Having come off the DMC series a few years ago, I played Bayonetta and didn't really click with it. I found it overly hard and felt the katana was the only good weapon (I didn't unlock the others and didn't understand Kulshedra). Deciding to not remain a loser, I replayed it and found myself falling in love with it 💕

Trying to talk about Bayonetta without mentioning Devil May Cry would be a waste. Even if Kamiya's involvement with the latter stopped at the first installment, there's so much you can extrapolate to DMC and its third game. Bayonetta and Dante are both forces of reckoning in their own series, stylishly dispatching foe after foe with ease to veil their inner turmoils: with Bayonetta struggling with uncovering her past and maternity, and Dante being unable to connect with his brother Vergil, as their interactions are only articulated through violence. While Dante's vulnerability is seldom shown (although not less impactful), Bayonetta's moments of weakness are more visible and central to the identity that develops through her journey: motherhood. Whenever an enemy gets the better of Bayonetta or she gets royally pissed off it's because she is protecting Cerecita, and even after discovering her true nature she still treats her like a daughter by singing the lullaby her mother singed to her in the past.
My only gripe with this is that this development isn't part of a more cohesive story, which is a shame because it's definitely cookin' something. Call me a speed reader if you want but even by forcing synapsis I was completely incapable of making sense of what was going on outside broad strokes, leaving me a bit empty handed on how this identity stacks up in the whole scheme of things. It definitely deepens Bayonetta's character but DMC3 managed to integrate this vulnerability to its plot in a way that Bayonetta couldn't (even if DMC3's plot is inexistent outside the parts where Vergil isn't in it), which is a shame because the game does have a fair share of cutscenes for exposition which were all white noise to me, leaving Bayo's characterization to feel underused and a bit inconclusive.

On the gameplay side, I might like this game's combat more than DMC's as a whole. A perfect blend of complexity, arcade-yness, spectacle and skill ceiling that yields results for those willing to learn the ins and outs of its systems. Even if most of my learning was thru sources outside the game itself, managing Wicked Weaves to reset combo points and learning each of the weapons is so satisfying and rewarding. Witch Time is simply the coolest mechanic ever, not only as a reward for properly dodging attacks but also serving as a condition to deal with certain enemies gives it so much value that it's absence will make you beg for it to come back.
The problem with the gameplay is my also my biggest problem with the game and what keeps me from giving it a 5: the distribution of chapters in the last third of the game. It's comprised of 7 chapters of which 4 are boss fights, which are not the game's strong suit since it doesn't let you use your moveset in a fun way unlike normal mobs; and 1 is a gimmick level which is the worst level in the game, unbearably long (and you can't rush through it) and for some unholy reason also has the best boss fight in the game. This leaves you with only 2 normal chapters of which one is very short and the worst proper level IMO (Ch. XII) and the last proper level in the game that's a bit underwhelming for the place it has in the order. This was the only grievance that stuck between my playthroughs and I was very dissapointed to see that it remained unchanged. I blame Kamiya because he put a shoot 'em up segment in the last boss of DMC1 and now I see he's been given the keys to the gimmick castle, making my need to make fun of him for being bald even greater.

With that said, I'm quite happy to be now Bayopilled. I will remain so until Bayo 2 runs at 15 fps on my totally and obviously legal Wii U, and Bayo 3 makes me block Yuri Lowenthal on twitter

Reviewed on Dec 04, 2022


2 Comments


1 year ago

Sometimes soul is having a good handful of your cutscenes be made in a figurine viewer 💕💕💕

1 year ago

To further go on me preferring Bayonetta's combat over DMC as a whole (because I forgor to go in-depth and don't want to edit): it is not that DMC is brain off easy or overly simplistic, but I think I have an easier time mashing and getting results in DMC than I do in Bayonetta (both same difficulty settings) which gives Bayonetta an edge to me. While I love pulling off a Dante combo in 5 doing a good Bayo combo knowing I had to really put my brain under severe stress to do the basic dod offset is so much more satisfying IMO. Of course there's also some v hard techniques on DMC but I'm not really one to care for SWORD TRICK SWORD TRICK SWORD TRICK SWORD TRICK SWORD TRICK when I can just freestyle and get the same results, which I don't think applies to Bayonetta