Easily the best game in the series, with small improvements nearly perfecting the combat and many many improvements in the traversal meaning that anyone would be happy to call this game a very solid puzzle platformer.

The main problem is difficulty, though some also complain about the vehicle segments, but they're so few and far between that they're honestly a nice change of pace when they happen, but the game is too easy, and I don't just mean combat difficulty (some forgiveness needs to be given for the target audience). I have 100% completed the game on my first run, and it didn't feel like a challenge, I got basically everything I needed by only slightly veering off the path of the main story. There's only so much to be forgiven by being a family game.

Visually the game blows you away from the first moments, looking better than a lot of animated movies, and then one-ups itself by using the PS5s SSD to achieve some amazing asset and scene changes and load in extremely complex on-rails segments on-the-fly. The Dualsense is also not wasted, using the adaptive triggers better than any game before it to meaningfully expand your combat abilities, and using the haptics and internal speaker in ways that rival even Returnal and Astro's Playroom.

Also don't tell anyone this but I absolutely Stan rivet, great character design and very fun character interactions.

Anyway, it could just be that I'm starved for PS5 games, but this is a great start for the PS5 library. This is especially pertinent praise as I really didn't like ratchet and clank PS4, (and they haven't improved their ability to make skyboxes too much...) The combat was just ok and the level design was boring, which was a shame, but this not only fixes the problems of its predecessor, but feels like an improvement in every way, and I wholeheartedly recommend it.

Reviewed on Jun 17, 2021


Comments