GhosterStrudel
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Shreked
Found the secret ogre page
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GOTY '23
Participated in the 2023 Game of the Year Event
Clearin your Calendar
Journaled games at least 15 days a month over a year
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Gained 3+ followers
Full-Time
Journaled games once a day for a month straight
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Created a list folder with 5+ lists
Elite Gamer
Played 500+ games
2 Years of Service
Being part of the Backloggd community for 2 years
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Journaled 5+ games in a single day
GOTY '22
Participated in the 2022 Game of the Year Event
Gamer
Played 250+ games
On Schedule
Journaled games once a day for a week straight
N00b
Played 100+ games
Roadtrip
Voted for at least 3 features on the roadmap
Favorite Games
639
Total Games Played
046
Played in 2024
085
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Ultimately I put this game down. It is a decent time but I feel like calling it a mediocre game is the best I can say about it. It does some interesting things and I did enjoy the environments and ideas but the execution always felt like something you had seen before and done better in a lot of other games.
Don't think I'll be returning to this one but I wouldn't say it's a bad game, just not one I think I'm going to continue using my time to complete.
Don't think I'll be returning to this one but I wouldn't say it's a bad game, just not one I think I'm going to continue using my time to complete.
A fantastic platforming game akin to Rayman Legends + some of the old school Sonic games, however doesn't hide that it's trying to have it's own identity at the same time.
The art was something that felt off putting at first but you quickly warm up to it.
The levels are packed with secrets and different pathways to take to start challenging yourself to speedrun the levels which can earn you the S or P rankings. These rankings and secrets make every level have huge replay value.
The one thing that I had any sort of complaint about was the controls, they are going to take some time to get use to as you are flying through these levels. They aren't bad but it just didn't click and feel incredibly "tight" to me like some other platformers - could feel a little floaty at times.
That said, it's an insanely small gripe compared to everything else that is on display here. Absolutely worth your time and it's asking price.
The art was something that felt off putting at first but you quickly warm up to it.
The levels are packed with secrets and different pathways to take to start challenging yourself to speedrun the levels which can earn you the S or P rankings. These rankings and secrets make every level have huge replay value.
The one thing that I had any sort of complaint about was the controls, they are going to take some time to get use to as you are flying through these levels. They aren't bad but it just didn't click and feel incredibly "tight" to me like some other platformers - could feel a little floaty at times.
That said, it's an insanely small gripe compared to everything else that is on display here. Absolutely worth your time and it's asking price.
I came back to try Wayfinder out after the initial release of the game. Especially after seeing the monumental list of changes that were made.
There is a level of passion and dedication that are on display here - I don't think people could argue that the devs do not care about the world they have crafted, there is tons of detail in the hubs and world.
The biggest detractors for me is simply that the game handles really clumsy. For wanting to be an action game that relies on your skill to accomplish cool combos and dodge attacks there is a huge amount of jank in the movement. Movement feels floaty and clunky, attack animations for some weapons are fine but others feel incredibly heavy and slow compared to the floaty movement your character has and animations the enemies can have.
All of these sort of distills into an experience that just feels like it's not entirely sure what it wants to be. Parts of the game are open world until you discover dungeons and then can travel to them directly out of the HUB. So which is it? An exploration open world action game? A HUB based mission type dungeon crawler? The game doesn't know and you wont either.
I don't want to be negative and DO feel like there are some interesting bones here, but I think the changes that need to happen to this game are dramatic and I'm not sure if this game will be around long enough to iron those out.
There is a level of passion and dedication that are on display here - I don't think people could argue that the devs do not care about the world they have crafted, there is tons of detail in the hubs and world.
The biggest detractors for me is simply that the game handles really clumsy. For wanting to be an action game that relies on your skill to accomplish cool combos and dodge attacks there is a huge amount of jank in the movement. Movement feels floaty and clunky, attack animations for some weapons are fine but others feel incredibly heavy and slow compared to the floaty movement your character has and animations the enemies can have.
All of these sort of distills into an experience that just feels like it's not entirely sure what it wants to be. Parts of the game are open world until you discover dungeons and then can travel to them directly out of the HUB. So which is it? An exploration open world action game? A HUB based mission type dungeon crawler? The game doesn't know and you wont either.
I don't want to be negative and DO feel like there are some interesting bones here, but I think the changes that need to happen to this game are dramatic and I'm not sure if this game will be around long enough to iron those out.