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Being part of the Backloggd community for 1 year

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Gained 10+ total review likes

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Participated in the 2022 Game of the Year Event

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Favorite Games

Watch Dogs 2
Watch Dogs 2
Hitman 2
Hitman 2
Smite
Smite
Doom Eternal
Doom Eternal
South Park: The Stick of Truth
South Park: The Stick of Truth

017

Total Games Played

000

Played in 2024

136

Games Backloggd


Recently Played See More

Cult of the Lamb
Cult of the Lamb

Dec 10

God of War
God of War

Dec 05

The Dark Pictures Anthology: House of Ashes
The Dark Pictures Anthology: House of Ashes

Oct 25

Mortal Kombat 11
Mortal Kombat 11

Jul 20

Recently Reviewed See More

This game wasn't in my radar at all, but seeing it nominated at The Game Awards made me give it a try. I thought I would never say this, but thanks a lot, Game Awards. What a surprise, I was expecting a simple roguelike, but the simulation part was a great surprise.
First, I would like to talk about the roquelike part, as it is the most lacklustre part. It is not inherently bad, but it doesn't shine. It is totally carried by the soundtrack and the audio design of the enemies. The combat is fine, but the enemies are quite similar. The biggest problem with this half of the game is the lack of replayability, and just the lack of innovation. It is not bad per se, but it is not to the level of the other half of the game.
Now, what truly made me love this game, was the simulation half. It is so unique, and the contrast between cute animals and several cultist tendencies make for comedy gold. The idea is amazing, and the gameplay loop when you are not in combat is fun and entertaining, as you discover things you can do, like rituals or sacrifices. It brings this average roguelike to another level of greatness.
In conclusion, there's fun to be had in the combat half of the game, but what should really make you love the game should be the cult half, where managing a bloody cult of cute animals makes for an outstanding experience.

I didn't expect a lot from this game. I did hear great things about it, but it's not my favourite genre of games. But man, I was so wrong. What really struck me after finishing the game was how I felt. Throughout the game, I made choices based on what I believed was true. Inside me, I was thinking at the end of the game there would be a clear explanation of what truly happened in the game. But there wasn't. There was some explanation, but not about everything I chose. I ended up feeling unsure about myself. But that's what the game wants. It wants you to feel like what you believed led you to your decisions, without knowing if it was true or not. And it makes a comparison with what the characters in the game also do, base their decisions on what they believe. With this feeling, I was thrown right in the mindset of the people of that age.
Talking about making you feel like you live in the past, the narrative is not the only way the game achieves this. It obviously uses its art design, which is detailed, and it shows a great care behind it. For example, the types of letters change between nobles and peasants. This is incredible, but is not the only thing it uses. The sound design also plays a big part. When you are in the monastery, for example, every step you take really sounds like it's real life. When you are in the town plaza, there's a lot of talk in the background, These are just some examples, but the game is full of this little details. Last but not least, the soundtrack also does a good job. It complements the story perfectly.
In conclusion, don't get turned away by the genre like I was and just experience what the game has to offer, you will be pleasantly surprised by little details all over and a powerful narrative with impactful themes

It took me a while to finish this game, but boy was it worth it. The main attraction is the narrative, which is splendid. I'm still wondering how they turned a rage-filled monster into a complex, flawed and deeply emotional father figure. Every beat of the story brings the main duo closer to their goal, to spread the ashes of their mother/wife. This main really brings focus to a story that sometimes seems to beat around the bush. The son, Atreus, is a mixed bag. On one hand, I understand every step of his character development and why it happens. But on the other hand, boy he becomes annoying at one point, but I guess it's part of the plot.
The main theme about fatherhood is really hammered down by other characters introduced. The relationship between Freya and Baldur is complex and hard, and does bring a powerful final battle that is not easy to go through. Baldur, as a main villain, he does really lack screen time, but he is deeply interesting by his immortality and how he enjoys every fight he has. I would also like to mention Modi. Even if he seems like a pushover, the hints of his relationship with Thor really help the main theme. Even if it does not follow the main theme, Sindri and Brok's relationship is fun and quirky. Last but not least, Mimir brings a certain richness to dialogue and world building, which is appreciated, as the voice actor is an underrated comedian.
Apart from the narrative, the gameplay is addictive and intuitive, every hit Kratos does feel powerful. Moreover, the amount of special attacks and combos really keeps the gameplay flowing until the endgame. As a personal note, I adore how they managed to put the Chaos Blades in a significant way, and not in a forced way.
The exploration is also fun, as there are abilities you learn after you need them, which leads you to revisiting every world in search of every upgrade and materials. And talking about the worlds, everyone is unique in its own way, which gives you another incentive to exploring.
In conclusion, this game explores powerful themes through great gameplay and a complex batch of characters, which really blurs the line between game and film.