โ๐ฎโโ๐ทโโ๐บโโ๐ฒโโ๐ฆโโ๐ชโ - โ๐นโโ๐ชโโ๐ฆโโ๐ฒโ โ๐ซโโ๐ดโโ๐ทโโ๐นโโ๐ทโโ๐ชโโ๐ธโโ๐ธโ 2
โ๐ฆโโ๐ฑโโ๐ชโโ๐ทโโ๐นโโ๐ธโ (1๏ธ)
โ๐พโโ๐ดโโ๐บโ โ๐ญโโ๐ฆโโ๐ปโโ๐ชโ โ๐ณโโ๐ชโโ๐ผโ โ๐ฎโโ๐นโโ๐ชโโ๐ฒโโ๐ธโ!
Recently Iโve become infatuated with the catalogue and timeline of Valveโs works, as someone who has arrived to the PC scene only recently, Iโve picked up their backlog of titles and have come to understand their legacy. Wherever thatโs their genre making Half-Life that set forth what an immersive story should be, or the incredible case of Portal, and what I could argue as the definitive puzzle game. Even their more โlesser frontlineโ games such as Day of Defeat and older Counter Strikeโs are fascinating enough where I feel intrigued to explore and delve in more. The success could be attributed to many things, like the Source engine being so perfect for the time as it was, or Valveโs near godlike worship in most online communities. Over the past few weeks however, one of these has stuck out to me as a work I would have never expected to love so much.
สแดแดส แดแด๊ฑแดแดส แดแดแดแดส ษช๊ฑ สแดแดแด ส
แดแดษชษดษชษดษข ษชษด 6...
Where can you really start with Team Fortress 2? A flagship of the Orange Box quickly becoming one of the longest supported games throughout itโs life, before falling into a limbo of uncertainty for itโs prevalent future. As someone new to playing, this was incredibly daunting, but soon enough you get into a rhythm of matches and matches and the outsider feeling isnโt really a problem. To delve into the gameplay, I believe they really nailed it right on the spot. Before the time of Overwatch andPaladins there were nine mercenaries, and wherever that the natural talent of Valve theyโre really loveable. I initially thought these were just blank slates and that internet culture hypes these guys out more than theyโre meant to be, but god dammit they're extravagant personalities really shine out. Scout is loud, often abrasive, Heavy is a sort of stupid yet secretively intellectual character, and the cartoonishly evilness of Medicโs science, to name only three. The reason why TF2 has stuck out so much over the 1.5ish decade course is that these jerk-offs really are individuals, which brings so much personality into the world.
๐ฝโโ๐ฝโ๊ฑสแดแด 0๏ธแดกแดก0๏ธ1๏ธโ๐ฝโโ๐ฝโ ๏ธปใโไธ ษชสแดแดแดแด
โ๐ฝโโ๐ฝโ๊ฑสแดแด 0๏ธแดกแดก0๏ธ1โ๐ฝโโ๐ฝ ๐ฏโ โ๐ฎโโ๐ธโ โ๐ฉโโ๐ดโโ๐ฒโโ๐ฎโโ๐ณโโ๐ฆโโ๐นโโ๐ฎโโ๐ณโโ๐ฌโ โ๐ฎโโ๐ทโโ๐บโโ๐ฒโโ๐ฆโโ๐ชโ
Speaking of individuality, an almost genius idea that was maybe accidentally brought into the game was the customisation of the mercs.The mix-matching of weapons and weighing out the pros and cons gives you your own playstyle and how you play your matches. To name an example, my team was trying to push on Dustbowl, and were struggling to get it out of spawn. I had an idea and used the Eyelander and Charginโ Targe for Demoman and successfully flanked most of the enemy team. Older players will probably roll my eyes and make a comment about subclasses, but I felt rewarded by the game for trying out something slightly unconventional.
