26 Reviews liked by Ghobyy


Even if the original Demon's Souls is my personal favorite that I'm a total diehard for, Bloodborne is in my opinion the best blend of lore/worldbuilding, gameplay, and level design out of all the FromSoft games (sorry, Cookie & Cream). I consider this a flawless game. Be sure to play with the DLC.


A video game that boldly dares to go where no game has gone before... being violent to women


This game was incredibly frustrating to play. From the cast and pedigree of Annapurna Interactive, which I fared well with trusting blindly until this point, I went into this expecting a highly condensed, super polished experience.

This game is not that, it is incredibly janky, stiff and annoying to control. It puts tons of remarkable emphasis on the reactivity achievable in this limited scope - having to keep in mind where someone can hear you talk, where someone is standing at certain times or other minor details - ultimately, though this stuff boils down to a very limited interaction space and even in this limited scope the game can't keep up with the reactivity required to fully immerse the player. Dialogue options persist throughout the game even when the player's and character's knowledge change, reframing the context of the option, which leads to bizarre tonal whiplash and potentially ruins a cycle that required annoying, tedious preperations you have speedran through for the fifth time in a row to try out one minor change.

The mystery and ultimate narrative package as a whole is what kept from dropping the score lower, because having seen it through, the threads it lays throughout the experience are well crafted to keep you entertained for the duration of the game and while the execution wasn't perfect or even great most of the time, it came together in the end in a way I did not see coming, leaving well crafted room for interpretations.


I streamed this for some friends and one of them called the twist as a joke. When it actually happened we just kinda sat there in disbelief for a few minutes.

Willem Dafoe star in better games challenge?


Good actors and good performance. Shame it was wasted on the worst time loop game I've ever played. Repetitive and frustrating with an ok story.


some spoilers below, which im not tagging because i don't care about them and neither should you, but if having the game spoiled will turn you away from playing it, then i have done you a favor, and you're very welcome.

here's the positive stuff: willem dafoe does a pretty good job here, and the other actors are overall decent. their talents are utterly wasted here, and there are many line reads that land awkwardly, but overall it's fine. that's the absolute best thing i have to say about this mess.

playing this game is a slog. there are a lot of frustrating moments where you know what you need to do, you've uncovered the information, but it turns out you needed to click on an item three more times for your character to piece it together properly (literally), and then go use the info elsewhere.

i could forgive some of that frustration if the story was interesting, but aside from going "ah, that's fucked up" when you figure out the main twist, the rest of it falls flat, and it only goes downhill afterwards. and no, i wouldn't call it ambitious. it's cliche-ridden, masturbatory, and derivative.

none of it is given any sense of metaphorical gravity, and the story told is pretty heinous, not because the unnecessary trauma porn simply exists, but because the trauma porn serves no purpose that justifies its presence, nor is the quality of writing enough to redeem the experience in general.

drugging your pregnant sister/wife repeatedly is a critical path requirement. watching her get killed while you hide in a closet is a critical path requirement. torturing a man is a critical path requirement. gruesomely murdering your pregnant sister/wife with a kitchen knife is optional, but available if you feel like doing that for no reason (and you might be likely to try it if you don't yield to a walkthrough and go into "use everything on everything else" mode).

all of this could be used effectively by a more skilled writer. i'm not the kind of person to say story beats are inherently off-limits in art. but if you're gonna come packing, you better be able to justify going there. this clearly isn't a shock value trolling game, they're trying to make film major/psych minor bullshit, but you don't get a pass just because you threw a Kubrick reference on the carpet. you know why we still watch Kubrick films even knowing he was a huge piece of shit? because they're good movies. you gotta earn it. oh, the fucking paintings change over time? ooooh, does that get used anywhere? no? fuck off.

the gameplay and design are bad, the story and writing are bad, this is just a failure on all fronts.

i bought it on steam, but i know its also on gamepass, if you have that. that said, i'd skip this mess entirely, even if you can play it for free. if you want compelling and profound art from a small team in which you know a man is coming to kill you, go play adios instead. if you want a time loop game where the time loop is a worthwhile mechanic, go play outer wilds or majora's mask instead. all three of those games are masterpieces, especially compared to this garbage.


