Hucklebro
Bio
Video Games amirite
I don't do a 5 star system, I feel my ability to asses games are more limited.
I enjoy writing about Games and movies and books, so I also have a letterboxd and Goodreads!
Video Games amirite
I don't do a 5 star system, I feel my ability to asses games are more limited.
I enjoy writing about Games and movies and books, so I also have a letterboxd and Goodreads!
Badges
GOTY '23
Participated in the 2023 Game of the Year Event
Pinged
Mentioned by another user
Adored
Gained 300+ total review likes
Loved
Gained 100+ total review likes
Best Friends
Become mutual friends with at least 3 others
Gone Gold
Received 5+ likes on a review while featured on the front page
Well Written
Gained 10+ likes on a single review
Donor
Liked 50+ reviews / lists
3 Years of Service
Being part of the Backloggd community for 3 years
Gamer
Played 250+ games
GOTY '21
Participated in the 2021 Game of the Year Event
Noticed
Gained 3+ followers
Liked
Gained 10+ total review likes
N00b
Played 100+ games
GOTY '20
Participated in the 2020 Game of the Year Event
Favorite Games
377
Total Games Played
004
Played in 2024
057
Games Backloggd
Recently Played See More
Recently Reviewed See More
Absolutely a fantastic experience. The sound design and atmosphere are excellent, but the most suprising thing for me was the gameplay and narrative. The gameplay is seemingly composed of disparate elements on the surface. It's mostly non-violent walking simulator esque gameplay is juxtaposed by its mechanical language borrowed from action games, however the mere act of walking in death stranding is full of polish and ingenuity. There's concious thought to how you want to balance your cargo, and what you can add and subtract. The molded geometry assert attention and make sure you aren't playing half-aware. These elements all come together to create a game that's both relaxing and engaging, almost a form of zen meditation or flow-state in it of itself. I loved the gameplay of this game.
The narrative again, is also composed of seemingly disparate elements. Thematically it's about connection but Kojima's authorship is of course all over the place (For the record I don't like the notion that Kojima is an auteur. I don't like auteur theory in films and I especially don't like it in games, despite the fact that his games are all stylistically connected, more recognition of the other devs should be emphasized) Crazy twists and exposition dumps are spread throughout the story. It can get tiring at times trying to keep up with the lore of this game. It's surrealistic imagery at times I wish didn't warrant explanation, and the game is at it's best when it let's the player interpret these meanings and connections. In that same breath however, I don't think the game would not quite pack the pure emotional punch it had at points if it didn't have this exposition. The sci-fi world is fascinating here, and the focus on using it's mechanics to push it's emotional moment is refreshing for the genre. I'd almost liken the dialogue to lynch, where characters are more so encapsulations of emotions and collections of their pasr rather than giving them complete realistic reactions, and like Lynch I think it's earnest humanity it wears on it's sleeve is completely effective.
The narrative again, is also composed of seemingly disparate elements. Thematically it's about connection but Kojima's authorship is of course all over the place (For the record I don't like the notion that Kojima is an auteur. I don't like auteur theory in films and I especially don't like it in games, despite the fact that his games are all stylistically connected, more recognition of the other devs should be emphasized) Crazy twists and exposition dumps are spread throughout the story. It can get tiring at times trying to keep up with the lore of this game. It's surrealistic imagery at times I wish didn't warrant explanation, and the game is at it's best when it let's the player interpret these meanings and connections. In that same breath however, I don't think the game would not quite pack the pure emotional punch it had at points if it didn't have this exposition. The sci-fi world is fascinating here, and the focus on using it's mechanics to push it's emotional moment is refreshing for the genre. I'd almost liken the dialogue to lynch, where characters are more so encapsulations of emotions and collections of their pasr rather than giving them complete realistic reactions, and like Lynch I think it's earnest humanity it wears on it's sleeve is completely effective.