โ๐ฉโโ๐ชโโ๐ฆโโ๐ฉโ โ๐ธโโ๐ฆโโ๐ฑโโ๐นโโ๐พโโ๐ธโโ๐ดโโ๐ฑโโ๐ฉโโ๐ฎโโ๐ชโโ๐ทโโฆ ๐ซโโ๐บโโ๐จโโ๐ฐโโ๐ฎโโ๐ณโโ๐ฌโ โ๐ธโโ๐นโโ๐ดโโ๐ตโ โ๐งโโ๐ชโโ๐ฎโโ๐ณโโ๐ฌโ โ๐ฆโโ๐ซโโ๐ฐโ
โUnconventionalโ suits this game a lot. The more time I spent in this game the more the rabbit hole of gamemode and maps opened up for me. Mann vs Machine, (if you ignore the prevalent toxicity surrounding the games) is one of my favourite PvE modes that could serve as its own game. The uniqueness of mix-matching the weapons and classes comes into fruition here as they bring forward the teamwork and communication side of TF2, and as long as you get great people itโs a lovely time. It gives a very hard to master approach, but I feel as if Iโm learning and improving all the time. All of that is driven by the wondrous prize of an elusive Australium weapon, and although I cannot comment on it as much as I would like to, the market system and trading economy in this game is comprehensive and extensively deep. Community tabs, though a violent cesspool of mediocrity, are majoritively entertaining enough to check out. Itโs interesting to see what the community can do with only the engine and game mechanics; you only need to take a quick look at rocket-jumping maps for how committed TF2โs players are willing to push the gameplay core.
(โ๐ปโโ๐ดโโ๐ฎโโ๐จโโ๐ชโ) โ๐ซโโ๐ทโโ๐ฎโโ๐ชโโ๐ณโโ๐ฉโโ๐ฑโโ๐พโ โ๐ญโโ๐ชโโ๐ฆโโ๐ปโโ๐พโโฆ โ๐ฒโโ๐ชโโ๐ฉโโ๐ฎโโ๐จโ!
(โ๐ปโโ๐ดโโ๐ฎโโ๐จโโ๐ชโ) โ๐ซโโ๐ทโโ๐ฎโโ๐ชโโ๐ณโโ๐ฉโโ๐ฑโโ๐พโ โ๐ญโโ๐ชโโ๐ฆโโ๐ปโโ๐พโโฆ โ๐ฒโโ๐ชโโ๐ฉโโ๐ฎโโ๐จโ!
(โ๐ปโโ๐ดโโ๐ฎโโ๐จโโ๐ชโ) โ๐ซโโ๐ทโโ๐ฎโโ๐ชโโ๐ณโโ๐ฉโโ๐ฑโโ๐พโ โ๐ญโโ๐ชโโ๐ฆโโ๐ปโโ๐พโโฆ โ๐ฒโโ๐ชโโ๐ฉโโ๐ฎโโ๐จโ!
Itsโ cultural status breaks out of this too, as of itsโ 16 year anniversary it has miraculously pulled through the lack of support that Valve has given it. Itโs a shame, as issues like hacking and the rise of bots have troubled the community enough. But somehow, the perseverance and determination of TF2โs players has me in awe. The aspect of wanting to keep your playerbase together whilst managing to uptake the parts of the game that made it so interesting in the first place is maybe one of the reasons why I love this game so much. And I feel like I could go more into this game, but Iโve said enough. Maybe as I reach the high hour marks my thoughts and opinions will grow bitter, Iโll sour and become a TF2 vet, depressingly wandering and reminiscing on a game that once was. Iโll have joined a community of edgy teens, toxic tryhards, and AI bots insta-sniping me from across the map. But Iโll also be in a place of belonging, and acceptance in a weird time of the internet where maybe all I need from a game is to have fun.
For a game I only just know, this feels like home.
