I love From software games, Utawarerumono trilogy and RGG's games. I will not rate visual novels without gameplay on this list since I want this profile to be only dedicated to video games.
My account with only VN's :
Personal Ratings



Created a list folder with 5+ lists


Mentioned by another user

GOTY '22

Participated in the 2022 Game of the Year Event


Created 10+ public lists


Gained 15+ followers

Best Friends

Become mutual friends with at least 3 others


Liked 50+ reviews / lists

2 Years of Service

Being part of the Backloggd community for 2 years

GOTY '21

Participated in the 2021 Game of the Year Event


Gained 10+ total review likes


Played 100+ games


Gained 3+ followers

Favorite Games

Shadow of the Colossus
Shadow of the Colossus
Sekiro: Shadows Die Twice
Sekiro: Shadows Die Twice
Utawarerumono: Mask of Truth
Utawarerumono: Mask of Truth
Xenoblade Chronicles 2
Xenoblade Chronicles 2


Total Games Played


Played in 2023


Games Backloggd

Recently Played See More

The Life and Suffering of Sir Brante
The Life and Suffering of Sir Brante

May 22

Xenoblade Chronicles 3: Future Redeemed
Xenoblade Chronicles 3: Future Redeemed

May 15

A Space for the Unbound
A Space for the Unbound

Mar 28

Final Fantasy XIV: Endwalker
Final Fantasy XIV: Endwalker

Mar 21

Final Fantasy XIV: Shadowbringers
Final Fantasy XIV: Shadowbringers

Mar 14

Recently Reviewed See More

Monochrome Mobius was not really a game I was looking forward to play that much since the game did not look really appealing to me before it was released. But I still gave it a try since it's still Utawarerumono even if it's not mentionned in the title, since I was interested in how a prequel would work out.
The result is that in my opinion for me a very bad RPG with a nice enough story (and a lore as good as the trilogy).
I'll start with the good (since I have way more bad things to say than good) :
- The plot is interesting, it start with something really classic (finding the truth about a disappeared father), it really feels like a journey since the game make you visit a lot of places of the universe (a lot of them are new even to the Utawarerumono fan). But very fast, it takes this basic plot of finding your disappearing father to add a lot of elements to the lore, some of them are already known by the players since it was already spoked during the Mask duology, but it gives more details to it. I think any Utawarerumono fan would be at least satisfied by some aspect of the series.
- The music is good, nothing breathtaking (comparing to the trilogy) but it's still nice to hear the composers working for a RPG this time. I'm a bit sad that the exploration OST are so few though.
- The dynamic of the main party is good (mostly between Mikazuchi and Oshtor), it feels like a real group, with no one being out of place (something I can't even say for the original trilogy since some characters were mostly just there, not that it's a major flaw to me). It really helps that the game only has 4 playable characters (a bit like Trails of Zero). I don't really like her but Shunya is still a solid character, with enough development (part of it is pretty subtile, so it's nice).
- The last scene of the game is really good, it opens some really interesting points for a sequel (if it's released, the game will probably flop, and the sales in the first week in Japan were really weak for a newly released game).
For the bad (of the things I didn't enjoy) :
- While the story is still interesting and the lore is rich, I really disliked how shonen the narrative structure was.
Of course it make sense but for me, it was executed in a bland way, with a lot of tropes I've already seen in other JRPG/animes (the game has some scenes with similarities to Kimetsu no Yaiba, and it's not a compliment to me). I'm not against shonens at all (I'm a Xenoblade 2 fan after all) but I was a bit disappointed by it since the Mask duology had some shonen scenes/aspects but it was a less invasive.
- The game was honestly a pain to play, the gameplay is dull and balanced poorly, the game forces you to kill a lot of enemies (and there are a lot of them in the dungeons) and to complete a lot of (bland) sidequests to keep your characters at a decent level. I found myself being underleveled before the final boss even though I completed 20 sidequests, I don't think it was a good decision given how the fights are tedious in the long run for me.
- The game is also quite ugly for me, it's their first JRPG so I could have forgiven, but for a game of 2022 it's really ugly, the characters models are lacking in charm in my eyes, the graphics are really poor, and the map is really bland. And frankly, the NPCs without a face are shameful, I've never seen that in a recent JRPG (some titles at least are more elegant about that), they didn't even try to mask it a little bit. It's not an issue for some people but I think immersion is something really important in a JRPG, and the towns of the game felt really hollow and lacking in life because of this. It was also annoying to see these NPCs during some cutscenes, it was hard to take the game seriously at times because of that. But it's not the only issue with the towns, they are quite empty with nothing to do, you just go there to start some (uninspired) sidequests and to buy equipement and items. There are also a lof of invisible walls, with part of the towns you can't even access, while the towns are already very small.
- The exploration is not satisfying to me, there are some little secrets but they have nothing really worth to give to the player except nice items, sometimes it reward you with "viewpoints" but frankly it did not feel rewarding since the game has poor graphics and the art direction is lacking (even if sometimes it has nice ideas, like the final dungeon).
- There are also some aspects of the characterization of Shunya and Munechika I really disliked, but it's hard to speak about it without spoiling for Shunya. Regarding Munechika, I really didn't like how tropey her character was and how they wrote her "feminine side", it felt a bit cringe and too clichey (even if it's probably a persona).
- The cutscene direction was horrendous, the game really has poor animation and it's even more visible during the cutscenes, it was often hard for me to take the game seriously during the "hype scenes" since the characters feels really static, it was honestly worse than Cold Steel 3 and Cold Steel 3 was not good in this aspect (while being a game of 2017).
- The main "antagonist" of the game is unique in some aspects (with a good design), but fails to be really compelling because of a lack of presence during the game, it's a shame since the motives of this characters make a lot of sense in the story/lore of the game. Regarding the other antagonists, one of them was okay, nothing really that interesting but at least his character was cohesive, but the other antagonists were just annoying and very clichey, it's a shame since the game point out that no camp is really evil, but the game still has some really cartoon evil characters. The antagonists were never the main strength of Utawarerumono but I was expecting them to improve a little bit regarding this aspect, but it did not happened.
- The visual novel sections are really poor, with not enough sprites, all the characters have like 5 different sprites. I would have forgiven this if it was fully a JRPG but these sections are separated for the rest of the game, so it's hard for me to ignore. The rare CGs of the game at least are good, even if I think the chara design of the visual novel sections are way below the style of the Mask duology and Prelude of the Fallen.
- The pacing of the game suffer because of the lengths of the dungeons, and I think the game is a bit too long for what it wants to tell, even if the story of the game is not really complete.
TL;DR : I did not enjoy the game at all even if the plot was nice (with some underwhelming aspects in my eyes) but it was not enough for me to appreciate it since it's in my opinion a bad RPG, Aquaplus should have sticken to visual novels in my opinion, even if I can still respect their wish to release a RPG. I also had no real expectations as a RPG but it was worse than I thought it would be, and I thought the story would also be better.

