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Oops I did it again...
Played this all the way through again just to get the 'one gun' achievement and to see the alternate ending. Honestly, I'd be happy if this ending was canon, and you can imagine it is and it wouldn't not work...
Anyway, the fact I leapt at the opportunity to replay this immediately after beating it the first time should tell you all you need about this game, 2023 starting out strong for horror!
An outstanding remake of a game that, if you asked me a year ago, I would have told you didn't need a remake. Dead Space isn't like Resident Evil 2 where the original was a ps1 survival horror that would push most modern players away in it's opening minutes. No, Dead Space is a game that you can puchase on Steam and largely feels pretty modern to this day; so how do you successfully remake it?
The answer is by adding... more. There's more story, a completely re-written script that overhauls character arcs and makes every character much more pertinent in the story, as well as adding voice acting to isaac, making him feel like he's actually participating in the story. There's more gameplay, the zero-g segments have been expanded and redesigned to better fit the later entries in the series, and the ishimura now allows you to go back wherever you like, whenever you like, and by giving you security passes as the game goes on it adds a metroidvania-esque element to exploration. It even has more of the great art design that the first boasted (though of course, like the gameplay, it's not on the level of the sequel).
And what does all of this 'more' result in? This is easily THE way to play Dead Space, and considering that it comes with the second game, which is my favorite game of all time, you can't lose! I just hope that this works as a good proof of relevance and EA let's them make an all-new Dead Space.
If you want to know more of my thoughts check out my review video:
2nd playthrough, thanks Epic for giving this away for free that one time.
This really is an outstanding game, and whilst it does suffer from a very bad case of gameplay and cutscenes that feel ripped from different mediums let alone genres, both are super engaging and entertaining. The feeling of strategising journeys and then adapting to whatever crops up as you go on every delivery never gets old and the game always keeps it fresh with new obstacles and tools to use. The story is well written and phenomenally performed even if it is Kojima at his most insular and convoluted.
The score and art design really stand out, the world returned to nature is so simple but so consistently breathtaking, and every single BT encounter is atmospheric, tense and gorgeous.
I can't wait for Death Stranding 2, I want to know why we shouldn't have connected in the first place, but for now I'm happy to keep filling out orders in this game, maybe I can 100% it now that I'm on Steam Deck.
Speaking of which, the game is surprisingly fantastic portably, taking small chunks of a journey or shorter orders on lunch breaks or commutes is a great feeling, and whilst it's a shame not to have the great sound design and music the vibrations the game provides do a lot of the same work. It does, however, dip and dive in framerate, it averages about 40-50fps but there were points during BT or MULE encounters where it dipped down to 25-30, but never down to anything any reasonable person would call unplayable.
Was worried the incongruity that permeates this game would make it grating to revising but honestly knowing that the experience would be that way may have actually improved the experience through expectation
Can't believe this game was done so dirty on release, more big budget games with different ideas that know how to deliver on those ideas please!