The first 60% of the game is excellent, challenging dungeon crawling and combat with an interesting story and cast. Then it falls off hard, the end of the game is a tedious slog.

I feel they had too many dungeons at the end that don't contribute much to the story. In my opinion Atlus went way overboard with the dungeon design in the second half; hidden doors, dark rooms, moving floors, teleporter mazes and invisible paths all over the place. A lot of these things turn the dungeons into pure trial and error and crossed the line from fun to frustrating to me that I just wanted to end.

A few of the bosses are really bad. Spamming status ailments and healing each turn are not fun to fight. Also this game has the highest difficulty spike for the final boss I've ever seen, then in redux they added a new final boss which is somehow an even higher difficulty spike. The first half carries my rating hard for this game.

Reviewed on Jun 09, 2022


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