The first hour of this game is the most agonizing hour of your life. Then you get a charge upgrade and your brain adjusts to the horrible jittery scrolling and it becomes kinda fun. The production values are about on par with a movie tie-in game of the time.

Having grinded out a near perfect run of the endgame, the last four stages of the game that you have to redo when you die, the success of my run was still down to luck of the health pickups. This alone makes the game kind of bullshit. I played the Jp version with a new english TL hack. When it wasn't the final stretch, I actually quite enjoyed this game.

While this is an improvement over the previous Spyro game, the game still struggles to be any fun. I felt like Spyro was my day job and I had to meet the collectable quota. I didn't think there was anything noteworthy.

Technically, it is a plane game where you shoot things and it is on the game boy advance. I don't think they had any goal other than that. I spent the entire game (Only 12 missions) staring at the tiny radar in the corner because you can shoot things off screen, and that seemed to be the most effective way to play.

I liked this game a lot, its got cool action and badass music. The bosses are definitely janky though, I seemed to cheese the final boss and only needed to hit it a few times.

It's interesting how much I liked TP2 considering how different it's strengths are compared to the first game. The puzzles tend to ask much less from you than the first game, but the spectacular environments and storytelling made up for it. A different experience for sure, but still excellent. Maybe there will be another agonizingly hard DLC coming up?

Silent Hill 2 creates a beautiful and awe-inspiring world out of rust, decay, and soundscapes. It drew me in, captivated me and urged me to continue exploring its grimy halls and bloody streets. My three play sessions went long into the night. What fascinated me most about this game was the use of sound. Sounds dominated my experience and I would often react to those more than the visuals. There were many, many points where I would stop somewhere and just listen to the incredible cacophony and revel in it.

The huge variety of sounds and how they are triggered in the game has me concerned about the upcoming remake. Are they really going to put in the attention to detail to capture that same feeling? Does a game like this need to be remade in the first place when it's basically perfection? It's a shame that something like 'artistic expression' is seen as something that needs to be updated and re-sold for modern audiences.
I only bring this up because Silent Hill 2 isn't just a game. It's Art.

Not a lot stood out to me, felt like more of the same.

This game feels really good on several particular courses. The pocket bikes are crazy. If you play on Hard you really have to memorize exactly when you should Boost on every track... I think. Solid game

Pretty fun game with a solid variety of puzzles. The dialogue is pretty good too, made me laugh often. Compared the The Awakened, this game has a more wholesome atmosphere and the puzzles are not as obtuse.

Very pretty race tracks, fun racing too. Being able to customize the cars statistics can get you a really overpowered car though.

A barebones WWII third/first person shooter that seems to be going for something tactical but I think the draw distance gets in the way. It's a very short distance to the all encompassing fog and most enemy encounters are you staring at the fog waiting for the silhouette of an enemy to appear. It's very possible that I did not understand how to play the game though, as I had to turn it down to easy to make any progress.

Really fun game all the way through. Creative puzzles and charming dialogue, great graphics and catchy soundtrack. Nintendo did not milk it into becoming a 35 year long franchise, and that's a good thing, but it should have gotten a release everywhere! The game deserves it.

I really like the challenge this game provides. It can be incredibly frustrating but it forced me to learn so many intricate details about how gen 1 mechanics work that I have to admire it. This game pulls no punches. But maybe it's easier if you import your own pokemon? I just used rentals. Either way, lots of fun.