G1G4S
Bio
Just a fan of Enter The Gungeon :)
Just a fan of Enter The Gungeon :)
Badges
1 Years of Service
Being part of the Backloggd community for 1 year
GOTY '23
Participated in the 2023 Game of the Year Event
Best Friends
Become mutual friends with at least 3 others
Noticed
Gained 3+ followers
Liked
Gained 10+ total review likes
Favorite Games
076
Total Games Played
016
Played in 2024
000
Games Backloggd
Recently Played See More
Recently Reviewed See More
The game mechanics are quite interesting, and the game itself is quite fast, but still, I felt a lack of dynamism.
Not knowing what the collectibles are for was something that negatively impacted me.
If you don't collect everything in the levels, most of them are easily skippable because you can ignore almost all enemies and just go straight ahead. This is a point that impacted me a lot since I didn't know what the collectibles were for. Since there wasn't a clear reason, I wasn't motivated to pick them up, so I just went through the levels ignoring everything, and it ended up being very monotonous most of the time.
Among the three other alternative game modes, only one is unlocked after completing the game on the only difficulty available initially. This would make me play more if the game on normal difficulty had captivated me.
Even though they still showed that there would be a story part in the unlocked difficulty level, I personally didn't feel like continuing because I wasn't shown a reward equal to the effort, just like with the collectibles.
The bosses are fun, with interesting mechanics and well-balanced.
The graphics, sound effects, and stories are good; I didn't encounter any bugs or problems of any kind. The achievements also didn't motivate me to keep playing. Overall, it's a nice and well-made game, quite short, and has its charm despite some flaws.
Not knowing what the collectibles are for was something that negatively impacted me.
If you don't collect everything in the levels, most of them are easily skippable because you can ignore almost all enemies and just go straight ahead. This is a point that impacted me a lot since I didn't know what the collectibles were for. Since there wasn't a clear reason, I wasn't motivated to pick them up, so I just went through the levels ignoring everything, and it ended up being very monotonous most of the time.
Among the three other alternative game modes, only one is unlocked after completing the game on the only difficulty available initially. This would make me play more if the game on normal difficulty had captivated me.
Even though they still showed that there would be a story part in the unlocked difficulty level, I personally didn't feel like continuing because I wasn't shown a reward equal to the effort, just like with the collectibles.
The bosses are fun, with interesting mechanics and well-balanced.
The graphics, sound effects, and stories are good; I didn't encounter any bugs or problems of any kind. The achievements also didn't motivate me to keep playing. Overall, it's a nice and well-made game, quite short, and has its charm despite some flaws.