Unlike my other reviews, I don't have any story to tell about how I found out about Shadow of the Colossus, aside from just generally knowing that it is a game that is known for great boss battles and terrible controls. That's all I was expecting when I first booted up the game, but what I got was so much more than that.

Right off the bat, one of the most notable things about Shadow of the Colossus is its one-of-a-kind atmosphere. The gorgeous visuals and music make playing the game and traversing the decaying landscapes feel melancholic and beautiful, along with a sense of scale that simultaneously feels small and grandiose. That sense of melancholic beauty is also carried over to the terrific boss battles, as their unique design (Both visually speaking and mechanically speaking) makes fighting them feel fun while also making you feel sorry for killing off the only life that is left in this world. I was surprised with just how well Shadow of the Colossus managed to tell its story, as it threw a lot of great emotional punches while never feeling stagnant or losing its steam.

A lot of people have mentioned how terrible the controls are, and while they are undeniably janky and occasionally frustrating, it didn't detract from my experience with the game very much. If anything, it added to the satisfaction of beating the colossi and having a sense of mastery over the controls by the end of the game, at least for me. Overall, Shadow of the Colossus was a phenomenal and wholly unique game, and I'm now even more excited to eventually play Ico thanks to it.


This happened to my buddy E̷̡̢̧̡̨̡̧̧̡̢̛̛̠̺̜̞̬̗̥͔̦̻̬̝̼͕̬̝͎̬̥͇̻̫͕͚͕͎̟̫̫̪̰͍͓̺̳̜͚̩̞̳̦̱͈͈͈͈̹͍̰̝̬̥͇͙̰͕̱͚̣̤̟͚͔̯̩͙̙̤̮̠̪͎̖̤̞͚̘̱̖͓̙̦̱̻͚̟̤̠̼͉̥͍̤̟͔̰̣̗͕͖͎̣͕̥̺͓̹̟̲̫̮̩̱̰͖̱͍̬̪̫͔͕̣̖͓̖̺͈͇̮̪̺̫̯̘̫̣͓̪͉̟̳͍̟̹̺̣͖̹͉̣͙̜͎̎̀̈́̉̅͛͑̿͛̈́͒̈́̊̎͑̂͌̈́̐͂̀͐̎̍͐̊͌̾̓̊̿̇̽͊͗̊̌̋͌̏̈́͋̽̽̿͋͘͘͘͘̕͘̚͜͜͝͝ͅr̷̢̧̡̡̢̧̨̨̨̡̡̧̢̨̢̢̢̧̛̛̛̛̛͕̙͔̞̳̰̘̞͖̥͈͔̙̦̱͙̤̱̹̱̲͓̗̭̜̫̝̣̘̥͖͖̹̻̯̬̩̞͕͙̣̥̻̼̺͇̳͈̥̹͈̩̖̯̼̜̳̬̮̟̬̦͈̗̥̥̼̰̞̮͖̫̥̘͈̱͙̥͕̤̰̝̳̘͔͔͚͉̻̩̣̺̯̙͈̮͈͔͕͇̪̙͍̹̲̤͔̼̺̲͇̩͕̺̲̤̲͍̩̭͖̬̜̺̹̭̟̜͚͈̰̮͚̣̱̠̖̝͎̠̲̘̣͕̼̪͉̞̣̩͙͙̺͈̭̣͖͖͖̣̘̤̥͙̩̼̭͔͈͈̯̼̲͎͙̖͚̯͙͖̠͔̼̖̞͙͙̟̬̫̙͎̤̥̻̭̞̰̫̠̯̮̻̯͉̪͕̼͈̮͈̤̘͖̩̼̫͈̈̋̌͗͊͑̆́̈́̍̂͂̉͗͑͛̉́̂̾̂̇̅͌̈́͆̂̊͊̇̊͐̈͌̅̅́̏͒̿́̆̏̊̄̋̓͌̒͐̊̂͑̅̈́̌̏̿͋̍̑̃͊́̂̔̾̓̒̑̎̑̂̽̋̈́͒͋͒̽̓̔͊̎͆́̐̃̑͋̌͐̉̀̒̈́̿͐̓̒͑̀̍̅̐͛̀͌̓̾̓͗́̏̿̂͗͗͐͋͌̃̉̇͂̋̂̄̍͆͂̿̽̏́͋̄̈́͊̈́́̋̑̎̈́̀̉͊̑̈̃̎̂̈́̇̒̊́̿̽̍̉̾̎̓͋̒̀͗̀͗̽̑̈́̒̔̿̔͑͊̔̀̆̐͑̓̈́̍̀̑͌̅̇̿̒̒̊̿̍̿̈͘͘̚̕͘̚̕͘̚̕͘͘̚͘͜͜͜͝͝͝͝͠͠͠͠ͅͅͅͅͅi̵̡̧̧̧̧̢̢̧̢̛̛̛̛̛̛͚̘̮̥̘̳̰̮̮̺̪̟̙̻̟͈̪͍̹͉̘̥͚̤͎̗̭̤̙͇̲̦̰̳̗̯̮͕̳̟̹̥̣͈͓̠̰̦͓̩̰̘̰̠̗̠̪̘̣̲̺̗̩̬̠̺̻̮̙̟̟̼̞͉̲̯̣̗̹̜̤̰̹̗̰͍͙̣̩̙̜̘̩̣̙̰͍̺̮̖̹̟̞̝̫̱͋̓̅̈́͆̏́̿̈̾̆̅́͋̄͆̄̈̐͋̅́̇͂̾̎͗̎͆̃̓̋͛̉̔̏͆̾̏̃͊͑̉̈́̓̎̋̀̅̈́̈͛̈́̑͂̐͒̄̅͑̉͊̔̑̿̅̈́͗͛̈́́̄̓̀̏͋̿́̌̅͆̈̇̆́̽́̋̋̐̉̓̏̊̇̑͗̋̒͊̉͐̓̈͒̂̀͑͗̐̉̆́̈́̊̂̂̈́̄͌̎̅̌̎̈́̊̏͊́̈́͌̄̆̈̂͌͒̿͒̓̋̎̔͂͊͛̊̌͑̒͑̒̂͑̏̌͐̈͂̽̽̓͆̉̀̓̎͒̿̊̄̋̎̽̅͛̈̃́͗̒͒͐͋̆́̐̎͐̀̃̊̀̌͊͊͑̽̌͒̌͌̾͆͘͘̚̚͘͘̕͘̚̚̚̚̕͜͜͝͠͠͠͠͝͝͝͠͠͠͝͝͝͝ͅc̷̨̧̨̢̢̧̡̨̨̢̨̢̢̡͈̗̰͖̤̦̖̘̪̼̩̰̻̗̲̖̤͚̝̼̲͔̟̪̺͖̲͔̫͖͙̹̦̩̝̩̣̪̜̝̖̺͍̹͕͓̭̦̥̫͈͇̦̤̝͔͕̝̠̻̝̳̳̠̣͉̘͉̘̻̗̙̫̘̻̺̥͉͍͕̯̻̻̖͖͓̙̲̞̠̫͉̠̭̼̲͖͎̝̱̣͙̘̪̯͔̲̬̳̘͉̳͔̭̝̘̖̫̣͍͇̥̦̩̱̺͙̳̱̤̗̝̩̞̩͚͕̳̼̙̰̰̙̝̺̪̜̖̲̹͔̯̝̻̼̹̺̖̭̱̦͗̈͐̽̇̒̓̿̽́̐̉͌̽̔̅̀̓̾̏̾̒̏̄͂̿̿͗̋͒͋͛͊́̑͂̋̑̀͂̃͑͒̂͋̄͌͆̆̋̾̈͆̍́̇͐̐̓͆̆̅́̋̓́̾̍̓̏́̓͌̆̇̂͛̂̃͗̽̀͗̏̒̍́́͑͗̈́̌̂̅̅̊̑̽̓̍̉̆̔̓̃̏͐̑̄̈́̇̐̌̀̉̚̕͘̕͘̕͘͘̚͘͘̕͘͘͜͜͜͜͜͝͝͝ͅͅͅͅ


A post-irony-poisoned gag reflex manifesting as a pointed, challenging stealth shooter which appears at first as a strange, clunky, misshapen beast. Climb into its jaws, and lose your fucking mind.


Tedious, repetitive, overly "deep" story...but i still loved it lmao


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