First Halo, Now This?

The Goldeneye-esque control might be a turn off for some in 2020, but adjusting is fairly easy and the game's auto-aim is forgiving enough to make the control negligable.

What does make TimeSplitters 2 more difficult to enjoy in a 2020 replay is the lackluster mission design after the third or so level - The game goes from dense and complex in the opening stages to uninteresting, unintuitive, and uninvolved throughout the rest of the bunch.

TimeSplitters 2 does get points for having a dense amount of content by any standard with different challenge modes and bot-enabled multiplayer - TimeSplitters 2 definitely scores some for having custom bind-able controls in 2002; Something modern shooters seem afraid, or just don't care to offer.

Reviewed on Aug 29, 2020


Comments