HANBAGA
BACKER
Bio
Hello!
I play video games on the Switch, PS5, PC and emulators.
Final Fantasy was my favorite thing on Earth growing up... I still like it a lot.
I play video games on the Switch, PS5, PC and emulators.
Final Fantasy was my favorite thing on Earth growing up... I still like it a lot.
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Gone Gold
Received 5+ likes on a review while featured on the front page
Donor
Liked 50+ reviews / lists
Loved
Gained 100+ total review likes
Popular
Gained 15+ followers
GOTY '22
Participated in the 2022 Game of the Year Event
Roadtrip
Voted for at least 3 features on the roadmap
Elite Gamer
Played 500+ games
Busy Day
Journaled 5+ games in a single day
Best Friends
Become mutual friends with at least 3 others
2 Years of Service
Being part of the Backloggd community for 2 years
Noticed
Gained 3+ followers
Liked
Gained 10+ total review likes
GOTY '21
Participated in the 2021 Game of the Year Event
Gamer
Played 250+ games
N00b
Played 100+ games
Favorite Games
613
Total Games Played
049
Played in 2023
106
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Glorious realization of aesthetic and narrative in the point and click format.
This game evokes the spirit of "NOLAish" (it's more about the folks who are in the surrounding areas) in a way that is pitch perfect to me. (I lived in New Orleans for seven years so I might be wrong!)
The characters are the right type of weird and disgusting to already make the narrative one worth indulging in. Add in a genuinely unique cyberpunk story and some batshit direction and you have an excellent and compelling story.
The story works well enough on its own but it is painted with perfect visuals and audio. The dreary synths capture the mood of the game perfectly and the pixel art captures the Southern Louisiana ageless look in a way that perfectly and subtlety suggest we are several decades in the future.
The puzzles in the gameplay are many steps down from dumb old adventure game logic but also a step up from "I just need to click this thing". They're maybe modern Resident Evil in difficulty if that makes sense. Which felt good to me! I feel like adventure games (and I think this is JRPGs as well) are mostly memorable for their worlds and vibes and this level of puzzle allows you to exist in the world and interact with it interestingly, without resorting to clicking on every nook and cranny.
I got the platinum trophy on PS5 and as an added extra amazing thing this game does there is a "Chapter Select" feature which gives you bookmarks for every 30 minutes of gameplay or so. So you can go back and get all the achievements/ see alternate scenes with ease.
Just a marvelous media product with a genuinely great cyberpunk story and untouchable visuals and audio.
This reasonably upscaled port of Pikmin 1 is a perfect video game.
I had played the original for like three hours in college and I guess I didn't get it.
This time around, everything worked perfectly for me. What I loved:
The tone:
Olimar is in mortal danger but he navigates the world with a childlike curiosity and optimistic sense of humor. Reminded me of a kind of Roald Dahl or other good dark children's lit setting where hope is present in despair.
Olimar is in mortal danger but he navigates the world with a childlike curiosity and optimistic sense of humor. Reminded me of a kind of Roald Dahl or other good dark children's lit setting where hope is present in despair.
The time limit:
From the outset you know you have thirty days to get your parts. This adds such a fascinating urgency to everything and forces you to really consider how to spend your time. Should I just stock up on Pikmin today? I need to get at least two parts today. If I just build bridges today I should be OK. This limit keeps everything you do exciting.
From the outset you know you have thirty days to get your parts. This adds such a fascinating urgency to everything and forces you to really consider how to spend your time. Should I just stock up on Pikmin today? I need to get at least two parts today. If I just build bridges today I should be OK. This limit keeps everything you do exciting.
The Gameplay -
The way the game slowly teaches you how to use the Pikmin is perfect. The levels are masterfully designed to naturally hint how to build, get over obstacles, and defeat bosses. There are a few tricky puzzles you need to figure out to find some parts but I felt they were all hinted at appropriately. The controls are definitely not perfect and the Pikmin don't follow and listen quite as well as you might hope, but it worked well enough to execute my vision most of the time.
The way the game slowly teaches you how to use the Pikmin is perfect. The levels are masterfully designed to naturally hint how to build, get over obstacles, and defeat bosses. There are a few tricky puzzles you need to figure out to find some parts but I felt they were all hinted at appropriately. The controls are definitely not perfect and the Pikmin don't follow and listen quite as well as you might hope, but it worked well enough to execute my vision most of the time.
I love how the game keeps the exposition extremely light for a sixth generation title. There is little narrative or cutscene and we get a little journal entry reflection from Olimar each day. Also I love how the game is divided up into days. Each day is timed perfectly to accomplish several tasks and leave you wanting to do more.
I loved everything about this game. Got the good ending after 27 days. Vastly surpassed my expectations and I'm excited to play the sequels.
This is a game in which my jaw dropped and I gasped audibly when I learned things about the world. Not when I was involved in some type of spectacle but simply when I learned information about all the mysteries I'd been flying around and inspecting and experimenting on for hours.
The flow of information and discovery is paced so beautifully: there is always a thread to follow or a new place to explore and doing so is shockingly smooth. The movement is not perfect but given the universe we're exploring it works shockingly well from my perspective.
The only flaws in the discovery were a few instances in which I knew exactly where to go but I didn't know how to trigger some type of event mechanically. I looked these instances up which took the immersion away but was very forgivable given the scale of the product and the team involved.
This is just such a genuinely joyful and artful creation. The game loves you for playing it and I don't know how you can help not loving it back.
I bounced off this game after a few hours the first time I played; was playing right around when my son was born so I guess my brain was scrambled because this thing is an immediate entry in the "video game canon" if such a thing exists.