GawkyAdroit
2009
My favourite dense game. The game has 'required reading' of a few pre-existing game franchises such as Assassin's Creed, Batman Arkham series, etc that SOW borrows heavily from and doesn't ever really explain to you.
Due to this, the game can use all these mechanics as a base to combine and add onto creating an incredibly depthy game experience. The Nemesis system is amazing and doesn't get old until about 60 hours in really. Absolutely worth playing, but absolutely not for first time gamers though.
Due to this, the game can use all these mechanics as a base to combine and add onto creating an incredibly depthy game experience. The Nemesis system is amazing and doesn't get old until about 60 hours in really. Absolutely worth playing, but absolutely not for first time gamers though.
2017
2019
Obviously a lot of heart and emotion has gone into this, and there's a lack of budget that's fully understandable.
Nonetheless, the short length and confusing low quality level design outweighs the incredible message the game has. Beautiful in specific contexts.
Thanks for the free 100G per level, though.
Nonetheless, the short length and confusing low quality level design outweighs the incredible message the game has. Beautiful in specific contexts.
Thanks for the free 100G per level, though.
2018
2016
2014
2008
2014
Upon replaying the game multiple times, I've increased my rating of it. This is one of the most touching videogame experiences of all time. I'd argue the game has one of the greatest stories in any game, as it's still dissectable and discussable in many areas. Character studies, moral questions, the lot.
The gameplay is so much more open ended and fluid than I remember. Sure, there's some slow animations but I take it less as "over-realism" and more as a gameplay mechanic. You're meant to take great care and consideration into every move, as it will have reprocussions.
The game has some amazing NPC AI, characters who directly react to you based on things that are normalised in most games: staring, stealing, not having clean clothes, even wearing a warm coat in the summertime.
Obviously the game falls into many rockstar pitfalls; confining mission design, horrible online, etc. But if you ever get a chance to play this masterpiece, do.
The gameplay is so much more open ended and fluid than I remember. Sure, there's some slow animations but I take it less as "over-realism" and more as a gameplay mechanic. You're meant to take great care and consideration into every move, as it will have reprocussions.
The game has some amazing NPC AI, characters who directly react to you based on things that are normalised in most games: staring, stealing, not having clean clothes, even wearing a warm coat in the summertime.
Obviously the game falls into many rockstar pitfalls; confining mission design, horrible online, etc. But if you ever get a chance to play this masterpiece, do.
2001