HyperSonic1134
Bio
A guy who's trying to play through series I like and rant about them through reviews.
A guy who's trying to play through series I like and rant about them through reviews.
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Kirby's Dream Land 3 is a game I wish I could love more, but unfortunately, while it's not bad or anything, it doesn't live up to the expectations I had for it. I was hoping this would be my favourite of the three Dream Land games, but in all honesty, I think 2 was the one that gave me the best time. I didn't 100% either 2 or 3 but I found that you get more out of trying to 100% this game rather than actually just going through the levels, since the true final boss is behind it and every level has a side quest to do to unlock it. Now I wouldn't have an issue with this, if side quests were obscure in objective for most and the game didn't feel awkward to play. I found that the movement just felt off, most likely since it feels a lot slower than every other Kirby game I've played so far. The Animal Friends also felt like a downgrade this time around, with a lot of them being a lot slower or having very close range attacks with the Copy Abilities. The old ones were fine, but the new ones, specifically ChuChu I didn't really like, though I do really like Nago and Coo felt slower this time around. I mainly stuck with Nago + Fire but I still felt like a lot of the combos killed your movement and just didn't feel as smooth to use as something like Sword in Kirby Super Star for instance. There's still some great things about this game, it has a lot of charm, mainly due to the art style and cute OST, and the final boss is pretty fun too. I played this on Nintendo Switch Online so there was the special mode that had a full save file, so I opted to do that over the side missions because I got tired of them after Level 2. The true final boss is pretty fun to fight and probably my favourite part of the game because it isn't plagued by any issues that I mentioned earlier like movement, but it's a hassle to get to for only four minutes of gameplay. I don't know, I wouldn't say this game is anywhere near bad but I would say I was a bit disappointed that this didn't live up to my expectations. Overall, the game has a lot of charm and personality, but it doesn't quite live up to the expectations I had for it.
To be honest, I wasn't expecting too much from this. I figured because it's on the Game Boy and has all the Mario enemies that I wouldn't like it, but it was honestly a lot better than I expected. To clarify on the Mario enemies thing, I thought it would be something that would take me out of the game, and it kind of does, but at the same time, this game never really felt super immersive, rather just trying to tell a simple but lighthearted story. The story is serviceable, definitely better than A Link to the Past's but that both games have the bare minimum, which is fine for its time. Anyway, the main meat of the game comes from the dungeons and exploration, which are both fine but if I'm being honest, I definitely enjoyed myself playing A Link to the Past and A Link Between Worlds a lot more. This game doesn't feel clunky, but some parts feel more obscure than in the other two, especially the former. Some dungeons like Key Cavern, Eagle's Tower, and Turtle Rock felt really confusing and had a lot of backtracking, though there are some great dungeons in here as well, mainly Angler's Tunnel, Catfish's Maw, and Face Shrine. As such I would definitely say the middle of the game is the best part easily, though the beginning is fine too. I think one thing that mainly holds this game back for me compared to the other two (even though I still really enjoyed this one) is how much you have to open the menu. Some items feel like they should've just been a passive thing and not something I have to constantly switch buttons for, especially the Power Bracelet, which ends up really killing the flow of the game. DX also has the Color Dungeon which as far as I know is one of the only differences in DX outside of adding color itself, and that dungeon, while short, was actually really good as well, and I had a ton of fun with that and other parts of the game. The 2D platforming sections aren't bad but they definitely feel a bit clunk and always having to use the Roc's Feather is a little annoying, though understandable. Lastly, running into blocks and having slow text pop up also really kills the flow of the game, though that's a more minor complaint. Regardless, I still had a ton of fun with this one and I do plan on getting to the remake one day, which will hopefully fix a lot of my issues and make this game one I like even more. Overall, very enjoyable game that has some issues due to its hardware that can really slow the pace.
Halo 2 improves a lot about what I liked about Combat Evolved while adding a lot more meat to areas that I thought needed it. The big improvement comes from the story. Combat Evolved had a story, though it wasn't what I was mainly looking forward to for the most part. I knew Halo had some good lore, and Combat Evolved had some interesting parts but that wasn't the highlight for me (though the Keyes mission was really good). In Halo 2, the story takes more importance, even going as far as to have a second playable character and that was a really cool perspective. The other elements of the game are also improved like the level design, music, and graphics, though I feel like some missions were a little weaker than in Combat Evolved (though that's a minority of missions). Still, I had a lot of fun playing this and it definitely was a step up from Combat Evolved, though I wouldn't say it's perfect, just really great. Overall, very great game with improved elements to its predecessor.