(Played via Castlevania Anniversary Collection on Nintendo Switch)

Castlevania is an absolutely classic game that I am fairly split on, largely because every fun moment feels like it is equalized by a frustrating one. Simon's Castlevania jump physics are wonky, sure, but you can adjust to them pretty fast. By the end of the first group of stages I had little trouble making jumps on platforms, for example. Far more trouble comes in the active game and level design which frequently does NOT feel designed with the slow mechanics in mind, most obvious with any number of small jumping or floating enemies that become infuriating to hit in a multitiude of positions. When the game begins to absolutely spam these, such as on Stage 17, the fun factor tanks and the frustration factor sets in.

This is unfortunate because when the game is more about slow and deliberate platforming with more "fair" enemies it is pretty fun! Or even ones where you can kind of out think them, such as Holy Water on the bats in Stage 16 (although boy that stage would SUCK without power-ups), or a fair amount of the earlier levels really. It feels like the game would do better to lean into this style more given the controls, rather than the more SMB1-ish platforming you'll see in stuff like the aforementioned Stage 17. The sub weapon balance is also all over the place to the point that avoiding accidentally picking up the many more useless weapons is an important part of playstyle. Garlic is very powerful, Holy Water is busted and the cross is good, avoid stuff like the dagger.

Difficulty in general is all over the place, leading to cases of "will it be incredibly tough or will you cheese it". Death without Holy Water is ridiculously challenging, Death with Holy Water just asks you to properly time jumping and attacking to stunlock him forever. Even the final boss' second form can be cheesed this way if you have at least one projectile upgrade, making 2/3rds of the final bosses able to be turned into total jokes, although I wasn't able to do that which led to a lot more pure tough attempts. Most of the other bosses are very easy, but the Level 4 boss gave me some real fits until I won almost effortlessly for reasons I don't understand, sometimes it feels like pure luck. It takes away that sweet difficulty game "YEAH, I BEAT THAT!" high at times.

As an extremely early NES platformer it doesn't exactly have a ton of story, but for what it does do it does well. Old NES games are often about working around the limitations of the hardware to allow the player's imagination to fill the gaps, which makes setpieces and the like more important. This is something Castlevania's an expert at! The stairway climb to Dracula is iconic to the point that soooo many Castlevania games use it and is well-done here, but there's also stuff like the intro with Simon arriving at Dracula's gates, the long vertical drop into the dungeons / catacombs, having a platform section start with just the night sky to the left and a little ledge you can walk to as if to gaze out at it, and my personal favorite: Simon's chugging walk every time you complete a section of stages, while Dracula's bat form flees.

This goes hand in hand with how well done this game's graphics and sound are for the NES. This game positively oozes aesthetic for a 1986 NES game with great spritework for the time, for example the crescent moon in the walk up to Dracula is a great look, and the entire game has a somewhat dark, gritty, gothic feel to it that makes you feel like you're playing out an old school vampire novel. The songs slap for the era with particular highlights of Vampire Killer (DOOT-DOOT-DO-DO-DO-DO), Poison Mind, Nothing to Lose and Black Knight. This game is up there with Kirby's Adventure and Super Mario Bros. 3 when it comes to graphics (though I'd definitely give it to SMB3 by a large margin) for NES graphics.

All in all, Castlevania is a game too flawed for me to feel comfortable calling good, yet with too many elements I enjoyed to call it back, giving it that coveted 5/10 "average" score. Masocore gamers will absolutely enjoy this more than most and it is a classic for anyone who enjoys that tough difficulty, people interested in Castlevania's roots or just plain good looking NES games will also enjoy checking it out if they can handle the uneven and frustrating difficulty. I'd say it's worth giving a look once, but I wouldn't exactly be jumping to come back to it.

Reviewed on Jan 09, 2021


2 Comments


2 years ago

This game looks visually so superior to Castlevania 2 I don't know what happened. Played it myself this week on the Anniversary collection. Without quick save I wouldn't have beaten it, just not good enough at these old school platformers.

2 years ago

As far as game sizes go, Simon's Quest is a pretty large one for the NES IIRC with the adventure game + platforming elements. I wonder if some graphical power was sacrificed to make it work on the NES?