Haven't finished this yet but I really liked the writing style and Lovecraftian setting. I think I'll just play the expanded edition next time.

PewDiePie's playthrough of this game is absolute comedy gold.

Not sure if this is the correct version but Google Mad Libs is a lot of fun. Be sure not to be afraid to use profanity.

I played this so many times in primary school. Aside from its potential for childish school hijinks it's pretty crap.

Trivia Murder Party 2 is gold, Dictionarium and Joke Boat are fine, Role Model is lame, haven't played the rest.

Played everything except Fakin' It. Pretty good collection.

Played everything except Talking Points. Overall pretty fun.

Strong nostalgic memories from primary school when I used to play this with my friend during computer lessons. Teacher was pretty laid back.

Cool art design but repetitive gameplay

Can't find Bigfish's El Dorado Quest so this is the closet one. Gameplay is similar to Bejeweled but I really enjoyed the little comic you get after finishing each level, not to mention there's an actual story here instead of just simple puzzle.

Only played this for a few minutes when I discovered the much superior sequel has been released. Appreciate the novel idea but the gameplay is pretty barebone and get old really fast.

The game starts out as a pretty standard psychological horror game, however it slowly gets better with excellent disorienting atmosphere and great sound design, culminating in a suspenseful yet drawn-out finale.

As someone who thought the first game was just fine, I'm very pleased to say that Little Nightmares 2 is a vast improvement. The graphics are much more polished, the environment is more varied, the story is more ambitious, there are more intense chase sequences with creepier enemies, and the addition of a secondary companion character added more variety to the gameplay which is still very similar to its predecessor. The gameplay still relied heavily on trial-and-error which might be frustrating, but the improved checkpoint system and controls more than makes up for it. While its game mechanics are sometimes too reminiscent of Playdead's INSIDE, this game offered enough new material to deliver an entirely unique experience. I do wish that the story is less cryptic, but at the same time its open-ended nature allowed for more interpretations to be made.

Puzzles are needlessly difficult, without hints from other playthroughs I would never be able to complete this chapter. I like the poignant conclusion though.

I'm roughly 40% into the game and I just gave up. The abandoned buildings set an effective creepy atmosphere and an encounter early on with the ghost girl was suspenseful but the rest of the game just kind of deflates from the strong beginning. None of the subsequent monsters are remotely close to being as scary as the ghost girl, hardly anything was known about the main characters, and the lack of any compelling backstory whatsoever makes it hard to trudge through the game which quickly devolved into a series of frustrating cat-and-mouse stealth with no satisfying payoff. It's competently made, I just have no interest in finishing it.