612 reviews liked by GutterTrash


weirdly the complete antithesis of what mcgee was going for in the sequel,, the sequel is bright and colorful but ultimately dour and overly dark in tone and story. this is one of the most dark looking games ive ever played and the map layouts for each level are so utterly confounding and disorienting, a labyrinthine hell constructed by others specifically for u to suffer during. the first is a game about growth and progression, forgiveness and regret and the pain that comes w both, the sequel is concerned w regression and ig I just don’t vibe w that as much. this belongs more to an era of game design like max payne or rule of rose where ur small and the world is big and there’s plenty of ppl who don’t want you to exist within it. the structure of every world is chaotic and dizzying and scary! I love some of the weirdo imagery the enemies can conjure up like the flying bomb dropping bugs that seem almost military like.

there’s so much being said here even w like v minimal actual words being said,, alice herself conveys sm through grunts and screams it’s actually kind of wild. a simple jump to a ledge sounds blood cur-tingling and filled w anger + desperation. idk to see her suffer so often and in such extreme ways and come out the other side (at least for this game) a better and more whole person is rlly fucking fulfilling and satisfying to experience.

part of me wishes there was a third game and a better ending to both alice the character and the series, but also I realize that this series obv took a lot out of mcgee and was coming from a place that’s maybe better left sitting dormant for his own mental health. he seems kind of happy as a retired old guy living in shanghai that’s left behind a wealth of art that means a lot to a lot of ppl and now just makes emo plushes that while don’t mean rlly anything to me obv mean something to enough ppl. I think that’s nice ^_^

about as smart/subtle/subversive as this is tbqh https://youtube.com/shorts/PpGkxgWc3rA?si=fhmQeWTZPgULsIeR

eyeroll worthy type shii

the real problem with brutal doom isn't that the weapon feel is changed or that it ruined the doom community or that marcos is a prick, it's that the gore looks like dogshit

political quadrant of types of guy u can be in 2024 and it’s sopranos dune nge and seinfeld

can’t believe twenty year old meme vn understands the series better than most,,, rlly lovely backgrounds in this too !!

This is the game that taught me you do not have to be running all the time as you do in games these days.

Best theme song of the franchise. But the easiest campaign.

there's something so interesting about games like these. a great doom-like shooter relies on 2d illusions of 3d spaces, an informative hud, and enemy sprites with convincing movement patterns and damage feedback to keep you immersed in a facsimile of a killing spree in whatever fictional space. in playing this less-than-great-pretty-terrible-honestly early clone i become hyper aware of things like how my characters hands and weapons are just an image superimposed over the actual game world and not a real thing inside of it, or how enemies are just pngs that play certain animations and tick down an invisible number when i click on them. i'm not firing a gun, i'm interacting with rickety dos code constructions. fascinating shit.

also, this game was used to train special forces in the u.s.