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video game enjoyer
Personal Ratings
1★
5★

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Full-Time

Journaled games once a day for a month straight

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Mentioned by another user

On Schedule

Journaled games once a day for a week straight

Busy Day

Journaled 5+ games in a single day

Gamer

Played 250+ games

GOTY '23

Participated in the 2023 Game of the Year Event

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Received 5+ likes on a review while featured on the front page

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Gained 300+ total review likes

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Gained 10+ likes on a single review

GOTY '22

Participated in the 2022 Game of the Year Event

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Gained 100+ total review likes

2 Years of Service

Being part of the Backloggd community for 2 years

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Gained 15+ followers

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Become mutual friends with at least 3 others

Donor

Liked 50+ reviews / lists

GOTY '21

Participated in the 2021 Game of the Year Event

N00b

Played 100+ games

Liked

Gained 10+ total review likes

Noticed

Gained 3+ followers

Favorite Games

Xenoblade Chronicles: Definitive Edition
Xenoblade Chronicles: Definitive Edition
Umineko no Naku Koro ni
Umineko no Naku Koro ni
Persona 3 FES
Persona 3 FES
The Legend of Heroes: Trails From Zero
The Legend of Heroes: Trails From Zero
Disco Elysium: The Final Cut
Disco Elysium: The Final Cut

282

Total Games Played

029

Played in 2024

186

Games Backloggd


Recently Played See More

Final Fantasy XIV: Heavensward
Final Fantasy XIV: Heavensward

Mar 28

Tabletop Simulator
Tabletop Simulator

Mar 28

Professor Layton and the Miracle Mask
Professor Layton and the Miracle Mask

Mar 28

Balatro
Balatro

Mar 24

Tales of Xillia
Tales of Xillia

Mar 24

Recently Reviewed See More

I love me some dark fantasy but I legit cannot get into this game's combat. Combine that with a strong focus on crafting/alchemy and a lot of this game's actual gameplay is just not fun to me.

An extremely common subgenre of the puzzle genre is what I'm going to call the one-mechanic genre, where all the puzzles in the game build on one mechanic from start to finish, with the end goal almost always being the same, usually getting some object from Point A to Point B. 90% of those make the same mistake for me: the mechanic gets old. There are only so many ways you can push a box, draw a line, etc. without it getting dull. I'd say Portal 2 is the best example of this type of puzzle game, and it does it effortlessly. I don't think this game has a bad puzzle, or a boring stretch, at any point in its relatively long playtime. This is helped by the antics of Wheatly and GLaDOS but, obviously, the game design itself takes most of the credit. I think the main thing is that Portal 2 adds new and interesting mechanics regularly, and always combining them with old mechanics in interesting ways. This feels like an obvious statement, of course you want to add new types of puzzles as the game goes on, but it's so hard to do this well and Portal 2, again, does it in a way that feels effortless.

I wish Valve still made games regularly, because I think their work is genuinely masterful when they do.

Impossibly simplistic concept with a brilliant execution from start to finish.