HiveMind
Bio
certified beast mode gamer
certified beast mode gamer
Badges
GOTY '23
Participated in the 2023 Game of the Year Event
Loved
Gained 100+ total review likes
Well Written
Gained 10+ likes on a single review
Gamer
Played 250+ games
GOTY '22
Participated in the 2022 Game of the Year Event
Noticed
Gained 3+ followers
3 Years of Service
Being part of the Backloggd community for 3 years
N00b
Played 100+ games
Liked
Gained 10+ total review likes
Favorite Games
263
Total Games Played
000
Played in 2024
051
Games Backloggd
Recently Reviewed See More
This game is very fun with friends and with mods and i love california girels
YOU NEED TO LOCK IN.
EDIT: everyone else became cpus and i won so maybe the game is good
Writing this like 80% (20+ hours) through a game cause theres like a 70% chance we don't finish it. This game is awesome but is an insane example of how luck and edge cases in video games can ruin an experience.
In an hour long game of monopoly or mario party if you get extremely unlucky you are unhappy for a bit then it's whatever. In a 20+ hour RPG version of fortune street if you get unlucky the entire game you're just wasting time. Our game was an extreme edge case. Just for a few examples, Darkling had occured 7 times in the game and 3 of those times had acclumated more than 100 points. One of our teammates was a spellsword (33% chance to reflect field magic) and was squalled 14 times at a minimum of 53% each time, 10 times he dodged, 3 times he reflected, one time it hit. One of us was fighting a lich as 10 levels overleveled, went last 6 times in a row and was instantly killed by banish. Things like these are funny in one instance but just kept happening.
This is what CAN happen if your game is as luck based as dokapon. Most people will have a generally normal and balanced experience, but on that edge case where 2 people are constantly getting screwed over, one is getting screwed over a decent bit, and one is literally untouchable, nobody is having fun unless you can just laugh it off and play starfy on your other monitor.
Alongside these issues literally the only way to come back from last and stay ahead in this game is to kick other people when they are down. If you have strategy against darkling you can just hide and take the towns when its over. Field magic can completely shut down one person forever if they have a chance to come back. We joke about how doing this shit is cringe but the only way the game is playable for any of us is to screw the other people over, which is not fun when it adds up over twenty hours.
I was loving this game and genuinely if it was like 30% less luck based it might be perfect. But as it stands it's just opened my eyes a bit to why games are phasing out luck more and more
Writing this like 80% (20+ hours) through a game cause theres like a 70% chance we don't finish it. This game is awesome but is an insane example of how luck and edge cases in video games can ruin an experience.
In an hour long game of monopoly or mario party if you get extremely unlucky you are unhappy for a bit then it's whatever. In a 20+ hour RPG version of fortune street if you get unlucky the entire game you're just wasting time. Our game was an extreme edge case. Just for a few examples, Darkling had occured 7 times in the game and 3 of those times had acclumated more than 100 points. One of our teammates was a spellsword (33% chance to reflect field magic) and was squalled 14 times at a minimum of 53% each time, 10 times he dodged, 3 times he reflected, one time it hit. One of us was fighting a lich as 10 levels overleveled, went last 6 times in a row and was instantly killed by banish. Things like these are funny in one instance but just kept happening.
This is what CAN happen if your game is as luck based as dokapon. Most people will have a generally normal and balanced experience, but on that edge case where 2 people are constantly getting screwed over, one is getting screwed over a decent bit, and one is literally untouchable, nobody is having fun unless you can just laugh it off and play starfy on your other monitor.
Alongside these issues literally the only way to come back from last and stay ahead in this game is to kick other people when they are down. If you have strategy against darkling you can just hide and take the towns when its over. Field magic can completely shut down one person forever if they have a chance to come back. We joke about how doing this shit is cringe but the only way the game is playable for any of us is to screw the other people over, which is not fun when it adds up over twenty hours.
I was loving this game and genuinely if it was like 30% less luck based it might be perfect. But as it stands it's just opened my eyes a bit to why games are phasing out luck more and more