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โ๐ฐโโ๐ฎโโ๐จโโ๐ฐโ โ๐ตโโ๐ฑโโ๐ฆโโ๐พโโ๐ชโโ๐ทโโฆ โ๐ฎโโ๐ทโโ๐บโโ๐ฒโโ๐ฆโโ๐ชโ? (โ๐ณโโ๐ดโ โ๐ทโโ๐ชโโ๐ฆโโ๐ธโโ๐ดโโ๐ณโ โ๐ฌโโ๐ฎโโ๐ปโโ๐ชโโ๐ณโ)
โ๐ตโโ๐ทโโ๐ชโโ๐ธโโ๐ธโ โ๐ซโ1๏ธ โ๐นโโ๐ดโ โ๐ปโโ๐ดโโ๐นโโ๐ชโ โ๐พโโ๐ชโโ๐ธโ
โ๐ตโโ๐ทโโ๐ชโโ๐ธโโ๐ธโ โ๐ซโ2๏ธ โ๐นโโ๐ดโ โ๐ปโโ๐ดโโ๐นโโ๐ชโ โ๐ณโโ๐ดโ
โ 6๏ธ โ 0๏ธ
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โ๐ธโโ๐ฆโโ๐ฑโโ๐นโโ๐พโโ๐ธโโ๐ดโโ๐ฑโโ๐ฉโโ๐ฎโโ๐ชโโ๐ทโโฆ โ๐ซโ1๏ธ
โ๐ซโโ๐ทโโ๐ฎโโ๐ชโโ๐ณโโ๐ฉโโ๐ฑโโ๐พโ โ๐ญโโ๐ชโโ๐ฆโโ๐ปโโ๐พโโฆ โ๐ซโ1๏ธ
โ๐ฎโโ๐ทโโ๐บโโ๐ฒโโ๐ฆโโ๐ชโโฆ โ๐ผโโ๐ฆโโ๐ฎโโ๐นโ โ๐ผโโ๐ญโโ๐ฆโโ๐นโ โ๐ณโโ๐ดโ
โ๐ฎโโ๐ทโโ๐บโโ๐ฒโโ๐ฆโโ๐ชโโฆ โ๐ฎโโโ๐ฒโ โ๐ฉโโ๐ดโโ๐ณโโ๐ชโ โ๐ทโโ๐ชโโ๐ปโโ๐ฎโโ๐ชโโ๐ผโโ๐ฎโโ๐ณโโ๐ฌโ
โ๐ฉโโ๐ฎโโ๐ธโโ๐จโโ๐ดโโ๐ณโโ๐ณโโ๐ชโโ๐จโโ๐นโโ๐ชโโ๐ฉโโฆ
โ๐ฉโโ๐ฎโโ๐ธโโ๐จโโ๐ดโโ๐ณโโ๐ณโโ๐ชโโ๐จโโ๐นโโฆ โ๐จโโ๐ฑโโ๐ฎโโ๐ชโโ๐ณโโ๐นโ โ๐ฉโโ๐ฎโโ๐ธโโ๐จโโ๐ดโโ๐ณโโ๐ณโโ๐ชโโ๐จโโ๐นโ.
โ๐ฆโโ๐ฑโโ๐ชโโ๐ทโโ๐นโโ๐ธโ (1๏ธ)
โ๐พโโ๐ดโโ๐บโ โ๐ญโโ๐ฆโโ๐ปโโ๐ชโ โ๐ณโโ๐ชโโ๐ผโ โ๐ฎโโ๐นโโ๐ชโโ๐ฒโโ๐ธโ!
Recently Iโve become infatuated with the catalogue and timeline of Valveโs works, as someone who has arrived to the PC scene only recently, Iโve picked up their backlog of titles and have come to understand their legacy. Wherever thatโs their genre making Half-Life that set forth what an immersive story should be, or the incredible case of Portal, and what I could argue as the definitive puzzle game. Even their more โlesser frontlineโ games such as Day of Defeat and older Counter Strikeโs are fascinating enough where I feel intrigued to explore and delve in more. The success could be attributed to many things, like the Source engine being so perfect for the time as it was, or Valveโs near godlike worship in most online communities. Over the past few weeks however, one of these has stuck out to me as a work I would have never expected to love so much.
สแดแดส แดแด๊ฑแดแดส แดแดแดแดส ษช๊ฑ สแดแดแด ส
แดแดษชษดษชษดษข ษชษด 6...
