13 reviews liked by Glodrug


The Last of Us 2 taste so good when u aint got a bitch in ya ear telling you its nasty

im...im...im... a tekken fan and i need my diaper

#incel #blackpill #doomer #depression #suicide #firstworldproblems #bullying #cyberbullying #anxiety #socialanxiety #tfl #foreveralone #loner #redpill #bluepill #manosphere #omegle #onlinedating #tinder #bumble #onlyfans #pua #hikikomori #neet #looksmaxxing #gymmaxxing #gymcel #ricecel #currycel #chad #facerating #touchgrass #jbw #lgbtqi #gay #lesbian #transgender #christian #muslim #christianity #islam #niceguy #supremegentleman #inkwell #mgtow #feminism #monkmode #nofap #semenretention #fds #daygame #nightgame #hypergamy #cuck #alpha #beta #mogged #betabux #golddigger #realnigga #getalife #stopreading #satire

Man that self-defense arm twist pussy hits kinda different huh

The last time I was in town for a night out I saw a young man, drunk, being removed from a strip club. he made threatening gestures towards the bouncer before falling backwards through a bush into a concrete pot. We all laughed.

There was another night, I saw a woman hunched down to wee against a shop shutter before she lost her balance and fell onto her own waste, piss all over her skirt.

I saw a man in London having a wank on a moped. I was eating hash browns I had gotten from a mcdonald's near King's Cross. I just left him to it.

In Glasgow i saw two girls one night having a kiss. It was quite sweet. Its sad knowing that, that simple gesture of love shared between two people in certain places of the world could be dangerous to express publically, so I just thought it was nice. As I passed them I noticed they werent kissing but were infact digging their nails into each other faces, clawing at each other as if they were zombies, drunk out of their mind.

I was in a CEX and saw a junkie buying Spawn on DVD. I didn't say anything then, either.

A prostutite offered me her services one night as I was going home. I wasn't sure at what point of talking to a prostitute you could get arrested so I just hurried on nervously.

She told me she was cold.

My factory sealed copy of Ghost Trick had a pube inside the box.

The young man who fell over the bush. He uh... he died. He fell back and landed on his head, a bad hit in the wrong place, simple as that. Dead. His last moments on this earth were spent being dragged out of a stripclub and giving abuse and being laughed at. We were still laughing as he lay there before we realized.

Yakuza was released in 2006 for the Playstation 2 and received generally positive reviews

Good adventure story in a post-apocalipse world. Fantastic final act. Joel did nothing wrong.

ds2 sure does taste better when you don't have bitches nagging you about it

Not my first souls game, so a lot of the magic that comes with the intro to souls went into Dark Souls 2 instead. As such, my experience with Dark Souls isn’t as memorable as it is with From’s other games. Objectively, it’s a revolutionary and genre-defining game.However, I am not giving the game a higher rating because the game doesn’t stick with me and it’s harder to go back to than the others.

The Road to Elden Ring #3: Dark Souls II

Dark Souls II is a really difficult game to fully express my thoughts on, and just like the previous game, I’m sort of left wondering – what’s left for me to say that hasn’t already been said by countless before me? On one hand, Dark Souls II builds on its predecessor with deeper character building, a wider array of weapon classes and types, and a more varied world with many environments and enemy diversity.

However, I am completely confident in saying that Dark Souls II may very well be the most disappointing gaming experience I have ever had. In short, I believe that the new creative team has a fundamental misunderstanding of Hidetaka Miyazaki’s vision for the Souls franchise. I think that the game misses the mark on nearly every aspect and is a failure to a prestigious series that deserves better than what Dark Souls II has to offer it. I don’t think the game is completely unredeemable, but if Dark Souls is a flawed masterpiece, then Dark Souls II is a disaster with highlights.

