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Played in 2023
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Played through pretty quickly with a walkthrough by my side because I wanted to learn the randomizer for this game. It's hard! Beyond the normal critique of "how would anyone know how to do any of this," the game's just difficult. Plenty of rooms that are aggravatingly arranged.
All that being said, there's some surprising mechanical depth to the less-freeform-than-alttp movement, and it's very satisfying to play well.
Here's hoping the randomizer has some QoL settings...
Been a while since I've played this one. A classic indie banger! Wonderfully crafted precision "platforming" with an interesting bunch of gimmicks that don't overstay their welcome.
The greatest praise I can give this game is how intuitive the mechanics all feel. Through both their simplicity and the environments in which they're taught, things like gravity-flipping, screen-wrapping, platform-disintegrating and more are all very easy to pick up.
My biggest complaint is that it's short. I can grind for time trials and Super Gravitron runs, but otherwise there's not too much else to do post-game aside from play it again. At least that's incentivized via death count related achievements.
Amazing soundtrack too!
It's fine. Cute game with no real stakes. It's a long series of menial tasks, but not in a bad way. It's a game about cleaning and you clean.
Annoyances mostly boil down to inventory space and constant loss of boost, but I suppose less/quicker travel between areas would make this 4 hour game even shorter. Also takes some getting used to that you can't retreat from the direction you're cleaning whilst actually cleaning.
I don't really care for the loddles. They're cute, but I can't bring myself to care as much when there's mechanics like hunger attached to em. Makes them feel more like a Tamagotchi than a wild animal you can interact with.
I'd recommend it to anyone who wants to catch up on some podcasts while cleaning virtual space instead of their real living space.