Signalis is my favorite game this year, at a glance it looks like just another PS1/PS2 style horror game like the multitude we've seen the last few years, but this is an entirely different beast altogether.

Gameplay:
A pitch perfect mix of old and new, it feels exactly like playing Resident Evil on the PS1, albeit with the perspective of MGS, but with a slew of modern conveniences, quality of play improvements and a masterful knowledge of balancing. The enemy encounters ratchet up in difficulty at a perfect pace, the exploration becomes more and more complex but never throws too much at you, and the puzzles are challenging but never feel unfair; staying true to the spirit of the classics whilst not being afraid to add unique interactions or gimmicks. This game will have you scratching your head but never quitting out of frustration, it feels great to play but never sacrifices the characteristic 'clunk' of a classic survival horror game.

Story:
Taking place in an interesting sci-fi world, with well-developed and engaging characters, and finely balanced surrealist elements interwoven throughout; this is psychological sci-fi horror at it's best. The story is where the inspirations for the game really rear their heads; the king in yellow is directly referenced in the first moments of the game. And whilst the writing shows a lot of literary influence more than anything else; the structure of said writing and the presentation of the characters narrows down the video game influence from general survival horror to a very specific selection; Silent Hill and Silent Hill 2. The way characters are treated and appear in the world, the way the world acts as an extension of the characters psyche, and of course the true surrealist machinations of everything that happens reek of those first two games; I'll say no more here, but if you know, you know.

Art:
Where to start... from the striking and affecting direction of cutscenes, to the beautiful anime-inspired artstyle characters within them are rendered in - to the fantastic character animations and environments that drip with atmosphere. Every character design is perfect and every location feels distinct and storied. Moreover there's more to it than that; having dreams be told through a first person perspective helps them stand out and almost feel more real and present than reality, making you wonder what is keeping Elster outside of her body and wowing you with more amazing visuals. The pixelated yet detailed look of the game makes for a unique look even amongst it's PS1-inspired contemporaries, and the way puzzle areas look and how the puzzle zones reflect back out into the 2D art in the game proper is genuinely impressive. Every puzzle feels like it's had unique mechanics made for it and every room oozes with steamy, fleshy, dark atmosphere.

I could go on for days about this game, I've been chipping away at it for a week now and even before some of the late-game events I was already sure this is easily one of my games of the year. Signalis does everything right, and it's two-person dev team should be proud of and adulated for this achievement.

Reviewed on Oct 27, 2022


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