Before I delve into my greater issues with the game, I think it would be easier for me to place the aspects of DS2 that I like here at the beginning of the review. To begin with, I think that DS2 has a wide array of locations, many of which are very visually striking and memorable. The Dragon Aerie, Drangleic Castle, No-man’s Wharf, and the game’s hub, Majula, spring to mind. A lot of the locations simply look really cool and I have fond memories of.

Character builds are definitely more in-depth than Demon’s Souls and DS1. In addition to 2 extra ring slots (for a total of 4), the game features several new classes of weapons unseen in previous titles. Lances and twinblades in particular are really fun to use and have interesting and satisfying movesets.

Power Stance is a new mechanic in DS2 where the player can swing with two weapons in each hand simultaneously if they meet a stat requirement. This works for any combination of weapons in the game, leading to potentially some really comical looking builds, swinging two giant anime swords as if they were weightless. This was a really fun aspect of DS2’s combat system that I was very disappointed to see taken away in DS3. Very glad to see it making a return in Elden Ring!

I also like a lot of the NPCs present in DS2. Despite the game’s narrative flaws (which I’ll touch on later), I found a lot of the NPCs to be pretty memorable and I enjoy their more in-depth questlines compared to DS1, a trait later carried over to Dark Souls III (and done even more effectively). I particularly enjoyed Lucatiel and Benhart’s questlines, as well as the interactions with Gavlan and the Head of Vengarl.

That’s about all I have to say positively on Dark Souls II.

As I mentioned earlier, I believe the DS2 development team has a fundamental misunderstanding of the vision and purpose of Souls as a franchise. Demon’s Souls and Dark Souls (as well as Bloodborne and Dark Souls III) are built to be challenging, but also fair. If the player fails or dies, then they should be able to recognize that it is their own fault and to learn from this failure. I believe Dark Souls II does the exact opposite of this, as in, throwing as much shit at the player as they possibly can, regardless of fairness, because this is Dark Souls, and Dark Souls is supposed to be super hard right? (Thanks Namco).

For every handcrafted room in Dark Souls 1 where enemies are carefully placed and arranged to provide the player a fair challenge (see the Channeler in the Undead Parish for example), there’s another chamber in Dark Souls II where the developers decided, hey, let’s place 20 enemies in this room, because that’s hard, right? This isn’t to say that DS1 is perfect, far from it, and it even falls victim to the DUDE THIS IS SO HARD trope, but it’s noticeably more egregious in DS2 than any other Souls title.

The poor enemy placement goes beyond swarming the player with unfair and unfun odds, however, as many of the enemy placements simply don’t make any sense in the world given what we know of the lore and plot. This problem is exaggerated further in Scholar of the First Sin, where enemy placement feels completely random. Drangleic Castle is this huge grand palace belonging to the king of Drangleic. Why is the zombie horse from the Executioner’s Chariot boss fight copy/pasted into one of the rooms? How did it get in there? How does this even make sense to be placed here? There are many examples of this throughout DS2 and help break the illusion of consistency in this world, a huge blow against a series otherwise known for its insane attention to detail.

Speaking of attention to detail, DS2 lacks this in spades. In addition to the poorly and randomly placed enemy types, items also feel randomly scattered throughout Drangleic. Items felt hand-placed in DeS and DS1, often with lore purposes for their locations that the player can find out about from reading their item descriptions. In DS2, they feel thrown about wherever the development team felt like sticking them, regardless of if it made sense for that item to be there. Item descriptions are also inferior to the other titles, with some being as lazy as the infamous “Sometimes deflects spells” of Yorgh’s Ring.

Boss variety is another major issue I have with DS2. Demon’s Souls and Dark Souls 1 feature a wide variety of boss encounters, from flying dragons, giant lava demons, and a giant grey wolf, to a massive flying manta ray, a blind warrior that can only detect you from sound, and a group of spear-and-shield wielding demons forming a Spartan Phalanx. I would be lying if I said Dark Souls II didn’t also feature a decent variety of bosses, but it completely over-relies on the “big dude with sword” trope. Additionally, the developers rarely do anything interesting with this “big dude with a sword” type boss either, as they usually feature a very basic moveset that can be defeated by strafing left.