Where can you really start with Team Fortress 2? A flagship of the Orange Box quickly becoming one of the longest supported games throughout itโs life, before falling into a limbo of uncertainty for itโs prevalent future. As someone new to playing, this was incredibly daunting, but soon enough you get into a rhythm of matches and matches and the outsider feeling isnโt really a problem. To delve into the gameplay, I believe they really nailed it right on the spot. Before the time of Overwatch and
๐ฝโโ๐ฝโ๊ฑสแดแด 0๏ธแดกแดก0๏ธ1๏ธโ๐ฝโโ๐ฝโ ๏ธปใโไธ ษชสแดแดแดแด
โ๐ฝโโ๐ฝโ๊ฑสแดแด 0๏ธแดกแดก0๏ธ1โ๐ฝโโ๐ฝ ๐ฏโ โ๐ฎโโ๐ธโ โ๐ฉโโ๐ดโโ๐ฒโโ๐ฎโโ๐ณโโ๐ฆโโ๐นโโ๐ฎโโ๐ณโโ๐ฌโ โ๐ฎโโ๐ทโโ๐บโโ๐ฒโโ๐ฆโโ๐ชโ
Speaking of individuality, an almost genius idea that was maybe accidentally brought into the game was the customisation of the mercs.The mix-matching of weapons and weighing out the pros and cons gives you your own playstyle and how you play your matches. To name an example, my team was trying to push on Dustbowl, and were struggling to get it out of spawn. I had an idea and used the Eyelander and Charginโ Targe for Demoman and successfully flanked most of the enemy team. Older players will probably roll my eyes and make a comment about subclasses, but I felt rewarded by the game for trying out something slightly unconventional.
โ๐ฉโโ๐ชโโ๐ฆโโ๐ฉโ โ๐ธโโ๐ฆโโ๐ฑโโ๐นโโ๐พโโ๐ธโโ๐ดโโ๐ฑโโ๐ฉโโ๐ฎโโ๐ชโโ๐ทโโฆ ๐ซโโ๐บโโ๐จโโ๐ฐโโ๐ฎโโ๐ณโโ๐ฌโ โ๐ธโโ๐นโโ๐ดโโ๐ตโ โ๐งโโ๐ชโโ๐ฎโโ๐ณโโ๐ฌโ โ๐ฆโโ๐ซโโ๐ฐโ
โUnconventionalโ suits this game a lot. The more time I spent in this game the more the rabbit hole of gamemode and maps opened up for me. Mann vs Machine, (if you ignore the prevalent toxicity surrounding the games) is one of my favourite PvE modes that could serve as its own game. The uniqueness of mix-matching the weapons and classes comes into fruition here as they bring forward the teamwork and communication side of TF2, and as long as you get great people itโs a lovely time. It gives a very hard to master approach, but I feel as if Iโm learning and improving all the time. All of that is driven by the wondrous prize of an elusive Australium weapon, and although I cannot comment on it as much as I would like to, the market system and trading economy in this game is comprehensive and extensively deep. Community tabs, though a violent cesspool of mediocrity, are majoritively entertaining enough to check out. Itโs interesting to see what the community can do with only the engine and game mechanics; you only need to take a quick look at rocket-jumping maps for how committed TF2โs players are willing to push the gameplay core.
(โ๐ปโโ๐ดโโ๐ฎโโ๐จโโ๐ชโ) โ๐ซโโ๐ทโโ๐ฎโโ๐ชโโ๐ณโโ๐ฉโโ๐ฑโโ๐พโ โ๐ญโโ๐ชโโ๐ฆโโ๐ปโโ๐พโโฆ โ๐ฒโโ๐ชโโ๐ฉโโ๐ฎโโ๐จโ!
(โ๐ปโโ๐ดโโ๐ฎโโ๐จโโ๐ชโ) โ๐ซโโ๐ทโโ๐ฎโโ๐ชโโ๐ณโโ๐ฉโโ๐ฑโโ๐พโ โ๐ญโโ๐ชโโ๐ฆโโ๐ปโโ๐พโโฆ โ๐ฒโโ๐ชโโ๐ฉโโ๐ฎโโ๐จโ!
(โ๐ปโโ๐ดโโ๐ฎโโ๐จโโ๐ชโ) โ๐ซโโ๐ทโโ๐ฎโโ๐ชโโ๐ณโโ๐ฉโโ๐ฑโโ๐พโ โ๐ญโโ๐ชโโ๐ฆโโ๐ปโโ๐พโโฆ โ๐ฒโโ๐ชโโ๐ฉโโ๐ฎโโ๐จโ!