Maybe a bit more contrived than its predecessor plot-wise, but overall has a way better cast of antagonists and more impactful thematics, while also improving on the gameplay department (the gameplay is even better than Yakuza 0 for me), the mini-games, the tailing and the QoL. Some new features are not very good (mostly the stealth) but it's not too much of a bother. Also has one of my favorites boss themes ever, especially the amazing final boss theme. It's for me the best RGG's game with Yakuza 7, and it's even possible I like it more since I really prefer the beat them all gameplay of Lost Judgment compared to the turn-based gameplay of Like a Dragon.

In terms of plot, it's probably my favorite game of the studio with Yakuza 7 (and now Lost Judgment since I finished it after the first one), it's really well-constructed, gripping, cohesive from A to Z, while being very dark (even if it's still a RGG game so it's a bit shonen at times). The pacing is a bit off during the 4 first chapters though.
The casting is solid, Yagami is a really interesting protagonist with a lot of charisma, the fact that he's a detective gives a different aura to the game compared to the Yakuza games, and it makes it really engaging.
The combat took me a bit of time to get used to it, but when you unlock the good upgrades, it becomes very fun to play since Yagami is very agile and has fast combos. The final boss is also my favorite of the studio, never a fight of this studio has been so intense while being very fun.
The tailing aspect is not very good though, it's a bit a chore and it's a shame so many sidecases are reliant to this mechanic. The Keihin gang was also not a brillant idea since sometimes you just want to continue the main quest or a sidecase, but there are a lot of mobs harassing you.
I have complaints about the game but it's really a great game, a must-play for Yakuza fans and newbies if you are interesting by a gripping murder mystery while having fun beating up your enemies.
I hope Lost Judgment will leave up to the quality of the first game, but I'm confident since this studio does not know how to miss their games.
9/10, I love the penumbra