69 reviews liked by Izavid


The true ending got me so fucking badly as a kid. The feeling of pure hopelessness and no happy ending was too much for my 13 years old-self. Damn it! That girl deserves so so much better.

This review contains spoilers

you know what? fuck it. spec ops: the line is worth five stars and then some. for a long time i sat on the fence about it, and had it collecting dust, uncommentated, at 4.5 stars - no more.

the fact this game was shuffled out-of-sight by 2k games, that an attempt is being made to erase its existence from the public under dubious pretenses at worst, or that it's been dropped in a double-whammy of corporate greed and convenient timing at best, shows us that this game is just as sorely needed now as it was 12 years ago.

many like to do a little joking about its "look what i made you do"-narrative, but those people are unaware that this precise portrayal of leadership at the hands of a vague authority is part of the point. this is taking down not merely the modern military shooter alone, but the entirety of the military industrial complex and its implications. the game design here is a direct analogue of the military chain of command, and the way it attempts to dissuade individuals and society as a whole from seeking blame in the hands of the actor.

on february 25th 2024, united states airforce member aaron bushnell self-immolated rather than continuing to maintain part in the u.s. military's support of yet another genocide - a genocide funded and fueled by this global force for despicable violence, a genocide committed, in part, with white phosphorous used against a civilian population.

the timing is just a bit TOO on-the-nose. we are supposed to forget that the same thing fuels this propaganda as fuels the systematic dehumanisation and killing of several peoples in asia and africa. spec ops, unlike every single other "modern military shooter", didnt flinch, and didnt lie. and for that, it had to disappear.

this is the only game that had the guts to give the player a gun, and let them shoot at a peaceful civilian population - then stand there with the implications of their actions. no fade-out. no game over. only you and the simulacrum of a dead body.

from the river to the sea, palestine will be free.

Much better than DLC 1.
Although DLC 1 set the build-up, this delivered the rest.
Overall, the DLC felt more entertaining and engaging in general, not to mention how challenging it was compared to the base game.
The forced doubles format makes it so you can't just go and steamroll through everyone, you have to actually come up with good strategies.
The story was nice, if a bit anticlimatic regarding the BBA arc.
Whereas I didn't care at all for Sword and Shield's DLC 2, I completed this one in two days only

I definitely wish there was a bit more to do in Kitakami, but I really liked how it felt more like an actual place than the giant theme park that is Paldea. The story was pretty decent, but that's not surprising considering how Scarlet and Violet had surprisingly solid character writing. Carmine and Kieran were cool characters, but I can't really elaborate on them further since I haven't played Indigo Disc yet. I'm also surprised by how much I like Ogerpon. It's such a cute design and its little cloak/hoodie changing color with each mask is a nice touch.

Ogerpon and Bloodmoon Ursaluna are cute

A 3 minute long "horror" game that can hardly be called game as you only need about 5 clicks and pressing left and right to complete it. It isn't scary, it doesn't make sense, but hey, the 20 seconds of voice acting at the end are quite decent.

the final boss is a cheating little bastard

9.03m

2013

Not alot of games have made me so close to crying quite like this one, such a beautiful and gorgeous way to humanize all the victims of disasters all over the globe, im so glad i played this and i urge everyone to as well

The only scary part of this game was when it deadnamed me

Other than the fact that it's too easy to accidentally finish the game without finishing all objectives and getting to experience all the cool scenes from Chris' imagination, exploring the little house and its surroundings is really cool as you learn more about the kid and his family, especially the origin of his archnemesis, MantRoid.