Itsโ cultural status breaks out of this too, as of itsโ 16 year anniversary it has miraculously pulled through the lack of support that Valve has given it. Itโs a shame, as issues like hacking and the rise of bots have troubled the community enough. But somehow, the perseverance and determination of TF2โs players has me in awe. The aspect of wanting to keep your playerbase together whilst managing to uptake the parts of the game that made it so interesting in the first place is maybe one of the reasons why I love this game so much. And I feel like I could go more into this game, but Iโve said enough. Maybe as I reach the high hour marks my thoughts and opinions will grow bitter, Iโll sour and become a TF2 vet, depressingly wandering and reminiscing on a game that once was. Iโll have joined a community of edgy teens, toxic tryhards, and AI bots insta-sniping me from across the map. But Iโll also be in a place of belonging, and acceptance in a weird time of the internet where maybe all I need from a game is to have fun.
For a game I only just know, this feels like home.
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โ๐ฐโโ๐ฎโโ๐จโโ๐ฐโ โ๐ตโโ๐ฑโโ๐ฆโโ๐พโโ๐ชโโ๐ทโโฆ โ๐ฎโโ๐ทโโ๐บโโ๐ฒโโ๐ฆโโ๐ชโ? (โ๐ณโโ๐ดโ โ๐ทโโ๐ชโโ๐ฆโโ๐ธโโ๐ดโโ๐ณโ โ๐ฌโโ๐ฎโโ๐ปโโ๐ชโโ๐ณโ)
โ๐ตโโ๐ทโโ๐ชโโ๐ธโโ๐ธโ โ๐ซโ1๏ธ โ๐นโโ๐ดโ โ๐ปโโ๐ดโโ๐นโโ๐ชโ โ๐พโโ๐ชโโ๐ธโ
โ๐ตโโ๐ทโโ๐ชโโ๐ธโโ๐ธโ โ๐ซโ2๏ธ โ๐นโโ๐ดโ โ๐ปโโ๐ดโโ๐นโโ๐ชโ โ๐ณโโ๐ดโ
โ 6๏ธ โ 0๏ธ
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โ๐ธโโ๐ฆโโ๐ฑโโ๐นโโ๐พโโ๐ธโโ๐ดโโ๐ฑโโ๐ฉโโ๐ฎโโ๐ชโโ๐ทโโฆ โ๐ซโ1๏ธ
โ๐ซโโ๐ทโโ๐ฎโโ๐ชโโ๐ณโโ๐ฉโโ๐ฑโโ๐พโ โ๐ญโโ๐ชโโ๐ฆโโ๐ปโโ๐พโโฆ โ๐ซโ1๏ธ
โ๐ฎโโ๐ทโโ๐บโโ๐ฒโโ๐ฆโโ๐ชโโฆ โ๐ผโโ๐ฆโโ๐ฎโโ๐นโ โ๐ผโโ๐ญโโ๐ฆโโ๐นโ โ๐ณโโ๐ดโ
โ๐ฎโโ๐ทโโ๐บโโ๐ฒโโ๐ฆโโ๐ชโโฆ โ๐ฎโโโ๐ฒโ โ๐ฉโโ๐ดโโ๐ณโโ๐ชโ โ๐ทโโ๐ชโโ๐ปโโ๐ฎโโ๐ชโโ๐ผโโ๐ฎโโ๐ณโโ๐ฌโ
โ๐ฉโโ๐ฎโโ๐ธโโ๐จโโ๐ดโโ๐ณโโ๐ณโโ๐ชโโ๐จโโ๐นโโ๐ชโโ๐ฉโโฆ
โ๐ฉโโ๐ฎโโ๐ธโโ๐จโโ๐ดโโ๐ณโโ๐ณโโ๐ชโโ๐จโโ๐นโโฆ โ๐จโโ๐ฑโโ๐ฎโโ๐ชโโ๐ณโโ๐นโ โ๐ฉโโ๐ฎโโ๐ธโโ๐จโโ๐ดโโ๐ณโโ๐ณโโ๐ชโโ๐จโโ๐นโ.
2 Comments
excellent review
cdmcgwire
10 months ago