Such an interesting take on the Halo formula, adding a new perspective and gameplay tweaks that would be soon needed in the series. There's a reason this game is alongside Reach as the fan favourite.

Solid series of horror games, take up such little storage it's great to have all of them immediately accessible and on console. Fun to play with others.

My favourite dense game. The game has 'required reading' of a few pre-existing game franchises such as Assassin's Creed, Batman Arkham series, etc that SOW borrows heavily from and doesn't ever really explain to you.

Due to this, the game can use all these mechanics as a base to combine and add onto creating an incredibly depthy game experience. The Nemesis system is amazing and doesn't get old until about 60 hours in really. Absolutely worth playing, but absolutely not for first time gamers though.

I feel bad rating this so low, but there's something hard to explain about this game.

Every single person I've played this game with (many age groups, friend groups, etc) have all seemed excited at first but within 10 minutes got incredibly bored. Feels very 'eh' and I've got no idea why.

Incredibly fun multiplayer brawler. Reasonably simple mechanics, none of which are so absolute in execution that you can really "perfect" it. There's always a level of randomness and room to mess around.

Very comparable to Human Fall Flat in aesthetic and gameplay, but that's a compliment.

Obviously a lot of heart and emotion has gone into this, and there's a lack of budget that's fully understandable.

Nonetheless, the short length and confusing low quality level design outweighs the incredible message the game has. Beautiful in specific contexts.

Thanks for the free 100G per level, though.

Say it with me: Not enough content on release, waiting for updates that never fullfill expectations

Massive improvement over the first game. difficult gunplay forces players to use the hacking mechanic, which has been greatly improved. writing is surprisingly good too, if cringeworthy at times.

Fun gameplay, Insanely boring story. the main mechanic of the game, however, is discouraged by the john wick style gunplay.

despite its glaring flaws, i love mirror's edge. one of the most intrinsically fun games out there.

I have a soft spot for my first ever videogame, but i do believe this is one of the best games, maybe after Black and White.

Upon replaying the game multiple times, I've increased my rating of it. This is one of the most touching videogame experiences of all time. I'd argue the game has one of the greatest stories in any game, as it's still dissectable and discussable in many areas. Character studies, moral questions, the lot.

The gameplay is so much more open ended and fluid than I remember. Sure, there's some slow animations but I take it less as "over-realism" and more as a gameplay mechanic. You're meant to take great care and consideration into every move, as it will have reprocussions.

The game has some amazing NPC AI, characters who directly react to you based on things that are normalised in most games: staring, stealing, not having clean clothes, even wearing a warm coat in the summertime.

Obviously the game falls into many rockstar pitfalls; confining mission design, horrible online, etc. But if you ever get a chance to play this masterpiece, do.

Arguably the most important game of all time. a masterpiece.