Bio
Video Games amirite
I don't do a 5 star system, I feel my ability to asses games are more limited.
I enjoy writing about Games and movies and books, so I also have a letterboxd and Goodreads!
Personal Ratings
1★
5★

Badges


GOTY '23

Participated in the 2023 Game of the Year Event

Pinged

Mentioned by another user

Adored

Gained 300+ total review likes

Loved

Gained 100+ total review likes

Best Friends

Become mutual friends with at least 3 others

Gone Gold

Received 5+ likes on a review while featured on the front page

Well Written

Gained 10+ likes on a single review

Donor

Liked 50+ reviews / lists

3 Years of Service

Being part of the Backloggd community for 3 years

Gamer

Played 250+ games

GOTY '21

Participated in the 2021 Game of the Year Event

Noticed

Gained 3+ followers

Liked

Gained 10+ total review likes

N00b

Played 100+ games

GOTY '20

Participated in the 2020 Game of the Year Event

Favorite Games

Mother 3
Mother 3
Bloodborne
Bloodborne
NieR
NieR
The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Breath of the Wild
Final Fantasy VII
Final Fantasy VII

377

Total Games Played

004

Played in 2024

057

Games Backloggd


Recently Played See More

Balatro
Balatro

Mar 14

Death Stranding: Director's Cut
Death Stranding: Director's Cut

Mar 13

Resident Evil 7: Biohazard
Resident Evil 7: Biohazard

Jan 24

Resident Evil 4
Resident Evil 4

Jan 17

Ghost Trick: Phantom Detective
Ghost Trick: Phantom Detective

Dec 30

Recently Reviewed See More

Actually an evil game for addictive personalities. This is literally Crack cocaine hidden in video game form

Absolutely a fantastic experience. The sound design and atmosphere are excellent, but the most suprising thing for me was the gameplay and narrative. The gameplay is seemingly composed of disparate elements on the surface. It's mostly non-violent walking simulator esque gameplay is juxtaposed by its mechanical language borrowed from action games, however the mere act of walking in death stranding is full of polish and ingenuity. There's concious thought to how you want to balance your cargo, and what you can add and subtract. The molded geometry assert attention and make sure you aren't playing half-aware. These elements all come together to create a game that's both relaxing and engaging, almost a form of zen meditation or flow-state in it of itself. I loved the gameplay of this game.

The narrative again, is also composed of seemingly disparate elements. Thematically it's about connection but Kojima's authorship is of course all over the place (For the record I don't like the notion that Kojima is an auteur. I don't like auteur theory in films and I especially don't like it in games, despite the fact that his games are all stylistically connected, more recognition of the other devs should be emphasized) Crazy twists and exposition dumps are spread throughout the story. It can get tiring at times trying to keep up with the lore of this game. It's surrealistic imagery at times I wish didn't warrant explanation, and the game is at it's best when it let's the player interpret these meanings and connections. In that same breath however, I don't think the game would not quite pack the pure emotional punch it had at points if it didn't have this exposition. The sci-fi world is fascinating here, and the focus on using it's mechanics to push it's emotional moment is refreshing for the genre. I'd almost liken the dialogue to lynch, where characters are more so encapsulations of emotions and collections of their pasr rather than giving them complete realistic reactions, and like Lynch I think it's earnest humanity it wears on it's sleeve is completely effective.

Everything from the sound design to the visuals to the physics and gameplay feel worse yet I've still come to enjoy it. Reminds me of the klonoa remakes where the charm of the originals still shine through enough to be worthwhile