61 reviews liked by HeidenNaugler


Many people think Vice City is the better GTA, mostly because of the more variety in missions, more memorable characters, an involved plot etc. That's all great, but does Vice City have a Radio Station that plays Opera? Yeah, that's what I thought.

Eu detesto Star Fox. O que eu poderia esperar de Panzer Dragoon?

A capa do jogo em japonês inclusive vende um jogo que não consegue transpor para os gráficos intrajogo sua bela direção de arte.

Achei um jogo feio, chato, e com design arcade que eu não me conecto. Não me instiga, não me prende, não me ganha.

Dropei na 3ª fase. De Apenas 7. Que exigem mta repetição pra dominar suas mecânicas e jogabilidade pra passar de forma eficiente e não tomar um game over.

Definitivamente não é meu estilo de jogo.

(9-year-old's review, typed by his dad)

Pac-Man has a girrrrrlfrieeend, ooooooohh. What's the difference between this and just regular Pac-Man? I couldn't find a difference. I'm pretty good at Pac-Man. And I have an idea for a cereal called "Pac-Man Dots", and it's gonna be like one of those 90s kids that like on the TV, the advertisements that pop up, but they forgot to write the paperwork to put Pac-Man in the commercial, so they got sued, so it's out of business. (chuckles) This is not real.

I'm sure whatever these nameless npcs are doing is totally worth tanking the framerate but right now it runs like cheeks

this game could've had a scene of someone slipping on a banana peel or some shit and it still would've been the coolest thing you've ever seen

(9-year-old's review, typed by his dad)

I like how it looks, and I like old cartoons, but it's IMPOSSIBLE. A guy did it without deaths and I respect him very much. He actually did it! The guy is called Beard Bear.

(Note: I've completed the contents of this DLC in Replicant ver1.22, where it's already included. From the looks of it, the content is identical with the Gestalt version though.)

The World of Recycled Vessel might just be one of the most redundant and aimless expansions I've ever played. The advertised "story" is pretty much nonexistent, and the gameplay portion doesn't really make up for it either, since it's just fighting your way through reused rooms filled with enemies. It's not entirely unoriginal though, there are two new arenas that I especially liked: some basketball court and a raft on the horizon of Seafront.

Now, the presentation of the DLC is also... unique, to say the least. Being able to play as Father Nier was definitely my personal highlight of it, since I never played Gestalt. Soundtrack's fine too, even if most of the remixes aren't quite memorable in my opinion. I really like the Song of the Ancients remix here though. My biggest issue with the "art direction" of the DLC is just how there's a video filter slapped on almost every stage for no reason; it was really irritating at times.

The cherry on top are the rewards for these trials - three below-average weapons that, realistically speaking, hardly anyone would ever use at the point the DLC unlocks. They don't even have a cool gimmick or anything, however you need them in your inventory to get access to the last three endings in the game. You also get some costumes for the cast, but they're whatever to me. By the way, you don't get ANY exp or materials from the enemies in the trials (but the healing items you use here are lost ironically), just a weak payout in exp and gold at the end of each door. Just like with the weapons, these amounts are practically worthless by the time you unlock the DLC.

It certainly was nice to play as Father Nier for once, but the rest of the expansion just didn't really stick for me. I think it's rather funny how they made a combat-centered DLC for Gestalt when the general consensus is the combat being rather rough in that game (can't comment on it, didn't play Gestalt). My review for Replicant ver1.22 is probably dropping very soon, and I can guarantee you I had a way better time with it than with World of Recycled Vessel. Thanks for reading.

É bizarro que esse jogo foi feito pelo mesmo estúdio que fez Baldur's Gate 3, pq isso aqui é simplesmente uma BOSTA.

História chata, diálogos desinteressantes, combate HORROROSO e várias mecânicas de RNG pra travar sua progressão.

Explorar o mundo é tedioso, tudo no jogo é burocrático e chato, o combate é inteiro baseado em nível pra te fazer perder ainda mais tempo com farm idiota.

Esse jogo é desinteressante no nível de me fazer passar mais tempo mexendo no celular com ele aberto do que jogando ele

One of the most beautiful and well-written games I've played in my life. Genuine tears were streaming down my face when I finished the epilogue. I haven't played many point-and-click adventure games: only the ones by Humongous Entertainment and Sam & Max, so randomly picking up this game that was super cheap during the steam sale and having it be one of the best pieces of media I've experienced in my life was an insanely pleasant surprise.

The Longest Journey, without going into too many spoilers, is a story about April Ryan, and her connection between the two worlds: Stark (the world of science and law) and Arcadia (the world of magic and chaos). Throughout the story, through April, you travel and experience the struggles of abuse, political censorship, and if war can ever truly be "just". You meet strange people, animals, and mystical creatures that help you along your journey to help reconnect the seperated worlds. Every character is so well thought-out and truly personal, it feels like you're properly meeting someone who has gone through so much in life, their skin moist with the sweat of real fears and missed dreams. Something personal to me that I really enjoyed was the crazy amount of strongly written female characters, ranging from our relatable but brave girl protag, to the realistic and openly accepted lesbian couple, to the old women whose tales we must trust more than our own self. I appreciate that the serious times of the game are allowed their moments, while also having many silly moments that know when to be separate. I went in expecting to hate Crow, as an example, but you don't see him too often for him to become annoying, and when you do see him, it feels like a breath of fresh air to hear his dumb, silly banter. The story is set up perfectly, and clearly had a lot of time and love put into it, with it being absolutely perfectly paced, and one of the better examples of using the Chekhov's Gun trope that I can think of.

My compliants are small, and just involve stuff that old point-and-clicks almost always do, such as having a couple confusing puzzles or actions to continue the story, but for a point-and-click as long and complicated as The Longest Journey I was pretty shocked how few "dead-ends" I ran into. The game also crashed a bit, but I guess it's to be expected when running an older PC game on a modern computer, and I mostly only really had issues with crashes when it didn't mix well with OBS.

The Longest Journey is $3 during the Steam sale - I've already bought and gifted it to 5 of my friends, begging them to put time aside and play this game. It's not going to be a game that touches everyone as emotionally as it touched me, but if you have $3 lying around and 25+ hours to spend, please please give it a chance...

This is the story of the Longest Journey, and I told it in my own words, as told to me by my teacher. As we will continue to tell for many, many years.

5/5

(Replay) The fact that I reeeally feel like I missed a lot in this story and I still definitely think it's better than OoT and WW says a lot. A beautifully written, thematically complex story. Light and shadow, the corruptive and tempting nature of power, lingering regrets. Hyrule, despite being the world of light, is a fading shadow of its former self that has not moved on from the past like it has in WW. Ganondorf parallels himself across alternate timelines, Midna's arc is wonderfully fitting, Zant is just all around great. The Hero of Time wanders the earth, only one regret left that he wishes to ease before finally moving on. Zelda dungeons have never had more of a focus on lore and in-universe purpose, and the game has an insane amount of beautiful shots and cinematography. TP, in all of its thematic explorations, is the culmination of the Zelda series, and especially the Hero of Time saga (OoT, MM, WW, TP). I know that every replay after this I will find even more to analyze.