A Link to the Past. A monolith of the Zelda franchise, alongside Ocarina of Time, that simultaneously solidified the series formula and set its subsequent sequels on a path that would take 26 years to break free from. Nowadays a divisive title between the fanbase, its reputation for turning the series into a restrictive, hand holding, linear affair is mostly undeserved and severly exagerated. While lacking the first screen statement of the original Legend of Zelda and guiding you through a small set of introductory dungeons with little deviation before opening itself up, ALttP still retains the exploration DNA from its predecessors.

Allowing for a surprising amount of choice in how you tackle its questline provides numerous fun guideless discoveries such as the Zora waterfall or the warp travel bird, and without the intrusive tutorialization and puzzle signalling that would later on plague the franchise, players are left to their own devices to figure out dungeon entry enigmas and solve meticulously puzzle box designed dungeons that do not hold any punches in their mental and physical challenge. In what I consider a brilliant decision, in order to be able to defeat the final boss after a gauntlet of the hardest rooms in the game, you need to have had completed a series of side quests that you would think were just optional content, a devious trick that would make the NES games proud.

Having said that, I unfortunately do tend to agree with most of the critical reevaluation that ALttP has recently gotten from its detractors. While the colorful and detailed Super Nintendo presentation lends a newly found personality to the series, it also ends up removing much of the alluring mystery and mystique of its more simple and abstract looking prequels. The more perceptible aesthetic is itself a double edged sword that easily signals what you are allowed to engage with and what is noise to be ignored, a harmless consequence of technology advancement that ironically ends up reducing the scope of ALttP's map, despite how much bigger it is than Zelda 1 and 2. It's true that ALttP allows room for the player to decide which path he wants to take, but that certainly becomes a harder decision to make when you can just open your map at any time and realize you are going the wrong way.

Make no mistake in assuming I am implying that A Link to the Past forever strayed the Zelda franchise away from its strength and potential, as that's not the point I'm trying to make. But it's hard to deny that the series philosophy took a turn here, in the same manner that something like DMC3 would forever rob the franchise of another DMC1 happening. And maybe it was for the best, as moments like finally being able to pick up the Master Sword in the middle of a shady forest represent some of the most awe-inspiring and affecting iconography the series offered. The true mark of A Link to the Past's success is in the ability of the franchise to ride on its coattails for almost 30 years.

Reviewed on Jan 24, 2022


2 Comments


2 years ago

"Nowadays a divisive title between the fanbase, its reputation for turning the series into a restrictive, hand holding, linear affair is mostly undeserved and severly exagerated."

I feel like I have never heard about people being divided about this in the greater fanbase and not with, like, a super specific small one.

2 years ago

Yeah, maybe I should have specified