A brilliant rules engine, so reluctant to let you break it that seems they built up an entire meta-progression system to prevent that?

A fantasy game where I don't need to hang out with monarchs? And it plays great as well?

Satisfying puzzle game! Cool to see how city-builder / simulation games can be adjusted to be more thoughtful with their systems.

Gorgeous visuals and music, interesting characters and world to dig into, crunchy platforming and systems, and doesn't overstay it's welcome. Lovely game.

It's a better game than Nioh, but it still runs into the same problems with the arpg loot system diminishing reward and enemy variety drying up around the half-way point. A bit bummed frankly as the start was very promising.

Putting soulslike levels into a monster hunter structure works very well! That said, the game gets a bit stale in the latter half. Also holy shit this game's tough!

More than anything, Forspoken is a very strange game and I'm down for strange. Massive peaks and valleys, but those peaks are delightful.

Exploring Kamurocho can be a delight at times. But overall a messy game that throws away all building character development and themes in a terrible ending.

You're telling me we will still find joy at the end of the world? Great stuff.

2022

I haven't played a game in a long time that truly loves the player like Tunic does. A very rewarding experience.

2022

I'm enjoying it despite losing hours of progress constantly cause I make incorrect inferences in how to build stuff. Tying story stuff to a city-builder just hasn't felt good to me yet because of my trial-and-error approach to city builders.

A hubristic world simulation, that happens to be a very interesting, fun game in addition.

What the fuck am I even looking at? Fascinating.

Fun soap opera. You can really tell it's a game from 2005 for better and worse.

Solid take on motorsport management that's too clean to ever be truly great.