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100th Completion - Super Mario Odyssey
150th Completion - Pokémon Crystal
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5★

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GOTY '23

Participated in the 2023 Game of the Year Event

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Mentioned by another user

Adored

Gained 300+ total review likes

Gone Gold

Received 5+ likes on a review while featured on the front page

Clearin your Calendar

Journaled games at least 15 days a month over a year

GOTY '22

Participated in the 2022 Game of the Year Event

Shreked

Found the secret ogre page

Roadtrip

Voted for at least 3 features on the roadmap

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Become mutual friends with at least 3 others

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Created a list folder with 5+ lists

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Created 10+ public lists

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Being part of the Backloggd community for 3 years

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Journaled 5+ games in a single day

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GOTY '21

Participated in the 2021 Game of the Year Event

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Gained 15+ followers

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Played 250+ games

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Gained 10+ total review likes

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Journaled games once a day for a month straight

GOTY '20

Participated in the 2020 Game of the Year Event

On Schedule

Journaled games once a day for a week straight

N00b

Played 100+ games

Noticed

Gained 3+ followers

Favorite Games

Sid Meier's Civilization IV: Beyond the Sword
Sid Meier's Civilization IV: Beyond the Sword
Persona 3 FES
Persona 3 FES
Summon Night: Swordcraft Story
Summon Night: Swordcraft Story
Paper Mario: The Thousand-Year Door
Paper Mario: The Thousand-Year Door
Pikmin 2
Pikmin 2

418

Total Games Played

016

Played in 2024

2634

Games Backloggd


Recently Played See More

Pokémon FireRed Version
Pokémon FireRed Version

Apr 23

EarthBound
EarthBound

Apr 19

Fire Emblem: Shadow Dragon
Fire Emblem: Shadow Dragon

Apr 15

Wordle
Wordle

Apr 14

Fire Emblem: The Blazing Blade
Fire Emblem: The Blazing Blade

Apr 14

Recently Reviewed See More

Not really much of a review, but seeing someone else's review JUST made me remember that I played this back in the day. One of a range of Canabalt-likes that came out after that game's success, has a pretty strong aesthetic choice and of course Always is a good meme. One of those early-2010s memes that felt like it continued mid-late 2000s humor in the vein of Nyan Cat (anyone remember that?), it's a fun enough game. I think Canabalt appeals to me slightly more for reasons I can't explain, but if you want a basic (and free) autorunner game then you'll get your fix here. Yeah not much else to say here.

I dunno, man, this one definitely speaks to me politically but as a work of interactive art? It feels more like it could be a Twitter thread in a lot of respects. Yeah, it is true that people are overworking hours on games and causing issues, but it is not only presented in a pretty passe manner...

But also, is that actually happening for Pokemon? I don't like the annualization of Pokemon because I think it degrades the quality, but Game Freak has never exactly been top notch at that level of polish to begin with and they've implemented a version of a four day work week albeit one that doesn't seem the best. Is it that they're being crunched to death or is it that they were developers who already had issues making now open world games on a home console when from 1996 to 2018 they released a grand total of 3 home console games, and I don't think Click Medic on the Playstation was exactly relevant to their Switch coding ability. Especially when considering that, for example, Brilliant Diamond and Shining Pearl (unrelated aside: Anyone else get the subtitles of that confused as Shining Diamond and Brilliant Pearl?) was done by the third party team ILCA. Game Freak actually hadn't released a game since Sword and Shield, three years, before Arceus and Scarlet/Violet. That's pretty similar to most of their dev time (with Let's Go being 2018: They generally release a mainline and something to the side either at the same time or one year apart. See: X/Y and Omega Ruby/Alpha Sapphire, FireRed/LeafGreen and Emerald, Platinum and HeartGold/Soul Silver), so the way the presents it as a more "modern reality" doesn't necessarily feel fitting to me. That's also not to say crunch doesn't go on either (Arceus and Scarlet/Violet released same time and importantly were bigger than most Pokemon games: It'd make sense, and crunch is common in the industry ofc), but some of the way the game presents it...I dunno, man. (Not to mention the fact I'd argue a lot of other games get more of a "pass" for similar issues but I digress)

Maybe what bugged me was the thesis the game beats over your head: Another Pokemon Game. You know, just Another Pokemon Game. I just don't vibe with that thesis at all, especially when it comes out in 2023 rather than 2019: Sword/Shield was genuinely extremely stale, but right before it was Sun and Moon which I thought brought some fresh vibes and ideas to the table. And in 2023? Arceus is obviously rather different than most Pokemon games in mechanics, and Scarlet/Violet's issues are on the technical side (the aforementioned programming). I'd argue the game actually is not only fresh but is essentially what every Pokemon fan was asking for in the Gen 3 to Gen 5 era: An open world to explore, multiple plotlines including ones unrelated to the gym challenges, a storyline with more "mature" elements (including death), anyone who was around in that era heard way too many Pokemon fans say it would be THE Pokemon game if they just did that. Sure, sure, not every Pokemon game reinvents the wheel, but honestly I feel like the presentation of "Just Another Pokemon Game" just rubs me the wrong way. It feels very reductionist. Obviously it gets mixed in with the Genwunner type complainer on the picket line, but that's just kinda general criticism (and the way it is presented in game ends up broadly applicable in a way that it is overused).

Honestly, maybe I am overthinking this myself and should just stop talking. I feel kinda conflicted about reviewing it: Maybe that shows there is a sense of a Personal nature to it, which is a positive. The bit with Tajiri felt odd to me: Obviously it is meant to be at least metaphorical, but it feels at odds with what I know about the man (and looking up sources to see if I was unaware didn't find much): It, in many ways, feels like sledgehammering in a general thought on the industry without it necessarily fitting. But maybe I just don't know Tajiri enough. The use of Infinite Jest here also felt like it had the "we're in 1984" energy to me. It is cool it exists and all, but in the end, Another Pokemon Game ended up feeling like just Another Message Game.

(Check out letshugbro talking about making Thatcher's Techbase tho, that's some good stuff)

I really like the idea of the game, a roadtrip through 1970s Italy where you interact with a varied cast of characters and a focus on social issues of the time, but I got one ending of this game and it was so abrupt that it put me off a bit from continuing past that ending for the moment. Part of it also was some of the conversations and particularly the driving mechanic. A few of the little conversation dialogue trees I had, it felt like the other character's dialogue reaction was almost entirely unrelated (a glitch maybe?). The driving is also a bit clunky and particularly the turning feels kinda loose and slow which makes precision or avoiding some of it rough. Given that there are things like races and from what I know parts of it that you need to avoid driving wildly in it hurts my desire to go and get more endings.

Seriously though the first ending I had was less an ending and more that it just Stopped. I genuinely thought I was at, like, the first plot point and not an ending, and the result feels bizarre with someone you're supposed to have just met and have had like five conversations with. Given it feels like a very common ending to get (I picked up the first two hitchikers to see what it was like and then essentially just followed where the game sent me) to see it be so ??? is wild. Maybe I'll come back to it because it is very easy to go through more endings (it even lets you start mid-game) but I'm put off of it after one.