fantasy, but it definitely is one of my least favorite Final Fantasy games. Throughout my entire playthrough I struggled to see what people saw in it, and believe me I really wanted to see the hype considering it's the reason why I bought a PS5.

My biggest gripe with the game was the writing. I felt like the initial premise fell apart a lot. The story feels like two different plot points trying to meet only they missed the margin. It definitely didn't help that this game was marketed as a Game of Thrones styled Final Fantasy which is just absolutely a horrible marketing idea.

I did enjoy the boss fights a LOT however. One of the very few games I've played where I get excited to fight a boss. If there's one thing this game is a masterclass of its the boss fights.

One definitive trait about Final Fantasy is that it has never been shy to allow men to feel and display emotions and be sensitive, even from their tougher looking and criminally behaved characters; so its no surprise FFXVI takes it up a notch. The healthy and endearing display of vulnerability in masculinity was something I adored a lot in this game that quite honestly could've gone for more! I absolutely loved seeing the boys in this game express genuine love for each other. Just sucks that the game kind has some bad writing on women. It's not the worst I've seen in a game, but in this day and age it just doesn't age well at all.

Anyways, there's an elephant in the room that I have to point out. It's lack of fan service. Square created another generation of lovable and memorable characters with a fleshed out world filled with lore, yet they really did not give them much opportunity to do fan service like other FF games have (i.e. FFVII Golden Saucer date, FFIX cast members marrying each other like Vivi and Quina, or like literally any thing and event from FFX-2). It may not seem like a necessary addition to the game, but if they spent all this time creating a fleshed out world filled with an emphasis of lore it'd also be nice to see the cast just doing things on their down time for fun or shits and giggles. I feel like my experience with the game would be improved, but I acknowledge its not a necessity so do with this criticism as you will.

There is no denying it, Final Fantasy XVI is a Final Fantasy game through and through. To the naysayers who say it isn't a true Final Fantasy they really haven't been paying attention to what Final Fantasy is about: romantic epic tales about overcoming oppressive entities and deities and discovering what it means to be and other existential concepts. I just wish the writing in this game felt more coherent or at least engaging as I have tuned out way more than I would've liked to with the pacing feeling like a slog, and also again more fan service.