GuiltClause
2017
Pros: everyone is always down to try this one
Cons: there's not a whole lot to try
Cons: there's not a whole lot to try
任天堂のクソガキ画面でHを流すなんて面白ぇ
そんな考えのまま、H付き版をダウンロードしました。それからすぐに始まって、妙に序盤が長いと思いました。
私はアメリカに育ったうえでこれまで少女ゲームをやったことないので意見はさすがに偏ります。
小規模会社で開発されたのせいでしょうか、人物は少数。そういっても、性格のある面白い人物です。安寿は姐御肌、繭香はいたずらっ子、二人が集うといい漫才コンビ。皆の言葉を読むのが楽しみとなりました。それに声優さんたち全員はぴったり演技を贈ります。
音楽はループがちょっと短いのでたまたま焦れったくなってしまいます、いい曲ばかりなのに。私の読書速度からの影響のせいでしょうか。
イラストはだいたい適切ですが、人物が横に向く時や体を曲がって斜めを向く時はちょっと不自然になります。
当初の目的であるHシーンとなると急に心地悪くなってしまいました。初シーンで葉月さんは処女で、お約束の血と苦痛が溢れて、醜い場になります。設定画面で血の有無を選択できたらよかったです。それから処女ではない葉月さんとのシーンはより優しかったが終盤のシーンはいささか長すぎます。男性は本当に何発が限界かなと思ってしまいました。ちなみに胸を揉むことだけで女性が絶頂へと導かせるかどうかは怪しいですよ。
葉月は可愛くて面白いけど、低い自己評価はエンディングまでずっと保ちます。安全な交際が出来るかとしょっちゅう思いやりました。
とにかくこれは軽い感じで気持ちのいい恋語りです。欠点がないと言い切れないですが私は結構楽しかったです。
This game is probably too unremarkable to ever get translated, but I enjoyed it. The reading level is above what you get from the average Squaresoft JRPG so it makes for a nice challenge. All dialogue outside of the MC is voiced too, which makes for good listening practice.
Also there's a reference to Holy Mountain. The fact that someone in Japan saw that movie is really funny to me. The fact that that person then used Holy Mountain to reveal a character trait in his eroge vn is fucking hilarious.
1996
I'm sure that the correct timing for the button presses is not directly shown on the bar at the top, but I think that bar is also not consistently off beat either?
It's almost as good as Um Jammer Lammy though.
It's almost as good as Um Jammer Lammy though.
2005
I got like ten minutes into this game before there was a button prompt that said "steal credit card" and I thought to myself "I think if someone sees me playing this it will be considered a hate crime" and I turned off my PS2.
Definitely a unique experience!
Sound design is really creepy and the amount of interactivity on offer is kept very ambiguous most of the time. Text crawl is relentlessly fast, and some dialogue choices seem to be on offer for only a short moment before becoming unavailable, so if you can't read Japanese about as fast as its spoken then you're gonna get familiar with your emulator's pause button.
The girls behave in a weirdly believable way, like even when they're investigating what is definitely a haunted area they still banter with each other sometimes.
I get the feeling that nothing in Kyuumei Hen is going to actually explain any of what's happened, it seems like the game's first priority is being atmospheric rather than telling a complete story.
2020
Prox chat is really funny in any game it's in
I can still hear the nightcore remix of Rockefeller Street echoing down the hallways of the asylum
I can still hear the nightcore remix of Rockefeller Street echoing down the hallways of the asylum
I wish that Japanese audio was an option so that people nearby wouldn't know what I'm playing
Do you think Yoko Shimomura considers Finny Fun to be her career's lowest low?
1999
EVERYBODY ELSE WOULD
1997
Three hours in, this became the third game to ever give me motion sickness after Minecraft and Antichamber. It was a lot of fun up to that point though, I liked it more than original Doom. It had that kind of romhack quality to it where accidental mechanics from the first game become intentional here, like strafing quickly over gaps to "jump" between them.
