MachineGame's penchant for shocking, weird, and effective storytelling methods remain consistent from Wolfenstein II's predecessor right up until it's abrupt anti-climax, while the level and combat design take a notable dip in quality as many systems feel incomplete and at odds with one another.

It's no Doom; A fine, if not wholly complete cinematic adventure that's probably best enjoyed on difficulty settings where the game asks less of the player.

Despite some suspect sprites and artwork, Vampire Survivor's simple game concept and low barrier of entry combined with its rewarding replay-ability, and depth of choice make it the real deal.

The last thing this game needed was a season full of game modes that you can't play with your friends.

An online multiplayer spin-off of a traditionally very single-player driven game that seems determined to make you play solo anyway. With how limited and pointless group questing is, the decision to back off of the original vision of having no NPCs comes across as reactionary and having no confidence in what little vision this game ever had.

I experienced only one technical issue, but even without being marred by game breaking bugs, Fallout 76's allure is at best mindless, atmosphereless, storyless, junkfood and a way to shoot the shit for a few hours with a friend.

A rootin' tootin' Cowboy shootin' game that plays things cheesy as hell and knows all the cliches that make the western setting fun and keeps the action mostly rolling in spite of a thick layer of jank and the occasional terrible boss fight or unreasonably tough mission.

Hitman is one of the funniest games I've played all year. Considered game systems afford Hitman some of the wackiest and coolest emergent gameplay moments in recent memory. Hitman's strength is really dependent on the quality of any given level, of which only one or two really stick out in terms of intrigue, density, and flow. Definitely solid, but definitely room for refinement.

It's more Fallout 1 in terms of gameplay, but with less atmosphere, a plot that's immediately less interesting, and worse dialogue. Those curious could easily skip this and watch some YouTube or read a few Wiki articles unless you specifically crave that classic CRPG style.

An RPG with an excellent sense of vision. Combat holds up alright so long as you can stomach XCOM style hit probabilities. The open-ended structure of the game is very enticing, but maybe a bit too extreme for its own good; While accidentally skipping over large portions of the game or completing tasks "out of order" feels rewarding in its own way, the lack of any useful quest journal or in-game tutorials and tool-tips for how to do anything makes owning the manual or using an online guide a necessity in the modern day.

A fine enough survival game with some clunky combat and way too many spiders. the game pass version does not let me see my character's penis, so it loses points

Halo Infinite wears its Combat Evolved inspiration on its sleeve, but feels more like a "greatest hits" of the entire franchise, with surprising deep cuts from all over.

Halo Infinite's open world section takes a little bit to get going and is slow to convince the audience of it's value, but I'm not sure that value is really better off than a traditional linear level progression with unique set pieces. Liberating FOBs and taking out High Value Targets is alright busy work, but the campaign's natural story progression seldom encourages you to go out of your way to do them, and the majority of them are only really worth playing because, well, it's more Halo.

Infinite's best combat encounters are hands down the linear Forerunner dungeons - Some excellently satisfying combat design here is unfortunately squandered however, as the game's structure strips each of these more higher quality combat encounters of an identity they might have had in a more traditional Halo title, with tightly planned out vehicle sections, scripted set-pieces, and brilliant musical queues; Some of the combat in Infinite is the best it's been in the franchise, but upon reminiscing over it, I simply couldn't tell you what level it was a part of, or even distinguish between the levels at all.

The game's open combat is fine, but lacks the luxury of refinement given how open ended those scenarios are. Disappointingly, many enemy classes and bosses detract from the core combat loop by becoming damage sponges, that don't react very interestingly to taking damage, while others seem to only be able to take as much damage as their vanilla versions - It's inconsistent, and not very satisfying. It's true that Halo Infinite has the best boss fights of the entire franchise, but that's a notably low bar to clear.

Music is very high quality, if not the most bombastic or striking. The narrative is mostly pretty thin, offering a B plot that lore savvy fans will enjoy, and an A plot, that while well performed and decently written, doesn't satisfy as much as it could.

Halo Infinite is 343's best Halo to date when considered from all angles, but doesn't quite reach the highs of the original trilogy, or perhaps even the very highest of highs from the other titles, but it is, if nothing else, very solid.

Also it's not Halo 5 so that's a win lol


One of the more solid all around entries in the Jackbox Party Pack series - Tee K.O. is the standout delight, with Trivia Murder Party coming in at second place.

Everyone that beats me at this game is a cheater. even when i give them the broken controller they still throw me into the squid tank >:( !!!!!

Finishing development on any game and releasing it is a miracle on some level - But how this hyper on-the-nose, literal high school level writing take on mental illness won a BAFTA is the biggest puzzle of them all.

The map is much improved from Forza Horizon's previous entry, but the character creator forcing me to be british and the lack of a custom radio station still means that Forza Horizon 3 is the greatest in the franchise.