FreshPrince19
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The first 60% of the game is excellent, challenging dungeon crawling and combat with an interesting story and cast. Then it falls off hard, the end of the game is a tedious slog.
I feel they had too many dungeons at the end that don't contribute much to the story. In my opinion Atlus went way overboard with the dungeon design in the second half; hidden doors, dark rooms, moving floors, teleporter mazes and invisible paths all over the place. A lot of these things turn the dungeons into pure trial and error and crossed the line from fun to frustrating to me that I just wanted to end.
A few of the bosses are really bad. Spamming status ailments and healing each turn are not fun to fight. Also this game has the highest difficulty spike for the final boss I've ever seen, then in redux they added a new final boss which is somehow an even higher difficulty spike. The first half carries my rating hard for this game.
It kind of sucks but I like it anyway
One of the best fighting games I have ever played. The characters are all excellent, the music is one of the best OST's I've ever heard, and it has a unique gameplay mechanic for added depth. The only problem is a very large one, delay-based netcode. If this game had rollback it would be the best fighting game available. Currently it's held back by non-functional online play which is absolutely crucial for modern fighting games.