The quintessential DOOM2016-like.

2005

Get this yee haw bitch game out of my pc.

The Suffering is playing this game.

Continues the atrocious storyline from F.E.A.R. 2, along with all the asinine bullshit of a gameplay. This game has a confused identity of what it wants present; most of the time its horror sections doesn't hit and its action sections are all monotonous waste of effort. Also what the fuck were they thinking of making the MC a mute? Literally garbage decision that pulls down whatever character writing there is here to the depths of the utter abyss.

tl;dr - horrible game. Just stop at F.E.A.R. 1.

This sucks because I wanted to love it, but the gameplay needs some improvement. I find it shallow most of the times when I am solving the puzzles, like it lacks a considerable amount of charm in that section. I love the art though.

1998

biggest SiN is fucking dark places

Twilight but if that wolf boy won

Alright, I guess. If you like obnoxiously long paragraphs in the middle of your meanderings, then you can roll this game like newspaper and shove it in your ass.

Finished this on the hardest difficulty.

Let me get the positives out of the way first.

Level design and pacing is top notch and keeps you engaged. As an action shooter fps, there's always danger at every corner, and the game in a certain manner acclimates you to efficiently dealing with enemies of numerous kinds. The game offers you different type of guns that you get as you progress on. My favorite is the thermal sniper that effectively kills an human enemy with one shot, but the downside is that the weapon has limited ammo and there's no replacement for it for the game. Since this is a shooter that came from the early 2000s, alongside the old Call of Duty and Medal of Honor games, health and ammo are picked up throughout the levels. On harder difficulties, you'll probably need to do a bit of item management since you get only a limited amount of these pick-ups, and you can't afford to freely shoot your guns out.

Okay. Now. For the negatives (derogatory).

Who said this was the fucking peak of Wolfenstein? Whatever I said earlier is horrendously mauled to absolute death by how this plays out. Bulletsponge enemies are one of this game's worst fucking sins. The amount of times this game forces you to save/load because the enemies are also insufferable hitscan machines, especially those damn Tyrant ass ripoffs, that shoot your health down in mere nanoseconds. This brutal system forces you to play conservatively and strips the games of any ounce of fun to be had. Also, most of the games guns shoot so unsatisfyingly dumb, awkward, and at most times they seem to glitch and not hit their target. The sniper rifle is one example of this, since I have used it enough times to know it doesn't hit the target 7 times out of 10.

What made the devs think that loading the game with more than one of those Tyrant brutes was a good idea? They are easily the hardest obstacle you'll face in this game due to their sheer bullshittery aimlocking at you, and you will find yourself circling around pillars and hoping your measly ass minigun can finish them off.

Grenades don't throw well in this game and Blazkowicz just tosses them halfheartedly, as if this WWII is just a fucking bowling game. This renders the grenades ABSOLUTELY useless and you should not bother using them, because one thing that also nullifies their function is the fact that enemies will just avoid them whenever you throw them.

Stealth in this game is also useless and it's just a trite accessory to add to this game's espionage nature. You could be five hundred kilometers away, hidden by a thick fog, and somehow a Nazi with just an MP40 from that distance will start shooting at you and all his bullets will hit yours sorry little ass.

I did not care for the story. The writing is decent, and the plot at most is nonexistent. The ending is abrupt and completes the tasteless flavor of "you win" in your mouth.

The Paderborn level is what I wished this whole game should've been, since a dazzling amount of untapped potential in atmosphere, stealth, storytelling, and action is in that one level, and that one level is the only good memory I will keep of this game. Listening to Fur Elise while I aim my Sten at the back of an unsuspecting German officer is the apogee of immersion this game has ever had, and I am somewhat bitter they didn't realize the magic beneath all the jank they made.


Solid top-down shooter. Perk and ability system per level is a good cycle. Other than that, nothing much about this game.

Doesn't overstay its welcome and I think for a small game, it executes its mechanics well albeit very simply. Still, it's a boomer shooter that got my attention through the end.

I think a bit more maps and more variety in implementing the difficulty could possible put this game in lengthier discussions.

standard MCU shooter. Good visuals for its age. Bland writing could barely keep me awake. It's only thanks to the combat that I can give this atleast a generous 3/5.

Who let this developer cook this broken ass Coen brothers emulator.

Will be there when it fully releases. A miasma of chaotic colorful ululations that blend together in a macrocosmic revelation of beauty.