Izavid
Bio
Rating System
5.0. Masterpiece, something almost perfect and/or that changed the industry
4.5. Excellent and more people should play it and/or it works as the pinnacle of a franchise
4.0. Excellent game, recommended based on what you like
3.5. Good game, but could be more and you have better alternatives
3.0. It works and entertains, but really only play it if you're a big fan or really catches your eye
2.5. Does not deliver what is proposed, either due to poor execution of a good idea or having very few worthwhile elements
2.0. A bad game, which still has something interesting or there are ways to enjoy it
1.5. A terrible game, really something so broken that it's not even worth trying, but it has passion behind it.
1.0. A terrible game, not worth trying, and it shows that whoever was involved behind it didn't feel anything for the project or gave up halfway,
0.5. A terrible game, which is not worth trying, but besides being rubbish it has something worse, be it something like a cash grab.
Rating System
5.0. Masterpiece, something almost perfect and/or that changed the industry
4.5. Excellent and more people should play it and/or it works as the pinnacle of a franchise
4.0. Excellent game, recommended based on what you like
3.5. Good game, but could be more and you have better alternatives
3.0. It works and entertains, but really only play it if you're a big fan or really catches your eye
2.5. Does not deliver what is proposed, either due to poor execution of a good idea or having very few worthwhile elements
2.0. A bad game, which still has something interesting or there are ways to enjoy it
1.5. A terrible game, really something so broken that it's not even worth trying, but it has passion behind it.
1.0. A terrible game, not worth trying, and it shows that whoever was involved behind it didn't feel anything for the project or gave up halfway,
0.5. A terrible game, which is not worth trying, but besides being rubbish it has something worse, be it something like a cash grab.
Badges
1 Years of Service
Being part of the Backloggd community for 1 year
Noticed
Gained 3+ followers
Donor
Liked 50+ reviews / lists
Shreked
Found the secret ogre page
Roadtrip
Voted for at least 3 features on the roadmap
Gone Gold
Received 5+ likes on a review while featured on the front page
Liked
Gained 10+ total review likes
Gamer
Played 250+ games
N00b
Played 100+ games
Favorite Games
456
Total Games Played
019
Played in 2024
271
Games Backloggd
Recently Played See More
Recently Reviewed See More
I'm surprised on how little this game differs for its predecessors, sure, you have a few new things like the power blows, but the core gameplay is basically the same, to the point that if you are a casual player, most of the changes would be imperceptible, this isn't necessary a bad thing, but doesn't give you a reason to play it if you have another DOA, outside of maybe a campaign, which isn't very deep (Specially because of the open ending) and all over the place, at least I can say is amusing. In short, is a fun game, but one with very few reasons to recommend
This is a very honest fighting game, every character has basically the same tools with unique characteristics, so with solid basics (Attack heights, counters, grabs, etc.) you can probably choose any character and win, but that also means that the skill ceiling is very high, a couple mistakes and you are out, so you really have to think to win, especially in team battle were your partner can heal if you switch, the result is a very engaging experience, one that doesn't surprise me to be so fondly remembered.
If you are here for the campaign, I have to warn you, the plot is a mess. Each fighter goes through 7 fights (6 + final boss) with some cutscenes between them, which may or may not be connected, the result is a barely coherent tale with some (Gen Fu for example) and a series of nonsense with others (I'm looking at you Ayane). Even the final boss is only relevant in like 3 of all the 12 fighters stories. The bright side is that each is like 10 minute long, so it isn't a lot of time and well, at least you can say it tries to make something more than the typical fighting game of the time.
Also yes, this game is full of fan service (Just look at the CG galley), be careful if that's a turn-off, otherwise, enjoy
If you are here for the campaign, I have to warn you, the plot is a mess. Each fighter goes through 7 fights (6 + final boss) with some cutscenes between them, which may or may not be connected, the result is a barely coherent tale with some (Gen Fu for example) and a series of nonsense with others (I'm looking at you Ayane). Even the final boss is only relevant in like 3 of all the 12 fighters stories. The bright side is that each is like 10 minute long, so it isn't a lot of time and well, at least you can say it tries to make something more than the typical fighting game of the time.
Also yes, this game is full of fan service (Just look at the CG galley), be careful if that's a turn-off, otherwise, enjoy
So much wasted potential... when this game is adapting the manga/anime is fantastic, the animations, music, voice acting are great, even the gameplay is diverse and fun, but the second the mobile BS enter, everything falls apart. The tutorials are annoying, all the requirements to improve a character are clearly bloated to make money, outside the adaptation, the gameplay turns to a repetitive series of fights and fetch quests, the original story is too low profile and inconsequential to be interesting. Fuck, not even the gacha is well done, who the hell thought that a 0.6% chance for a good character is enticing?! Specially after banning people for doing reroll (I know they regret that, but the damage was done). Look, I would love to pay for a version of this game with only the manga/anime parts (And maybe the cinema minigame), but the sad truth is that this game is doomed to die in a few months, because is unable to gain gacha players with its greedy rates, and it can't maintain the OPM fans for the simple fact that this game isn't what most of them want.