The bosses in Dark Souls II also suffer from a “quantity over quality” issue. Dark Souls features 26 bosses in total including the Artorias of the Abyss DLC. Between the base game and all 3 of its DLC packs, Dark Souls II features a staggering 42. How many of these bosses are actually interesting, either visually or mechanically, and how many are memorable? Maybe a handful. There are so many bosses in this game that a room full of basic rat enemies counts as a “boss”. I think this completely diminishes and harms the super cool role that bosses have played in the Souls series. These boss encounters are always one of the most exciting parts of the Souls games for me, and to see so many incredibly forgettable and lame bosses is a massive disappointment. Multiple boss fights are also reused as well, leaving them feeling incredibly lazy and there just because “we needed another boss fight”, such as the second Smelter Demon, which is blue this time, so that must mean it’s different!

If the bosses aren’t incredibly boring and easy to kill, then you’re being swarmed by a multi-boss fight, another mechanic DS2 leans too heavily on. Dark Souls 1 features two multi-boss fights: Ornstein & Smough, regarded as one of the greatest fights in the series due to its incredible balance of difficulty and fairness, and the Belltower Gargoyles, a very easy early game boss fight. Demon’s Souls features the Maneaters, regarded as one of the worst fights in the game. Generally speaking, multi-boss fights are not fun. When the game is not properly balanced like the O&S fight, it quickly becomes overwhelming and doesn’t feel fair nor fun for the player. A great example would be the Throne Watcher and Throne Defender fight, where the player is constantly on the defense, as going in too aggressively is a death sentence as the two bosses stunlock you to death. In a rather infamous case of a combination of all these tropes (bad enemy placement, “big dude with a sword”, multi fights, boss reuse) is the embarrassing Twin Dragonriders fight, one of the more laughable fights in the entire series.

An aspect of Dark Souls 1 I neglected to mention in my review was how it fixed the rather broken healing system from Demon’s Souls. Demon’s Souls used consumable grass items to heal the player. These grasses were farmable, meaning, if the player was to put the time in, they could theoretically have infinite healing items and completely erase any challenge of the game whatsoever. Dark Souls 1 fixed this with the Estus Flask, which limited your heals to a maximum of 20. This was a great balance of a consistent healing source that would never need to be farmed, but also made the player have to manage it more closely. Should you use a heal now, or wait until you need it more? It was a great solution and the logical next step to this system.

In an absolutely baffling display, Dark Souls II just reverts this for some reason back to the way it worked in Demon’s Souls. In ADDITION to the Estus Flask, Lifegems are now a new source of healing. They are also purchasable, meaning simply spending your leftover souls will result in essentially unlimited healing. In addition to fucking up nearly every other aspect of the game, the Dark Souls II team managed to even fuck up problems that were already solved.

There is so much more I could talk about regarding DS2, such as the bizarre and inconsistent bonfire placements (shout out to the bonfire in Sinner’s Rise where you are immediately shot at upon resting), the lack of any world cohesion or logic (the absolutely infamous elevator upwards to an underground lava cave), the PS2-quality lighting (after being significantly downgraded from the E3 and trailer footage), the existential nightmare that is the Adaptability stat, or even the audacity to charge an additional 20-30 dollars for a new boss and a handful of remixed areas and enemies (often for the worse) with the Scholar of the First Sin edition.

I’ve already said so much about DS2, and quite frankly, I don’t even think the game is worth this much discussion. It is a staggering step down in quality from DeS and DS1, and it is quite frankly a miracle Namco got Miyazaki back to direct Dark Souls III after his incredibly successful masterpiece Bloodborne over at Sony.

I don’t want to talk about Dark Souls II anymore. A worthless game devoid of love, attention, care, and soul.

fun until adien flips the table