GutterTrash
612 reviews liked by GutterTrash
weirdly the complete antithesis of what mcgee was going for in the sequel,, the sequel is bright and colorful but ultimately dour and overly dark in tone and story. this is one of the most dark looking games ive ever played and the map layouts for each level are so utterly confounding and disorienting, a labyrinthine hell constructed by others specifically for u to suffer during. the first is a game about growth and progression, forgiveness and regret and the pain that comes w both, the sequel is concerned w regression and ig I just don’t vibe w that as much. this belongs more to an era of game design like max payne or rule of rose where ur small and the world is big and there’s plenty of ppl who don’t want you to exist within it. the structure of every world is chaotic and dizzying and scary! I love some of the weirdo imagery the enemies can conjure up like the flying bomb dropping bugs that seem almost military like.
there’s so much being said here even w like v minimal actual words being said,, alice herself conveys sm through grunts and screams it’s actually kind of wild. a simple jump to a ledge sounds blood cur-tingling and filled w anger + desperation. idk to see her suffer so often and in such extreme ways and come out the other side (at least for this game) a better and more whole person is rlly fucking fulfilling and satisfying to experience.
part of me wishes there was a third game and a better ending to both alice the character and the series, but also I realize that this series obv took a lot out of mcgee and was coming from a place that’s maybe better left sitting dormant for his own mental health. he seems kind of happy as a retired old guy living in shanghai that’s left behind a wealth of art that means a lot to a lot of ppl and now just makes emo plushes that while don’t mean rlly anything to me obv mean something to enough ppl. I think that’s nice ^_^
there’s so much being said here even w like v minimal actual words being said,, alice herself conveys sm through grunts and screams it’s actually kind of wild. a simple jump to a ledge sounds blood cur-tingling and filled w anger + desperation. idk to see her suffer so often and in such extreme ways and come out the other side (at least for this game) a better and more whole person is rlly fucking fulfilling and satisfying to experience.
part of me wishes there was a third game and a better ending to both alice the character and the series, but also I realize that this series obv took a lot out of mcgee and was coming from a place that’s maybe better left sitting dormant for his own mental health. he seems kind of happy as a retired old guy living in shanghai that’s left behind a wealth of art that means a lot to a lot of ppl and now just makes emo plushes that while don’t mean rlly anything to me obv mean something to enough ppl. I think that’s nice ^_^
Ipad Baby
2024
about as smart/subtle/subversive as this is tbqh https://youtube.com/shorts/PpGkxgWc3rA?si=fhmQeWTZPgULsIeR
eyeroll worthy type shii
eyeroll worthy type shii
Brutal Doom
2012
Beat Saber
2019
Marry Me, Misato!
2005
Marry Me, Misato!
2005
Call of Duty 3
2006
there's something so interesting about games like these. a great doom-like shooter relies on 2d illusions of 3d spaces, an informative hud, and enemy sprites with convincing movement patterns and damage feedback to keep you immersed in a facsimile of a killing spree in whatever fictional space. in playing this less-than-great-pretty-terrible-honestly early clone i become hyper aware of things like how my characters hands and weapons are just an image superimposed over the actual game world and not a real thing inside of it, or how enemies are just pngs that play certain animations and tick down an invisible number when i click on them. i'm not firing a gun, i'm interacting with rickety dos code constructions. fascinating shit.
also, this game was used to train special forces in the u.s.
also, this game was used to train special forces in the u.s.
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