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Vibing through the end of history
Personal Ratings
1★
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GOTY '23

Participated in the 2023 Game of the Year Event

GOTY '22

Participated in the 2022 Game of the Year Event

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Become mutual friends with at least 3 others

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Gained 10+ likes on a single review

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Being part of the Backloggd community for 3 years

GOTY '21

Participated in the 2021 Game of the Year Event

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Gained 10+ total review likes

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Participated in the 2020 Game of the Year Event

Favorite Games

Bloodborne
Bloodborne
Pokémon FireRed Version
Pokémon FireRed Version
Fallout: New Vegas
Fallout: New Vegas
Disco Elysium: The Final Cut
Disco Elysium: The Final Cut
Elden Ring
Elden Ring

079

Total Games Played

001

Played in 2024

000

Games Backloggd


Recently Played See More

Baldur's Gate 3
Baldur's Gate 3

Jan 15

Armored Core VI: Fires of Rubicon
Armored Core VI: Fires of Rubicon

Sep 07

The Witcher 3: Wild Hunt
The Witcher 3: Wild Hunt

Jul 13

Command & Conquer 4: Tiberian Twilight
Command & Conquer 4: Tiberian Twilight

Jun 12

Fallout: New Vegas - Lonesome Road
Fallout: New Vegas - Lonesome Road

Jun 07

Recently Reviewed See More

Me and a bunch of stupid companions are going to Baldur's Gate to either die or prove a very important point

This review contains spoilers

First I am obligated to state that I am long time Soulsborne-Die-Twice veteran playing his first Armored Core game, a series that was From Software's flagship before an obscure hidden indie gem called Demon's Souls was released.

The first thing that comes to mind about ACVI is its fantastic movement. Your mech flies around at a breakneck pace, making traversal of the levels both large and small feel great, especially after I got used to it. The movement is so great that i didnt even mind the filler missions because i loved being able to zip around in my AC wrecking enemies. The second thing is that the game has some really fun boss fights, standouts being Balteus, Raven, Ayre, and Allmind. A common experience I had over and over while playing was feeling absolutely in sync with my mech, a deep level of immersion that only compounded when finally triumphing over hard bosses (several times on my first playthrough I beat a boss on 1 HP and a dream). The minute to minute gameplay is utterly fantastic

The customization took a little while to wrap my head around but once I understood weight, EN output, all that jazz fine tuning my mech became an engrossing experience.

I actually really enjoyed the story, I grew very attached to Ayre, Rusty, G1 Michigan, and even Walter. I thought Erin Yvette did a fantastic job with her voice performance. I also tip my hat to FS changing missions in NG+ and keeping the true ending behind NG+2, which kept each of my 3 playthroughs fresher than if it was all just repeats. Soundtracks are usually "I only notice if it's really good or really bad" territory for me, and ACIV absolutely falls in the former, I often found myself in tune with the OST as I struggled to overcome some of the boss fights.

My major criticism is that once you find THE BUILD, the game becomes a relative cakewalk. Although there is a lot of joy in using THE BUILD to demolish bosses that you slam your head into on your first playthrough (an experience also found in Soulsborne games funnily enough) but once the challenge is gone the game loses something.

Overall Amored Core IV: Fires Of Rubicon is a triumph, and I'm glad mech game fans have a fresh installment to sink their teeth into. I've decided that I will work my way through S-Ranking every mission, and looking forward to the highs and lows that project will be.

Finally got to play this after a long time. I definitely don't think this is the "best game ever made" (Bloodborne is the better game that released in 2015) but there is a tremendous amount of good stuff here. Most quests feel carefully crafted to provide, at the very least, some semblance of choice and even the most minor characters you meet get a little characterization, and that makes the game much more engaging and the world feel much more real. My favorite part of the game was by far the Witcher contracts, as tracking down monsters and fighting them using the appropriate oils/signs to take advantage of their weaknesses got me (as the player) in the same mindset as Geralt. However I will add that this started to wear off towards the end of the game as contracts started having the same monsters I had fought previously, but this was not enough the spoil the experience for me. One thing that started to wear on me was that the game seemed to really lean in on having tough choices you make in quests backfire on you in a series of "Gotcha!" moments, the most egregious one being the end of the Reason of State questline, which resulted in getting an ending I really didn't like.

My biggest criticism of the game is that it feels poorly paced, I played on a higher difficultly and for most of the early game (Velen/Novigrad) stuck rigidly to the signposted level requirements for quests, but after a I had completed the Novigrad main questline I was WAY over leveled for Skellige and remained so for the rest of the game (making the main quest a breeze in which I never died again), making me wonder I the designers had intended for players to constantly go back and forth between Skellige and Novigrad completing quests depending on their level.

Overall, W3 is full of wonderfully crafted stories and characters, and I enjoyed playing as Geralt, the monster hunter, most of all. I'm definitely going to play the rest of the series, but probably not for a long time so I can player the entire trilogy in one setting.