Lucas Pope's name deserves to be spoken in the same breath as some of the all-time great gaming auteurs. Where as PAPERS, PLEASE was a seamless mix of focus-driven gameplay and moral dilemmas, OBRA DIN still calls for the same high level of attention to detail while also pushing you to think outside the box to assemble it's thrilling narrative on your own.

What I really enjoyed was how even though you're experiencing a story in reverse order, the events still scale in a way that will make you say "Holy SHIT" whether you think about them backwards or forwards. Every stunning new chapter is filled with intrigue, horror, and drama. There are creature concepts in this game that truly freaked me out. It's all driven by a gameplay loop that is as satisfying to untangle as undoing a complicated knot: Every successful tug gets you one step closer to the end.

The graphical style is obviously worthy of praise, but I gotta just say for myself that this fucked with my eyes at times. Playing this for an hour-long session, and then shutting off my Switch, seemed to shift my perception of "blue hues" into overdrive. Play this one in small doses folks, and play with the offered color selections to figure out which style is most comfortable. Your eyeballs will thank you.

Reviewed on Jan 26, 2023


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