Completed with 100% of achievements unlocked (1,000G). Far from being 'just another' retro-style JRPG, Chained Echoes is pretty much the highest-quality homage to Chrono Trigger that I've played, succeeding in capturing the meticulous world design, epic narrative scale and, particularly, dynamic tactical feel of its turn-based battle system - and arguably surpassing its clear inspiration in some ways.

Set amidst a war of conquest by a recently-ascended prince, the story follows an expanding party as they seek allies in an attempt to stop the war - and ultimately a much greater threat. While the writing isn't the game's strongest facet, it does a good job of pressing forward the story, remaining compelling in the face of a handful of optional quests - just be warned that the game's first act (of four) is by way the longest, probably around half of the total! The pixelart that depicts the world is unfailingly detailed and attractive, imbuing the environments with a real sense of life - even if the backdrops themselves are mostly static - and with chests, hidden caves and buried treasure spread liberally to reward exploration.

Eschewing a traditional levelling system, character progression in Chained Echoes comes mostly from gradually expanding each party member's skills with points earned from each 'significant' encounter (mostly bosses) and equipment upgrades. This will be controversial, but to my mind works well, with the absence of a need to grind making for a refreshing change, and preventing the ability to win battle simply by out-levelling opponents - in-battle tactics are key. This brings me to the game's strongest facet, its battle system, which introduces a truly innovative 'overdrive' system. This sees the party's battle readiness represented by a bar, starting in a minimum position and gradually increasing with attacks/abilities and damage taken as the party 'warms up' and reaches an 'overdrive' level, increasing damage dealt, reducing damage taken and halving skill costs; however, exceeding a limit sees the party 'overheat', instead taking increased damage. Battles then become focused on managing this overdrive level, which is reduced by defending and the use of skills that fit into a rotating type (physical attack, magic attack, buffs, etc.), ensuring an ever-present requirement for tactical thought, always compelling. With a total of 12 diverse characters available, with up to 8 participating in a given battle (4 active, 4 in reserve), an impressive level of variety in approach is possible too. Also notable is the implementation of automatic full-healing after every encounter, an approach that more RPGs really should follow!

It's not perfect, with a few elements that don't quite hit home as they might - a crystal-based weapon customisation system is a notable example that's just a bit too complex and involved to feel worth exploring - but when taken alongside the stunning fact that the whole game was created near-single-handedly, as a complete package Chained Echoes is very impressive.

Reviewed on Feb 06, 2023


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