Imagine if PayDay and Zelda Tears of the Kingdom had a baby with a voxel and fully destructible world and a campaign where you get paid by some millionaires to vandalize each other while a cop blackmails you into getting evidence to jail them. Yeah something like that.
The campaign (and expansions) is extremelly addictive. The whole concept of "you have to do X in one minute, but you can change the map beforehand however you like it so you make it in time" is extremely powerful. Some specific levels (like demolishing stuff or the levels where you can kill robots) are really fun to play.
As a minus, this game seriously lack a multiplayer mode and some way of procedural generation for missions. I can't imagine the time I would waste on playing this if you could beat random missions in coop.

Kinda short compared to other 3D Zelda titles. The general pacing is light, and the Ganon fight is really cool, but the Triforce pieces shenanigans was really unnecessary. Another dungeon (you have earth and wind, so why not a sea temple?) would've been much better.
The sea stuff felt really slow in general, you unlock fast travel practically in the midpoint of the playthrough and the fast sail, which is almost mandatory to not go insane, is bought at the auction house that I didn't even know it existed because the game doesn't give you any indication about it. So yeah, I prefer the Phantom Hourglass or Skyward Sword travelling systems over the one from this game.
A couple of other items (ghost ship chart and the cavana papers) are also very difficult to come by unless you were 100%ing the game. I don't mind to search the wiki if I want to look for concrete stuff like getting all bottles or bag upgrades, but being forced to do it to advance the story seems wild to me.
Also, WHY DID THEY WHITEWASH ZELDA WHEN SHE GETS THE DRESS?

Short cool game about fixing humanity fuck-ups. Some mechanics are frustrating (animal scanning, the recycle vehicle restrictions and the whole radiaton part) but overall is pretty chill.

Silly game about organizing stuff with a very subtle storytelling. The level where you can't place the diploma hit me like a gut punch.

This review contains spoilers

The plot could be better, but the gameplay is really cool, although the difficulty curve is kinda messed up. You start operating people from tumors and end up with inmortal supersonic parasites. I had to check a guide for most of the second half of the levels, but there wasn't a level I had to restart more than 10 times.
Also, the boss rush was anticlimatic as hell, the game should have used Savato (the first encounter) as the final boss. It just felt as filler while the story finished developing.

A short love letter to SMT Strange Journey, my favourite from the main saga. I cherished all the little references and details to the main game and enjoyed a lot the high amounts of hee ho

Similar setting to other games in the Life is Strange saga, but the story and characters didn't got into me that much. I liked the themes around trans identity though.

Pretty similar to the first game in terms of gameplay and mechanics with some changes. The one that pissed me off is guilt, which now covers a lot more of the fervor bar and sometimes gets stuck even if you claim all the guilt fragments (I thought this was a bug, but it's intentional). So yeah, you will have to spend tears of atonement to clear your guilt because, surprise, some bosses are challenging and will require you to take a couple of tries. Apart from that, is pretty good.

Yeah so I saw many people being like "oh you like the Zero Escape saga? You should try these games too, they're from the same author!" And then you have a story about some guys conducting a psychology experiment to detect some god-complex schizophrenia syndrome that makes you inmortal, cures all illness or allows you to warp reallity and time travel (I wish this was satire).
The best part is that the game takes the form of a romantic visual novel, so you have to time travel your way into romancing 4 different girls before unlocking the true "curé" ending (in which they explain all of this, because anyone would think that the time travel shenanigans is an excuse to allow the MC to kiss random anime girls and not a plot-relevant thing, but yeah after like 20 hours the game actually turns into sci-fi).
At the very least, someone made a complete diagram to unlock all different endings that ressembles an eldritch entity not because they did a sloppy job, but because the game has so many random flags that it is chaotic to follow all of them.
I want to cut the man some slack because it's the first game of this saga and come on, this was made in 2000, the OST is glitched and I had to play this on 600x600 sure, but how on Earth did this guy write all the shit that happens in VLR but before that he made this monstruosity of a visual novel? Who knows, but the next games in the saga have much higher scores so I guess I'll eventually play them after I recover from this one.

It is really adicting, but has its flaws. Once you get to play for a while, you will have no idea what's going on because you can't check additional information about the production or consumption of stuff. There is a "nerd mode", but it's not clear or helpful. There's also no indication about how many resources each machine can process or in which order, which makes the complicated recipes feel overwhelming.
As a roguelike, I think there's some balance between really niche cards and generally good cards, but the card system is stupid. The cards get consumed when you use them, so there is not a deck in a classical way, which defeats the whole purpose of using cards. In these kind of games, you rarely need to get a certain card more than once or twice for assembling a synergy and you can control the number of cards (by not adding them or removing old cards), but here you either get lucky and roll the specific cards you need everytime, you play a bit of everything and hope the crops don't interfere with each other or you have some way to produce cards from other cards, which basically breaks the game.
I played until I got the "you win" message at round 200 and kept playing until my farm collapsed at 220. There was so many stuff in screen that the game lagged every new turn. I think the game can be a pretty decent roguelike, but it needs several changes to the core gameplay.

A cool sidescroller which transforms into a sickass metroidvania with a nice time travelling story and some 4th-wall-breaking shenanigans. I busted my ass laughing at the dialogues of this game, specially the ones from the shopkeeper. My only nitpick is that the player should be able to teleport between shops when getting to the second half of the game, but a great videogame nonetheless.

Despite all the creepy, disturbing and gore things the protagonists do through the game, the possibility of them fucking was what made me most afraid.

This is the true Shin Megami Tensei experience

Similar to an Ace Attorney game, but you cross-examine multiple testimonies at once and order of events is pretty emphasized. I feel like it needs a lot of pulishing and clarity, apart from more content (you can complete the game in less than 2 hours), but the idea and lore are interesting.

The overall mechanics are nice and you can do some pretty cool combos, but I feel like the game lacks some spark. The gameplay is extremely repetitive apart from a boss or a new enemy type and the writing is kinda repetitive.