1996
Tons of personality and some incredibly obtuse puzzles. I definitely prefer Skullmonkeys' gameplay and music, but this has some pretty great jokes. Just make sure you're comfortable being the butt of the joke.
1994
Random spawns absolutely ruin this game.
But it is adorable, and the fishing rod is pretty addictive for each 4 minute burst that you're allowed to play with it (praying that an eel isn't going to snipe you all the while) so I'm sure I'm going to come back to this in the future, get back up to field 40, watch the big tadpole drop his babies down the tube, and then I'll die violently in a frothing sea of frogs.
Why is the hud all so close to the center of the screen?
2016
It released with almost none of the features that it advertised, it took them years to implement those features, and in the meantime they took out the hotter-colder method for tracking down nearby pokemon so now the only sure way to venture out and get something is to go on down to your nearest Pokéstop. That means that if you don't live in a city, the game can only be played passively.
This version of the game is really interesting to me for historical purposes only.
The extra level Big Bruty is kind of neat and brings more of the strange horror aspect that you find in Intestinal Distress, the extra section of New Junk City is serviceable, the CD quality BGM is yet another interesting take on these really solid tracks, and the extra frames of animation are neat when you notice them.
The extra level Big Bruty is kind of neat and brings more of the strange horror aspect that you find in Intestinal Distress, the extra section of New Junk City is serviceable, the CD quality BGM is yet another interesting take on these really solid tracks, and the extra frames of animation are neat when you notice them.
What I think makes this worth playing in addition to the SNES or Genesis versions is the alternate history perspective you can find in it. Considering that this game is released about a year later and with tons of extra storage space you can make some (bold) assumptions about what the boys at Shiny really valued. This is an unintentional developer commentary on the original Earthworm Jim.
The fact that there's only one all-new level makes that single level speak to the developers ideas about what the original game should have had more of, and their answer is... Puzzle-oriented platforming with an invincible pursuer that forces you into hiding. They wanted EWJ to have more survival horror. That's wacky to me, and makes Intestinal Distress way less of an anomaly.
The new hummingbird enemy's alien appearance and slightly shifted art style would look more at home in EWJ2's more surreal, high-contrast creature design and it makes me think that the artists were already making a mental shift towards that aesthetic. The new humina humina awooga animation during the ending depicts Jim in a slightly different line weight than he has for the rest of the game, which once again makes it look like the artist's sensibilities have already started to shift to the EWJ2 style.
But what's most interesting to me is the extra quips that they included for Jim. He talks WAY more in this version and his little references and observations make him feel way less like the serious and incompetent buffoon that you see in the cartoon show and more... Bubsy, Gex, Deadpool. It makes me wonder if the extra quips are something they just decided on when they saw what extra disc space they had left over or if they always wanted Jim to talk this much. Imagine if EWJ was first released on DVD, would he be just as inane as the cast in Sonic Boom? I shudder to think.
Do yourself a favor and play the game in Easy or Difficult, not Normal. Either one rewards you with an extended ending sequence where Douglas TenNaple rambles in a weirdly personable way and cracks a bunch of jokes you feel like only him and Shiny would get. It goes on just long enough to develop a parasocial relationship with the guy.
Yeah, Doug. I am the best. Thanks man.
Yeah, Doug. I am the best. Thanks man.
Stylin'.
After you get to Death the game stops playing fair and starts randomly throwing you unwinnable situations. If you make good use of item crashes you can still get around this, but it's tedious as hell. I don't think it's as hard as the NES Castlevanias by any measure, but for some reason I have a harder time forgiving this one.
Playing as Maria is a lot of fun and the cutscene changes (and non-changes) are really refreshing.
Really cool set pieces.
After you get to Death the game stops playing fair and starts randomly throwing you unwinnable situations. If you make good use of item crashes you can still get around this, but it's tedious as hell. I don't think it's as hard as the NES Castlevanias by any measure, but for some reason I have a harder time forgiving this one.
Playing as Maria is a lot of fun and the cutscene changes (and non-changes) are really refreshing.
Really cool set pieces.